TheWulfy Posted June 22 Share Posted June 22 I am making custom suit textures and everything looks wonderful in the CK, however, when I load into the game the textures are an off-black color with the only texture being normal being the vanilla decal texture. I have tried numerous compression formats having started with BC7 and it does not fix the issue. See images: https://imgur.com/a/q6c6Kq3 - in-game https://imgur.com/a/X3jhN9S -Creation Kit All paths are correct and I have purged my own shaders twice to see if that helped. I definetly could use some assistance, thanks Link to comment Share on other sites More sharing options...
AngelWilly Posted June 22 Share Posted June 22 What are the formats of dds texture you are using? I had a similar problem: my weapon was weirdly metallic in several places while the others were OK. And it looked fine in Material Editor. I found out I had incorrect formatting of textures so I fixed this and now my weapon is ok. The second thing that comes to my mind is, what type of shader model are you using for that material? Link to comment Share on other sites More sharing options...
TheWulfy Posted June 23 Author Share Posted June 23 I figured it out. I copied my custom ini to the main starfield directory and now the game will oad loose files. Link to comment Share on other sites More sharing options...
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