Pulse6799 Posted June 22 Share Posted June 22 Hi. So i've try to replace one of the object, but problem is the texture that have glossy look when in the game. Does anybody know how to set up the texture right? I've use Base and Normal map only. But maybe there is problem with DDS file that does not make the texture apply right. I'm using Paint.net by the way. Link to comment Share on other sites More sharing options...
TurntLogic Posted June 24 Share Posted June 24 You can take a look at Heaviin's guide Creating Textures for Fallout New Vegas, it has a PDF and video guide to follow, though it may be more in-depth than what you're looking for. Link to comment Share on other sites More sharing options...
JimboUK Posted June 25 Share Posted June 25 The glossiness is controlled by the alpha channel in the normal map, white is really glossy., black is matt and there are various shades of grey in between. Link to comment Share on other sites More sharing options...
Pulse6799 Posted August 25 Author Share Posted August 25 I found my problem. Its Tangent space that need to be updated. Link to comment Share on other sites More sharing options...
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