willringo Posted June 27 Share Posted June 27 (edited) So I looked and couldnt seem to find anything current on how to do this, I'd appreciate any help on the matter. Im using the current version of blender. Thnxz Edited June 27 by willringo Link to comment Share on other sites More sharing options...
scorrp10 Posted June 29 Share Posted June 29 1. Export the helmet to .obj. Make sure to set Z as up. 2. Start Outfit Studio. 3. Locate mesh .nif of a similar vanilla helmet. (Might need to extract it from a .bsa) 4. Import this helmet into Outfit Studio and set it as reference. 5. Import the .obj of new helmet. Move/scale as necessary to match existing. 6. In geometry properties, check Skinned, assign textures, copy bone weights from reference. 7. Set same partition as reference. 8. Delete reference. Export your helmet as .nif 1 Link to comment Share on other sites More sharing options...
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