Pellape Posted May 30, 2024 Posted May 30, 2024 (edited) Fallout 4 player here. Started with CK and Blender 2005 (MW) and most stuff I made ended up in Obllivion. Exporting meshes as .nif does not work well for Fallout 4, well it has not for me so far, with any nif exporter/importer that I know of, maybe you know one that really work for Fallout 4? Well, to my question: I want to make a couple of simple rails to a couple of stairs, so I need to make unique collisions. One way to get around or make collisions is to use a similar mesh from the game, delete everything except the collision and import the new meshes with NifSkope, but now I need to make one. So now I export obj from Blender, add it to a mesh with Nifskope, add materials or textures to it and import them to Outfit Studio and then I export them again and that works with any mesh, but if I make a collision in Blender, how do I export or rather import it to NifSkope? One way might be to just export the Collision separate, when I think about it, and then load it into NifSkope and add the obj files there? Exporting a simple collision should not corrupt the NIF data, I guess, but who knows? How do you do it? I do not want to end up like this again... Which I solved with .obj export and Outfit Studio later. Edited May 30, 2024 by Pellape Spelling
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