BlackZero500 Posted July 3 Share Posted July 3 Hi there everyone, so im on my way to finish my mod setup for the game and while sorting out some incompatibilitys i managed to back myself up in an impossible situation. I activate a mod, start the game and everything works. I activate the next mod, start the game, infinite blackscreen before the capcom logo. OK no big deal. I deactivate the last mod and i still cant start the game. So after a few hours of trying and so on i figured it out. When you uninstall a Mod via Fluffy, its possible that not all is uninstalled. I had to delete all the .pak files excluding the really big one and verify the gamefiles. Suddenly mod combinations that wouldnt work before worked and i had no problem anymore. so its probably a good idea to keep "clean" freshly verified copies of those files on hand. I hope this post will save other users from the hours lost and the frustration of figuring that out yourself. Link to comment Share on other sites More sharing options...
Arrimas7 Posted July 3 Share Posted July 3 Hey, I just started using Fluffy to mod DD2. No matter what mod I run I get stuck on the black loading screen of doom. Is there a fix for that? I can't seem to get any mods to work. If I disable all of them in Fluffy I load in fine. Link to comment Share on other sites More sharing options...
BlackZero500 Posted July 4 Author Share Posted July 4 Hey there, Had a similar problem too. If you get this problem it means most of the time you activated mods that are either not compatible with the version of your game, or incompatible with another activated mod. try activating one mod, start the game and see if it works. then activate another. also update the game, the mod manager and the modes regularily. Link to comment Share on other sites More sharing options...
Arrimas7 Posted July 4 Share Posted July 4 Someone mentioned that the Item Tweaks mod was not working anymore. Is this a temporary thing because of a recent game update or is the mod no longer supported? Link to comment Share on other sites More sharing options...
BlackZero500 Posted July 5 Author Share Posted July 5 I dont use the mod myself, but if its incompatible now you just have to wait until the mod is updated. Updating ReFramework and ScriptCore helps also in many occasions. Link to comment Share on other sites More sharing options...
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