kyago8 Posted May 29 Share Posted May 29 For the life of me -- I can't find anything ANYWHERE about making textures for the terrain of a unique worldspace. I initially believed that it would be the same (if not a similar) processes as making different textures for static objects. Boy was I wrong. I can't even get to the vanilla texture because I don't know what to look for. Any help is progress, thanks! Link to comment Share on other sites More sharing options...
kyago8 Posted May 29 Author Share Posted May 29 I want to make it clear since I didn't in the original post: I know how to replace "general" land textures. I'm asking how I can replace the default land texture used when making a new world space. Link to comment Share on other sites More sharing options...
madmongo Posted June 3 Share Posted June 3 I don't know how to change the default texture. I've never bothered. You can just paint over it anyway so no biggie. To create new textures you need to create a texture set first and point that to your new dds texture. Then create a new landscape texture using that texture set. Texture Set and Land Texture are both under the Miscellaneous section in the GECK. You can also find the existing landscape texture sets and land textures under those sections of the GECK if you want to use those as a basis for your new textures. Link to comment Share on other sites More sharing options...
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