U240 Posted June 14 Share Posted June 14 We all know, that in FO-4 the mod place everywhere was (for me) the most important mod. In Starfield we have meanwhile 100 different postings about the ini-settings like: fWorkshopMinimumBoundHeight=-100.0000 fWorkshopMinumHeightClearance=-100.0000 fWorkshopObjectPlacementDistance=0.0 fWorkshopItemConnectPointQueryRadius=.35 fWorkshopItemWouldBeSnappedDistance=.30 fWorkshopBreakSnapRadiusMult=.5 fOutpostSnapPreviewHoldSnappedTime=-50 fOutpostSnapPreviewWaitForPreviewTime=-50 fOutpostSnapWaitForPostSnapCycleTime=-50 fClosestPointTolerance=-100.0000 fClosestPointToleranceLargeItems=-100.0000 ........and so on. I think i tested 100 different combinations, some worked better, some very good and with some of these you couldn´t even build one piece and not even on plain sand. Some modders say: -100 and the other one: -1. Thats a mile difference. How should i ever find this out ? Is there after the new update a reference, which of these lines are valid or a complete nonsense? Hopefully i get some answer .... thanks in advance .... Link to comment Share on other sites More sharing options...
LarannKiar Posted June 18 Share Posted June 18 The placement restrictions are hardcoded in the EXE. I haven't seen an INI setting that can completely turn them off. I made partial success with making the vanilla code skip some of them a few months ago (SFSE plugin) but I haven't continued the project, mostly because the outpost system is buggy already and such mod can make it even more buggy. How the vanilla code handles these settings is unknown unless one reverse engineers the functions and structures thay are referenced by (if referenced by the code at all and not just declared). Exporting their list and default (hardcoded) values from the EXE is simpler but it doesn't tell anything about how one would need to change them ingame. Link to comment Share on other sites More sharing options...
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