RatB0Y68 Posted June 23 Share Posted June 23 They seem to be two meshes, an outer & inner mesh. The outer mesh has the textures wrapped around the mesh exterior, giving it a convex look. The inner mesh has the textures wrapped around the mesh interior, giving it a concave look. I want to replicate this effect for armour pieces, so I can make a 'gemstone' armour set. My question is how do I change the mesh to render its texture on the inside rather than the outside? Link to comment Share on other sites More sharing options...
Hanaisse Posted June 24 Share Posted June 24 There's really nothing special about gemstones, just a trick of the eye. It's two meshes on top of each other with alpha and refraction. It does require an order node in the mesh so it renders properly which I don't believe can be used on an armor mesh. The same effect can be mimicked with environment mapping (like dwemer or glass armor). 1 Link to comment Share on other sites More sharing options...
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