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Reusing dialogue audio without multiple audio clips


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Hey guys. Just a quick one. I've been doing some googling and re-reading the old Dialogue tutorials and videos to see if I've missed something but I'm struggling to find an answer.

I have an NPC who will repeat the same phrase, but I was hoping there was a way to do this without having the same 20 wav files repeating over and over. Please see the crude diagram below of what I'm talking about.

image.png.4298c78380bbf288e9776f9b46ecda99.png

The NPC response in the middle is what I'm hoping to reuse instead of just copying a wav file. I know it seems like the middle part could just be completely removed, but for the dialogue to make sense, this is how it would have to be. I feel like I'm missing something obvious.

 

 

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18 minutes ago, Radioactivelad said:

This is unfortunately a limitation of how the dialogue system works. Every Response text must have a unique sound file.

The "fix" is to rethink how you are writing and presenting the dialogue itself.

 

 

 

This is all I needed to hear. I know the CK for 4 has a Share function but I wasn't sure if there was just something more hidden here. Thanks for confirming.

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