amokrun1 Posted June 15 Share Posted June 15 I'd like to implement a temporary effect that disables the use of any ingestibles. I found the flags for disabling the pipboy interface, so that's covered, but I was wondering how I can disable the hotkeyed items from being used. There doesn't seem to be a flag for that. To be clearer, the PC will enter a temporary power state where they only have their fists and cannot access any weapons, chems, etc., even ones that have been hotkeyed prior. Is this possible? Link to comment Share on other sites More sharing options...
ebizoe Posted June 16 Share Posted June 16 ShowOff:OnPreActivateInventoryItem event handler comes handy for that purpose. Link to comment Share on other sites More sharing options...
Radioactivelad Posted June 16 Share Posted June 16 The Script Extender has an expanded DisableControl function let's you target the hotkeys. Combined with disabling the pip-boy, the only way I can think of that a player could circumvent your intent at that point would be to use Stewie Tweak's Quick-Use feature. This sounds like you're trying to make Doom's Berserk power-up, and so at that point, the idea of a berserk player wolfing down every loose food and drug within reach just sounds funny, so I'd allow it. Link to comment Share on other sites More sharing options...
amokrun1 Posted June 18 Author Share Posted June 18 This is great! Thank you very much. Link to comment Share on other sites More sharing options...
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