Zuriana616 Posted June 16 Share Posted June 16 So I was trying to make a terminal that can access an NPC barter menu like the terminal in the lucky 38 does. Does anyone know how to do this? I've tried everything I can think of to no avail. I have already created the merchant NPC and the merchant chest and linked the two all I'm missing is how to get the terminal to work. When I look at the base data for the lucky 38 upgrade terminal everything looks just like my terminal save for the ID of the NPC. Hoping someone knows what I am doing wrong. Link to comment Share on other sites More sharing options...
Radioactivelad Posted June 16 Share Posted June 16 You just call YourVendorNPCsReferenceID.ShowBartermenu in the relevant terminal option's result script. You'll also want to force the Terminal menu to close beforehand or else you get a buggy barter menu like the vanilla lucky38 terminal. 1 Link to comment Share on other sites More sharing options...
Zuriana616 Posted June 16 Author Share Posted June 16 Oh I see thanks I was using the editor id and hadn't thought to set a reference id. Thanks a bunch Link to comment Share on other sites More sharing options...
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