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(FNV) 9mm SMG texture appears broken.


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Posted (edited)

As the title says. (See also: the screenshots at the end of the post)

After the better part of two hours spent banging away, monkey-on-a-typewriter style messing around with the load order (nothing I did with that worked), I came here. I don't even know how to diagnose this issue, much less fix it, so any assistance would be appreciated. (The frustrating part is, I had the same issue yesterday, and I'm about ninety-five percent certain I fixed it.)

Here is my load order(plugins):

0. FalloutNV.esm

1. DeadMoney.esm

2. HonestHearts.esm

3. OldWorldBlues.esm

4. LonesomeRoad.esm

5. GunRunnersArsenal.esm

6. ClassicPack.esm

7. MercenaryPack.esm

8. TribalPack.esm

9. CaravanPack.esm

10. YUP - Base Game + All DLC.esm

11. Interior Lighting Overhaul - Core.esm

12. NVInteriors_Core.esm

13. BraveNewWorld.esm

14. NVInteriors_ComboEdition.esm

15. TLD_Travelers.esm

16. More Perks.esm

17. More Perks for Dead Money.esm

18. LessEmptyPrimm.esp

19. A World of Pain Revised.esm

20. Sweet Pain NV.esm

21. MMDD.esm

22. mil.esp

23. Sortomatic.esm

24. The New Bison Steve Hotel.esm

25. Freeside Overhaul - Episode I.esp

26. DYNAVISION 3.esm

27. Interior Lighting Overhaul - L38PS.esm

28. SomeguySeries.esm

29. NewVegasBounties.esm

30. Cyberware.esm

31. More Perks for Honest Hearts.esm

32. Afterschool Special.esm

33. More Traits.esm

34. Big Boomer Quest.esm

35. Project Nevada - Core.esm

36. Project Nevada - Equipment.esm

37. mil_Add-On.esp

38. oHUD.esm

39. Advanced Recon Tech.esm

40. Advanced Recon Gear.esm

41. More Perks for Old World Blues.esm

42. More Perks for Companions.esm

43. Project Nevada - Rebalance.esm

44. WMIMNV.esp

45. Unofficial Patch NVSE Plus.esp

46. YUP - NPC Fixes (Base Game + All DLC).esp

47. AmmoScriptFixes.esp

48. More Perks Update.esp

49. BraveNewWorld-YUP.esp

50. The True Revival of Luxury - An Ultra-Luxe Overhaul.esp

51. Less Empty Nellis.esp

52. Mojave Cave Fungus.esp

53. Russell.esp

54. lexx_brahmin-besty.esp

55. CourierCacheWSE.esp

56. New Bison Steve - YUP Patch.esp

57. RaestlozFactionArmorEnhancement.esp

58. TreePositions.esp

59. MTB.esp

60. AeriePlyrHome.esp

61. Casino Crowds.esp

62. Lucky38Overhaul.esp

63. NVxAnimatedCoffeeBrewers.esp

64. Fallout New Vegas More Locations.esp

65. Nipton Fires Extinguished.esp

66. ADAM Complete.esp

67. Living_Lucky.esp

68. ADAM -Nemesis Armor Pack.esp

69. The Town of Vice - A Gomorrah Overhaul.esp

70. GRA Scavenger Hunt Unbalanced.esp

71. DMVendingCodesExpanded.esp

72. Useful Vending Machines.esp

73. AWOPR - TLD Patch.esp

74. Advanced Recon Equipment Patcher NV.esp

75. Russell - AWOLP Tunnel Patch.esp

76. NukaColaOverhaul.esp

77. NukaCola-Ojo.esp

78. GrubnGulp.esp

79. ILO - YUP Patch.esp

80. LivedinSewer.esp

81. hooverdambridgeoverhaul.esp

82. ADAM - MAIN.esp

83. ADAM - NCR Patrol Armor.esp

84. NVxMcCarranMonorailAnimation.esp

85. ADAM - Outcast Ranger Armor.esp

86. ADAM - Trooper Gloves.esp

87. NoWeaponLeftBehind-Standard.esp

88. MadrePass.esp

89. Pointlight Flashlight.esp

90. USArmyHelmet.esp

91. Skill Books In Zion.esp

92. Sierra Madre Safehouse.esp

93. HossMods-Sanctuary.esp

94. ZionAntCaveRestored-HonestHearts.esp

95. Alternative Repairing.esp

96. DLCPerkRewards.esp

97. Honest Hearts Ending Speech Expanded Final.esp

98. HonestHeartsSnowglobeIconFix.esp

99. ImprovedGeckoLeatherArmor.esp

100. Sierra Madre Vending Machines MFC ammo - by darkfaegaming.esp

101. Dead Money - Even More Vending Machine Return Codes.esp

102. GhostPeopleDetectionFix.esp

103. DeadMoneyAccurateElijah.esp

104. DeadMoneyDeadHairRestored.esp

105. avangraffscorned.esp

106. Firebombexplodeonimpact.esp

107. Universal Water Bottling.esp

108. HH Dead Horses Training Limb Fix.esp

109. BraveNewWorld-Override.esp

110. BraveNewWorld-PN-Equipment.esp

111. GI Blues Rotface Fix.esp

112. DeadMoneyHoldouts.esp

113. Silver Rush Second Guard.esp

114. DesertRangerArmorBuff.esp

115. More Traits Update.esp

116. More Perks for Honest Hearts Update.esp

117. JIP Companions Command & Control.esp

118. Follower Home Marker.esp

119. FHM - YUP Compatibility Patch + Cass Fix.esp

120. lexx-hh-letter-english.esp

121. More Perks for Companions Update.esp

122. Stealth Fix Easy.esp

123. MorePerksFixed.esp

124. HELIOS One Tower Sanity.esp

125. I Got Spurs.esp

126. MorsImmatura.esp

127. OldWorldBlues - Light Stealth Suit MKII.esp

128. Universal Item Sorter.esp

129. LFox Stealth Suit Bug Fixes.esp

130. LFox Missing Ammo Recipes.esp

131. The Weapon Mod Menu.esp

132. JIP Improved Recipe Menu.esp

133. FOVSlider.esp

134. The Law Won.esp

135. Better Pack Rat Perk.esp

136. More Perks for Old World Blues Update.esp

137. More Perks for Dead Money Update.esp

138. Quickthrow.esp

139. Cyberware-Quickthrow Patch.esp

140. Cyberware OWB.esp

141. Project Nevada - Dead Money.esp

142. Project Nevada - Gun Runners' Arsenal.esp

143. Project Nevada - Honest Hearts.esp

144. Project Nevada - Lonesome Road.esp

145. Project Nevada - Old World Blues (No Cyberware).esp

146. Clarity.esp

147. The Mod Configuration Menu.esp

148. DarNifiedUINV.esp

149. JustAssortedMods.esp

150. Living_Motel.esp

151. CyberJAM.esp

152. Interior Lighting Overhaul - Ultimate Edition.esp

153. ILO - NVInteriorsProject.esp

154. Longer Weather Transitions.esp 

I am using Vortex, if that helps.

Any assistance would be greatly appreciated.

 

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20240702180621_1.jpg

20240702180558_1.jpg

Edited by ArthurNOnymous
Mucked up one of the screenshots.
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It's likely in your mods folder there's a mod that contain a replacer folder, then you disable it by rename it to something like oldname - copy. Then the game has a hickup and ignore the copy part and load the name, and lead to corrupt texture path. This mean one session is fine, but next time you open up vortex/Mo2 and start up FNV, suddenly this bug appear. 

The only way is to find the mods that contain said textures and fix/rename the folder name to something like bkupOldname to prevent system misunderstanding.

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8 hours ago, laclongquan said:

It's likely in your mods folder there's a mod that contain a replacer folder, then you disable it by rename it to something like oldname - copy. Then the game has a hickup and ignore the copy part and load the name, and lead to corrupt texture path. This mean one session is fine, but next time you open up vortex/Mo2 and start up FNV, suddenly this bug appear. 

The only way is to find the mods that contain said textures and fix/rename the folder name to something like bkupOldname to prevent system misunderstanding.

This can be ruled out, because I haven't done this. Renamed a folder to disable it, I mean. I do have a number of disabled mods but I disabled them through Vortex- and none of them contain 9mm SMG textures in any case.

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This has happened quite often to me. Not sure how involved you want to get but the fastest way to find the problem for me(if there are no visible conflicts to rule out first) is to open the gun's mesh in Nifskope and see where the textures are being mapped to in the nif file. It's kind of a pain at first when you haven't used Nifskope before but once you get acclimated with it, it will resolve this type of issue every time, or at least point you to the source of the problem.

If you want to take the plunge, I can go into more detail on what to specifically look for in Nifskope. Also, use MO2 if you're not already, conflicts are very easy to see with it and sometimes completely rids the need of Nifskope for the fix.

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It might be a conflict with WMIMNV and another mod. WMIMNV can conflict with Weapon Retexture Project and some of Hitman's animations.

Try disabling WMIMNV or WRP (if you have it), and see if the problem persists.

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On 7/5/2024 at 4:52 PM, amokrun1 said:

This has happened quite often to me. Not sure how involved you want to get but the fastest way to find the problem for me(if there are no visible conflicts to rule out first) is to open the gun's mesh in Nifskope and see where the textures are being mapped to in the nif file. It's kind of a pain at first when you haven't used Nifskope before but once you get acclimated with it, it will resolve this type of issue every time, or at least point you to the source of the problem.

If you want to take the plunge, I can go into more detail on what to specifically look for in Nifskope. Also, use MO2 if you're not already, conflicts are very easy to see with it and sometimes completely rids the need of Nifskope for the fix.

Learning to use an entirely new tool in order to fix the texture of only one weapon seems a bit much, to be honest. I might take you up on that if the problem shows up somewhere else, though.

Also- I found the 9mm SMG Expanded Drums mod for it (yes, I was using it despite the broken texture- it still worked, even if it was ugly as sin), and applying that fixed the problem. The texture is still broken without it, though. No idea what that means for this issue.

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