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SKK Workshop Utilities ?


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WARNING WorkshopParentRegistered Workshop Location [Location < (0009B1C3)>] missing LocationRefType WorkshopRefType (Quests may not pick this workshop).

Is there a way to add the missing LocationRefTypeWorkshopRefType with the console by clicking on the workbench ?

 

Edit: I went back to a save before even talking to the settlers a County Crossing, and I still get the keyword error.

Does it really matter if I just ignore it?.

I went back to an old save with my previous character and County Crossing had no issues then.

Edited by olnorton
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There is no way in script or console to add a LocationRefType ... which is why dynamically adding WorkshopParent registered workshops never really works properly.

Your issue may be:

(a) The game function to resolve location ref types in quest conditional fills is is not 100% reliable (base game quest fills generally have alternate backup conditions).

(b) Mods that overwrite location records can trash reftype pointers, you can see them in xEdit.

Does it really matter ? That depends on YOU and your attitude to "Quests may not pick this workshop". Some totally may not care, some may trigger a neurological condition.

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16 hours ago, SKKmods said:

Your issue may be:

(a) The game function to resolve location ref types in quest conditional fills is is not 100% reliable (base game quest fills generally have alternate backup conditions).

(b) Mods that overwrite location records can trash reftype pointers, you can see them in xEdit.

Does it really matter ? That depends on YOU and your attitude to "Quests may not pick this workshop". Some totally may not care, some may trigger a neurological condition.

Thanks for your reply.

(a) I don't have any mods that add new quests, so I guess I'll rely on those alternate backup conditions.

I haven't played enough of the game to know if County Crossing has any specific quests.

(b) If it were a mod overwriting the location records, and trashing the reftype pointers, wouldn't it also effect the previous game when loaded with the same mods?

 

If I were overly worried about things not working as they are supposed to, I would probably just avoid this game.

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Now I'm getting the message with Starlight Drive-in.

I have 11 settlements, I'll have to go and check them all before continuing with this play-through.

I don't have any mods that specifically alter Starlight Drive-in, so what sort of mod am I looking for ?

Is there a list of usual suspects?

 

EDIT: I checked all my Settlements, 7 have no issues, Starlight Drive-in, County Crossing, and Taffington Boathouse all have no  LocationRefType WorkshopRefType.

And Red Rocket has no linked Workshop Container.

 

 

 

plugins.txt

Edited by olnorton
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1 hour ago, SKKmods said:

Really it would be best if you read the related article https://www.nexusmods.com/fallout4/articles/2094  as suggested in the description and pay attention to  KNOWN ISSUES  as it is all already documented. No need to regurgitate it all up here.

I read it, and it tells me I don't have to worry about the Red Rocket one.

As for the other 3, if there is no fix for them, I'm better off not running the tests. (Ignorance is bliss.)

Thanks for your time... and the mod.

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