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Fallout 4, Blender, .obj and collisions?


Pellape

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Posted (edited)

Fallout 4  player here. Started with CK and Blender 2005 (MW) and most stuff I made ended up in Obllivion.

 

Exporting meshes as .nif does not work well for Fallout 4, well it has not for me so far, with any nif exporter/importer that I know of, maybe you know one that really work for Fallout 4?

 

Well, to my question:

 

I want to make a couple of simple rails to a couple of stairs, so I need to make unique collisions. One way to get around or make collisions is to use a similar mesh from the game, delete everything except the collision and import the new meshes with NifSkope, but now I need to make one.

 

So now I export obj from Blender, add it to a mesh with Nifskope, add materials or textures to it and import them to Outfit Studio and then I export them again and that works with any mesh, but if I make a collision in Blender, how do I export or rather import it to NifSkope?   One way might be to just export the Collision separate, when I think about it, and then load it into NifSkope and add the obj files there?  Exporting a simple collision should not corrupt the NIF data, I guess, but who knows?  

 

How do you do it? I do not want to end up like this again...  

77985963-1715082758.jpg

 

Which I solved with .obj export and Outfit Studio later.

77985963-1713787765.jpg

Edited by Pellape
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