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Looking to reduce edits to quests--can we do the following ?


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1 hour ago, xkkmEl said:

In what I was suggesting, you are not editing any existing quest scripts at all...

You'd just add your own scripts to the existing quests.  A quest can have any number of scripts attached, everyone of which will see the OnInit (and other) events, and each one will run its own code in parallel in response to those events.

You can combine this with Ishara's idea for adding a property... either as separate scripts (Ishara's property holder script, and my OnInit script), or in the same script, as fits your need.

My OnInit approach can replace any quest fragment edit you had in mind, so long as you are able to test all the conditions you need in script.

Ah. I see. Thanks a lot ! Yeah, I now have to decide which approach is better overall. I'm leaning toward in vanilla fragment which would make patching slightly easier (new quests add another entry).

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@xkkmEl OGM we are going on a casting journey, to quote Jim Morrison the Lizard King, the destination is the best part of the trip, yeah skyrim has framework, and in turn Skyrim use external frameworks, which in turn use OTHER systems which NOW allow you to talk to hardware.... (there might be other steps) with what it ultimately return,  a specific point some data occupies in the memory, I am just poor software engineer with some PC architecture knowledge, no one can know it ALL.. And I am not prepare to down that rabbit hole

yes or no was what said wrong? what the destination and purpose? point you some hardware memory location to manipulate it, let just keep simple.

OFC I agree with you, but both you and I know, you and I both have no idea of the inner working of the Skyrim Game Engine, I am also aware it also uses multiple game engines but can only name two... please remove the DRM from  skyrim else it will crash in Visual Studio, and came back and explain to me technical details of casting if if that important to you, I do not care nor have the time to down that rabbit hole.. 

Casting (depending on the case) Variables and Properties ultimately contain no data but are pointers

https://en.wikipedia.org/wiki/Pointer_(computer_programming)#:~:text=A pointer is a programming,than storing the data itself.

OFC it even more complicated but that has no part in these forums, next time say someone asks I will write, it is two ways to skin a cat, no biggie and see what reply i get.

EDIT this forum is fill with opinions, hearsay and outright myths which be then become canon,  your assumption as high likelihood of being correct, but  it is still an assumption, cos you do not know do you.. btw my original comment was PC architecture comment.. and 100% correct and undeniable on the most simplistic terms,  if want to add more keep it PC architecture please, when replying a PC architecture comment of mine.

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RANT arrays in the real world are/can be a billions in length, spinning skyrim 50 element array  backwards is not a performance improver 😂😁😆😈

ANOTHER RANT these this forum is filled with bad coding ...  most of it is not an example of good coding or even how your suppose to code, but IS teaching coding for a newbie, to get their around the concept easier.  Do not base your style on what see here..... 

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