SKKmods Posted June 6 Share Posted June 6 Anyone actually managed this ? Have a FloatingPlatformHelper + RefAttached boat the player can ride which works perfectly when the destination is within the Loaded Area. Those 101 basics are all fine. If the destination is outside the loaded area the boat disappears from under the player when its original ref unloads at ~ 13k gameunits. Looks like what happens is the original placed object is hidden in place (enable doesnt work on it) and the translated object is actually an ff spawned copy which moves with the FloatingPlatformHelper. Whilst the player is left in the water the FloatingPlatformHelper keeps on going to the destination. Have tried putting waypoints before the uGrids run and such but the original ref will not enable or move from its starting location and the whole endevour collapses when it unloads. Link to comment Share on other sites More sharing options...
DieFeM Posted June 6 Share Posted June 6 I did that once, the way I've got it working is by using MoveToNode every certain distance (10k units works fine). To get the distance I just spawn an xmarker and move it on each distance check. Link to comment Share on other sites More sharing options...
DiodeLadder Posted June 6 Share Posted June 6 Hello SKK, Try checking the "Is Full LOD" on your boat. I think I had this same issue when I was testing train stuff a few years ago, and I "think" that's what I did to get around it. Link to comment Share on other sites More sharing options...
SKKmods Posted June 6 Author Share Posted June 6 Thankyou both. Enabling Full LOD on the visible ref attached models (boat, engine) did the trick. Which means they have to be placed, not spawned as there is no way to set the Full LOD flag on spawned objects. Link to comment Share on other sites More sharing options...
worm82075 Posted June 7 Share Posted June 7 Placed? Workshop or CK? Link to comment Share on other sites More sharing options...
SKKmods Posted June 8 Author Share Posted June 8 The full LOD flag is only exposed by the Creation Kit placed ObjectReference form. Link to comment Share on other sites More sharing options...
worm82075 Posted June 8 Share Posted June 8 That sounds familiar. I think the skyrim engine had the same problem with sailing ships. Link to comment Share on other sites More sharing options...
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