niston Posted June 17 Share Posted June 17 It's working much better now: Spoiler [06/17/2024 - 11:55:43PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Scanning for radio stations... [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Found station (Recruitment Radio Beacon) on frequency (104.000000); checking range... [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Skipped station (Recruitment Radio Beacon) on frequency (104.000000): Out of range (340282346638528860000000000000000000000.000000). [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Added station (The Cat's Meow (Atom Cats Radio)) on frequency (92.111954) with unlimited range. [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Found station (Emergency Frequency RJ1138) on frequency (102.000000); checking range... [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Skipped station (Emergency Frequency RJ1138) on frequency (102.000000): Out of range (136255.421875). [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Found station (Brotherhood Signal Beacon) on frequency (107.300003); checking range... [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Skipped station (Brotherhood Signal Beacon) on frequency (107.300003): Out of range (340282346638528860000000000000000000000.000000). [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Found station (Eden Meadows Cinema) on frequency (103.500000); checking range... [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Skipped station (Eden Meadows Cinema) on frequency (103.500000): Out of range (340282346638528860000000000000000000000.000000). [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Added station (Diamond City Radio) on frequency (98.000000) with unlimited range. [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Added station (Nuka-Cola Family Radio) on frequency (97.000000) with unlimited range. [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Added station (Radio Freedom) on frequency (105.000000) with unlimited range. [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Found station (Military Frequency AF95) on frequency (95.000000); checking range... [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Skipped station (Military Frequency AF95) on frequency (95.000000): Out of range (67316.242188). [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Skipped station () on frequency (0.000000): Not a registered frequency. [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Found station (Silver Shroud Radio) on frequency (89.000000); checking range... [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Skipped station (Silver Shroud Radio) on frequency (89.000000): Out of range (112340.039063). [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Skipped station () on frequency (0.000000): Not a registered frequency. Gotta write code to sort the stations by frequency and we're good to go. 1 Link to comment Share on other sites More sharing options...
South8028 Posted June 17 Author Share Posted June 17 (edited) 19 minutes ago, niston said: It's working much better now: Reveal hidden contents [06/17/2024 - 11:55:43PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Scanning for radio stations... [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Found station (Recruitment Radio Beacon) on frequency (104.000000); checking range... [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Skipped station (Recruitment Radio Beacon) on frequency (104.000000): Out of range (340282346638528860000000000000000000000.000000). [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Added station (The Cat's Meow (Atom Cats Radio)) on frequency (92.111954) with unlimited range. [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Found station (Emergency Frequency RJ1138) on frequency (102.000000); checking range... [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Skipped station (Emergency Frequency RJ1138) on frequency (102.000000): Out of range (136255.421875). [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Found station (Brotherhood Signal Beacon) on frequency (107.300003); checking range... [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Skipped station (Brotherhood Signal Beacon) on frequency (107.300003): Out of range (340282346638528860000000000000000000000.000000). [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Found station (Eden Meadows Cinema) on frequency (103.500000); checking range... [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Skipped station (Eden Meadows Cinema) on frequency (103.500000): Out of range (340282346638528860000000000000000000000.000000). [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Added station (Diamond City Radio) on frequency (98.000000) with unlimited range. [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Added station (Nuka-Cola Family Radio) on frequency (97.000000) with unlimited range. [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Added station (Radio Freedom) on frequency (105.000000) with unlimited range. [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Found station (Military Frequency AF95) on frequency (95.000000); checking range... [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Skipped station (Military Frequency AF95) on frequency (95.000000): Out of range (67316.242188). [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Skipped station () on frequency (0.000000): Not a registered frequency. [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Found station (Silver Shroud Radio) on frequency (89.000000); checking range... [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Skipped station (Silver Shroud Radio) on frequency (89.000000): Out of range (112340.039063). [06/17/2024 - 11:55:47PM] [NISTRONSoundSystem:FM1:TunerUI < (FF067FD7)>]: DEBUG - Skipped station () on frequency (0.000000): Not a registered frequency. Gotta write code to sort the stations by frequency and we're good to go. I want to make this vinyl. He is Soviet, not American. But also from the 70s. Looks beautiful. He is fully aatomatic. It has a servo motor unit and works like a jukebox. I would like to find an American player. But the crown players I've looked at are all terrible. Some kind of suitcases. Edited June 17 by South8028 1 Link to comment Share on other sites More sharing options...
South8028 Posted June 17 Author Share Posted June 17 (edited) A top-class Soviet player created by Anatoly Likhnitsky. The main shape is an unusual spherical tonearm (they say it was then nicknamed the “Likhnitsky egg”). Inside this sphere, a second sphere floats in a glycerin solution to provide dynamic damping to the tonearm.The faceplate is designed to have minimal contact with the record. High spikes are needed to reduce interference from the electric motor to the pickup. The heart of the player is an ultra-low-speed motor with electronic circuitry. There is a strobe and pitch control regulator for adjusting speed, downforce and anti-skating, the needle holder is made of beryllium. The device itself stands on vibration-absorbing legs to minimize vibration. Frequency range - from 10 Hz to 25 kHz, level of nonlinear distortion - less than 1.5%. The record cleaner is built into the player - a brush that removes dust and static charge. Edited June 18 by South8028 1 Link to comment Share on other sites More sharing options...
niston Posted June 17 Share Posted June 17 It looks cool. Link to comment Share on other sites More sharing options...
niston Posted June 17 Share Posted June 17 As for vintage players, this one looks cool as well: https://www.ebay.com.au/itm/256516204712 (must scroll down a bit for pics) Link to comment Share on other sites More sharing options...
South8028 Posted June 17 Author Share Posted June 17 2 minutes ago, niston said: It looks cool. Yes, I like that gyroscope-like servo too. But I will make a wooden case for it in the same scale as the rest of the equipment. Only thinner. And of course, it was made by Wattz Consumer Electronics. 1 Link to comment Share on other sites More sharing options...
South8028 Posted June 17 Author Share Posted June 17 4 minutes ago, niston said: As for vintage players, this one looks cool as well: https://www.ebay.com.au/itm/256516204712 (must scroll down a bit for pics) Yes, also beautiful. But he doesn't have a beautiful ball. 1 Link to comment Share on other sites More sharing options...
niston Posted June 18 Share Posted June 18 Can zap through stations now (< and > keys). Signal strength indicator is working: Spoiler This gonna be gud... 1 Link to comment Share on other sites More sharing options...
niston Posted June 19 Share Posted June 19 Noticed an issue with the signal LED band - "Dark" is not really dark: Spoiler All animation states seem affected by this issue, but it's most apparent with the "Dark" state. You can observe this in CK object preview window when playing back the anims. The LED band is also a bit hard to read from an angle, presumably because of the effect meshes being offset a little bit too much? And I really think the red power/boost LED is too bright as well, when in dark state. The red should be a tad bit darker. Link to comment Share on other sites More sharing options...
South8028 Posted June 19 Author Share Posted June 19 (edited) 7 hours ago, niston said: Noticed an issue with the signal LED band - "Dark" is not really dark: Hide contents All animation states seem affected by this issue, but it's most apparent with the "Dark" state. You can observe this in CK object preview window when playing back the anims. The LED band is also a bit hard to read from an angle, presumably because of the effect meshes being offset a little bit too much? And I really think the red power/boost LED is too bright as well, when in dark state. The red should be a tad bit darker. LED panels shine. They are always visible because they imitate shiny glass. If you don't like shine, you can shade them in texture S. That's not the problem. The problem is that NiVisController is not working for you. The light should not come from the glowMap, but from individual meshes with the BsEffectFx material. But NiVisController probably doesn't work without vanilla sequences. LED panels were designed to be much brighter. But for now we’re just collecting. Then, when everything is ready, we can replace individual elements with any others. It is necessary to collect a separate uv animation for meshes with bsEffectFx, glow imitation. In general, look for a workaround without using NiVisController. I'm making a record player. I think I need to assemble the whole thing first so that I have an analogue with esp. Then I can see everything in the game and bring all the meshes to a presentable appearance. We will gradually complete all the indicators so that they pass as indicators. Edited June 19 by South8028 1 Link to comment Share on other sites More sharing options...
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