U240 Posted June 14, 2024 Share Posted June 14, 2024 We all know, that in FO-4 the mod place everywhere was (for me) the most important mod. In Starfield we have meanwhile 100 different postings about the ini-settings like: fWorkshopMinimumBoundHeight=-100.0000 fWorkshopMinumHeightClearance=-100.0000 fWorkshopObjectPlacementDistance=0.0 fWorkshopItemConnectPointQueryRadius=.35 fWorkshopItemWouldBeSnappedDistance=.30 fWorkshopBreakSnapRadiusMult=.5 fOutpostSnapPreviewHoldSnappedTime=-50 fOutpostSnapPreviewWaitForPreviewTime=-50 fOutpostSnapWaitForPostSnapCycleTime=-50 fClosestPointTolerance=-100.0000 fClosestPointToleranceLargeItems=-100.0000 ........and so on. I think i tested 100 different combinations, some worked better, some very good and with some of these you couldn´t even build one piece and not even on plain sand. Some modders say: -100 and the other one: -1. Thats a mile difference. How should i ever find this out ? Is there after the new update a reference, which of these lines are valid or a complete nonsense? Hopefully i get some answer .... thanks in advance .... Link to comment Share on other sites More sharing options...
LarannKiar Posted June 18, 2024 Share Posted June 18, 2024 The placement restrictions are hardcoded in the EXE. I haven't seen an INI setting that can completely turn them off. I made partial success with making the vanilla code skip some of them a few months ago (SFSE plugin) but I haven't continued the project, mostly because the outpost system is buggy already and such mod can make it even more buggy. How the vanilla code handles these settings is unknown unless one reverse engineers the functions and structures thay are referenced by (if referenced by the code at all and not just declared). Exporting their list and default (hardcoded) values from the EXE is simpler but it doesn't tell anything about how one would need to change them ingame. Link to comment Share on other sites More sharing options...
DopeFusion Posted January 29 Share Posted January 29 "Place Anywhere" was one of the most important mods for my FO4 experience as well, because I truly love the aspect of building my space in these games. I check Nexus every day looking for someone who has created a mod that can do this, but I have yet to find one. That being said, I don't mind a bit of tedious placement work if it means that my clutter-type objects (dishes, notebooks, pens, etc.) will stay where I place them. However, even with the build option, I find that a lot of the clutter will sink slightly into the surface I've placed it on upon returning to the cell sometime later. Do any of the settings you listed above for the .ini file fix that problem? Link to comment Share on other sites More sharing options...
HeyYou Posted January 29 Share Posted January 29 Well then, after a bit of poking around... TheLich is the author of place everywhere for fallout 4, was active as recently as the 20th of this month on nexus, and has released some mods for starfield..... Maybe he'll bless us with a version for Starfield? Link to comment Share on other sites More sharing options...
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