F4llfield Posted June 14, 2024 Posted June 14, 2024 Hi, I was wondering if it's possible to remove a site from the main settlement list without breaking the game ? For example Murkwater construction site. And if so, what would be the best way to do it in CK.
worm82075 Posted June 15, 2024 Posted June 15, 2024 Workshop Framework gives the player admin control over the workshop system, optimizes the scripts and provides hooks for mod authors to alter the workshop scripts without breaking them. It is a must have in MY load order and it allows you to relinquish ownership of any workshop.
SKKmods Posted June 15, 2024 Posted June 15, 2024 Th ONLY way to not have a workshop appear in the game generated list of workshops is for the player to not own it. As a non F4SE dependent alternative to WorkshopFramework, Workshop Ownership Utilities has the functions to own and disown workshops. Or from the console [ cf "WorkshopScript.SetOwnedByPlayer" 1 ] [ cf "WorkshopScript.SetOwnedByPlayer" 0 ]
F4llfield Posted June 15, 2024 Author Posted June 15, 2024 thanks for your replies. I'm already using workshop framework and I know how to use console command to disown a siettlement. But I was thinking more like creating a mod with ck and removing the workbench in Murkwater so that it will never come up in the minuteman quests.
LarannKiar Posted June 16, 2024 Posted June 16, 2024 On 6/15/2024 at 10:31 AM, F4llfield said: But I was thinking more like creating a mod with ck and removing the workbench in Murkwater so that it will never come up in the minuteman quests. Expand As far as I remember, Minutemen radiant quests can be turned off in the Creation Kit by setting the AllowMinRecruitment (or something similar) WorkshopScript property (MurkwaterWorkshopWorkbenchRef >> WorkshopScript >> Properties) to False. 1 1
F4llfield Posted June 16, 2024 Author Posted June 16, 2024 (edited) Thanks once again LarannKiar. I'll have a look at this setting. I think that's exactly what I was looking for. I found it, the setting are: - MinRecruitmentProhibitRandom need to be set to True - MinRecruitmentAllowRandomAfterPlayerOwned nned to be set to False I didn't test it yet, but I think that's it. Thanks. Edited June 16, 2024 by F4llfield 1
Recommended Posts