rlenclub Posted June 5, 2024 Posted June 5, 2024 Hello, all. I've been running New Vegas for a first playthrough, and I've been enjoying it a lot. One thing that peeves me, however, is the player movement. It kinda sucks, and I'm sure you would all agree it's not a strong element of the gameplay. I want to make a movement overhaul mod, ideally replacing the built-in functions with something better that someone already put together (I was thinking a modified pmove.c from Quake 3). I'm an experienced programmer, but nothing on GECKScript (or whatever it's called). I'm learning right now, but I do have some questions for anyone willing to answer. Is there a potential/known way to do what I'm proposing? Is movement hardcoded? Assuming there is no way to override the built-in movement directly: how much work am I gonna be in for when I try disabling movement entirely and implementing a replacement manually? All responses will be appreciated. Thanks.
M48A5 Posted June 6, 2024 Posted June 6, 2024 There are a few movement replacers available from here (836 files), Fallout 3 and even Oblivion. If it would be any help, you could reverse engineer them and see how they were put together. Off the top o my head, there are movement changes in Bouncing Natural Breasts by thaumx https://www.nexusmods.com/newvegas/mods/35047 . There are others that do a complete overhaul of the animations. From Oblivion, I use parts of the NoMaam Breathing Idles and Womans Move. Since the game use the same type of animation file (.kdf) any of the animations would work as a replacer. I have never tried to do animations, but I think that along with GECK, you would need to use Blender V2.49 to do the bone orientation, mesh parenting and weighting.
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