gorgos1996 Posted May 17 Share Posted May 17 hey everyone, I am using some commander mods like FCOM and BoS Commander but I have an issue where the recruited units have unbreakable power armor which makes them kinda OP. I also use Better Companions which has a setting that can make power armor of followers unbreakable but even when I toggle this setting off these soldiers still have undestructible armors. What might be the reason? I have also fiddled with FO4Edit a bit and removed powerarmornodamage keyword from FCOM to see if it would fix it but it didnt... Any help would be appreaciated! Link to comment Share on other sites More sharing options...
worm82075 Posted May 26 Share Posted May 26 Keywords are instance specific so changing the base actor object will not affect an actor that has already been spawned. Link to comment Share on other sites More sharing options...
LarannKiar Posted May 26 Share Posted May 26 Keywords on Actor and Object References which are inherited from their Base Form can be removed in the editor. Keywords which are added to them in game by: - AddKeyword() ( Papyrus or Console command ) - Quest Alias data ( either due to being held in an Alias or Alias data has been applied to them with ApplyToRef() ) can't be removed in the editor. Use the Console command HasKeyword to check whether they have the Keyword ( ActorRefID.HasKeyword PowerArmorPreventArmorDamageKeyword ). In the Console, you can call ( ActorRefID.CF "ObjectReference.RemoveKeyword" PowerArmorPreventArmorDamageKeyword ) to remove the Keyword from the actor reference's Keyword data. (Recommended to investigate how it could affect the mod before doing so). 1 Link to comment Share on other sites More sharing options...
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