worm82075 Posted May 31 Share Posted May 31 I know this is jumping the gun a bit but I'm wondering if this will be scripted in such a way that i could drop some custom music tracks in a folder and play them in game? Link to comment Share on other sites More sharing options...
South8028 Posted June 1 Author Share Posted June 1 All buttons and one power indicator with light effect for test/brightness adjustment. If it looks normal in the game, then we will make all the indicators with the effect. https://disk.yandex.ru/d/NtkfAh4l1ycVeQ 1 Link to comment Share on other sites More sharing options...
niston Posted June 5 Share Posted June 5 Got sidetracked. Will take a closer look this weekend! Link to comment Share on other sites More sharing options...
niston Posted June 9 Share Posted June 9 Loading all available controls on Tuner: Spoiler Power button and Config button collision does not work, so I can't turn it on xD Also, Enter key NIF is missing, at least I couldn't find it. Collision of other keys works reasonably well. Could you please let me know the scale factor you used on the nixie tube? Link to comment Share on other sites More sharing options...
South8028 Posted June 10 Author Share Posted June 10 (edited) 19 hours ago, niston said: Loading all available controls on Tuner: Reveal hidden contents Power button and Config button collision does not work, so I can't turn it on xD Also, Enter key NIF is missing, at least I couldn't find it. Collision of other keys works reasonably well. Could you please let me know the scale factor you used on the nixie tube? https://disk.yandex.ru/d/NtkfAh4l1ycVeQ re-uploaded + 3 types of indicators + led panel signal. Nixie xyz: % 10,10,10. Edited June 10 by South8028 1 Link to comment Share on other sites More sharing options...
niston Posted June 15 Share Posted June 15 Config and Power button collision is still not working in game. Enter button is good. Link to comment Share on other sites More sharing options...
South8028 Posted June 15 Author Share Posted June 15 1 hour ago, niston said: Config and Power button collision is still not working in game. Enter button is good. Fine. I'll do it again. Some strange bug? I haven't had any problems with collisions before. Link to comment Share on other sites More sharing options...
niston Posted June 15 Share Posted June 15 Yeah. it's kinda weird. I can see the physics node in NifSkope. But in game: No collision. I guess it's the same issue as there was with some of the controls on the amplifier. There also was a physics node, and it had 1600 bytes of phys data which did not work as expected in game. Once you got collision working, the phys data was 2300 something bytes. ENTER button is not affected and it's collision works normally in the game. Link to comment Share on other sites More sharing options...
South8028 Posted June 15 Author Share Posted June 15 (edited) 3 hours ago, niston said: Yeah. it's kinda weird. I can see the physics node in NifSkope. But in game: No collision. I guess it's the same issue as there was with some of the controls on the amplifier. There also was a physics node, and it had 1600 bytes of phys data which did not work as expected in game. Once you got collision working, the phys data was 2300 something bytes. ENTER button is not affected and it's collision works normally in the game. This is probably due to the physical movement of the node at 0,0,0. Previously, all the models I made were static. The collision remained where it was made. Accordingly, exports have always gone well. Perhaps there is a bug that disables some kind of collision setting when exporting a mesh moved to other coordinates. Same buttons. configButton, powerButton https://disk.yandex.ru/d/NtkfAh4l1ycVeQ Edited June 15 by South8028 Link to comment Share on other sites More sharing options...
niston Posted June 15 Share Posted June 15 No dice. I noticed, in CK preview window the collision doesn't show up either with Alt-F4. Did you use a cylinder shape to create the collision? I seem to remember the game (or elric) having issues with those. Box shape seemed to work reliably. If all else fails, you can create a static collision. I can splice it into the animated nif with nifskope. Link to comment Share on other sites More sharing options...
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