rlenclub Posted June 5 Share Posted June 5 Hello, all. I've been running New Vegas for a first playthrough, and I've been enjoying it a lot. One thing that peeves me, however, is the player movement. It kinda sucks, and I'm sure you would all agree it's not a strong element of the gameplay. I want to make a movement overhaul mod, ideally replacing the built-in functions with something better that someone already put together (I was thinking a modified pmove.c from Quake 3). I'm an experienced programmer, but nothing on GECKScript (or whatever it's called). I'm learning right now, but I do have some questions for anyone willing to answer. Is there a potential/known way to do what I'm proposing? Is movement hardcoded? Assuming there is no way to override the built-in movement directly: how much work am I gonna be in for when I try disabling movement entirely and implementing a replacement manually? All responses will be appreciated. Thanks. Link to comment Share on other sites More sharing options...
M48A5 Posted June 6 Share Posted June 6 There are a few movement replacers available from here (836 files), Fallout 3 and even Oblivion. If it would be any help, you could reverse engineer them and see how they were put together. Off the top o my head, there are movement changes in Bouncing Natural Breasts by thaumx https://www.nexusmods.com/newvegas/mods/35047 . There are others that do a complete overhaul of the animations. From Oblivion, I use parts of the NoMaam Breathing Idles and Womans Move. Since the game use the same type of animation file (.kdf) any of the animations would work as a replacer. I have never tried to do animations, but I think that along with GECK, you would need to use Blender V2.49 to do the bone orientation, mesh parenting and weighting. Link to comment Share on other sites More sharing options...
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