Delim33 Posted June 9 Share Posted June 9 What I want to do is have the a greeting for an npc I'm making change after you previously deny them help, basically. Deny help = Only giving the courier a certain greeting until they accept to help them Link to comment Share on other sites More sharing options...
Radioactivelad Posted June 9 Share Posted June 9 There's any number of ways to do this, none of them are wrong but some are better depending on what exactly you're needing it for In general, one of the best ways and least likely to cause headaches is to have a quest variable you can use to condition different Greeting responses where 0 == "Player hasn't met Me before". 1 == "Player has refused to help me before", and 2 == "Player has previously agreed to help me." Then when this task the player is supposed to help with is completed, you can set that variable to 3 to disable all of these dialogues, or for a 3 == "Hey remember that time you helped me? That was great" Link to comment Share on other sites More sharing options...
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