Saren475 Posted July 9 Author Share Posted July 9 (UPDATE) While the setfog entry was not located in my ini files, applying it in-game does improve things. So thanks a bunch for that! I think I'd be alright with just using the fog in place of a DoF, however I'm still running into the issue of low quality objects rendering closely. You should be able to tell this by the image below. My game still stutters as I enter new areas in the open world. I'm wondering if these two issues are connected, something wrong with my LOD maybe? Link to comment Share on other sites More sharing options...
DjinnKiller Posted July 9 Share Posted July 9 (edited) Stuttering (with this "gem" of a game engine) can be caused by a plethora of issues. If you want to go down the rabbithole, start monitoring VRAM (the use of GPU-memory), and the utlitization of your GPU. Nothing wrong with your hardware, a 4070 is powerfull stuff, but on my 4090 I can easily saturate the VRAM, (4k++ texutures everywhere I can find them, and running 4k resolution) and get small stutters. If you get a spike when the stutter happens, then its probably a "hardware" issue, on this engine, NOT a hardware issue as such, just not enough to bruteforce it through the engine. If everything seems smooth, you probably/maybe have a mod (or several) messing up the flow, f.ex. script heavy mods combined with texures. Sorry, not a clear answer here, but the FO4-engine is just trial and error (most of the time). Edited July 9 by DjinnKiller Link to comment Share on other sites More sharing options...
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