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Remove a site from settlement list


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Workshop Framework gives the player admin control over the workshop system, optimizes the scripts and provides hooks for mod authors to alter the workshop scripts without breaking them.

It is a must have in MY load order and it allows you to relinquish ownership of any workshop.

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Th ONLY way to not have a workshop appear in the game generated list of workshops is for the player to not own it.

As a non F4SE dependent alternative to WorkshopFramework, Workshop Ownership Utilities has the functions to own and disown workshops.

Or from the console 

[ cf "WorkshopScript.SetOwnedByPlayer" 1 ] 

[ cf "WorkshopScript.SetOwnedByPlayer" 0 ] 

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thanks for your replies. I'm already using workshop framework and I know how to use console command to disown a siettlement. But I was thinking more like creating a mod with ck and removing the workbench in Murkwater so that it will never come up in the minuteman quests.

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22 hours ago, F4llfield said:

But I was thinking more like creating a mod with ck and removing the workbench in Murkwater so that it will never come up in the minuteman quests.

As far as I remember, Minutemen radiant quests can be turned off in the Creation Kit by setting the AllowMinRecruitment (or something similar) WorkshopScript property (MurkwaterWorkshopWorkbenchRef >> WorkshopScript >> Properties) to False.

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Thanks once again LarannKiar. I'll have a look at this setting. I think that's exactly what I was looking for.

I found it, the setting are:

-  MinRecruitmentProhibitRandom need to be set to True

- MinRecruitmentAllowRandomAfterPlayerOwned nned to be set to False

 

I didn't test it yet, but I think that's it.

 

Thanks.

Edited by F4llfield
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