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olnorton

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Everything posted by olnorton

  1. So I spent all day cleaning up this pic (BillboardsLrgNukaCola08.dds) Thinking it was the billboard at the Red Rocket settlement, but it's not. I put the .dds in Data/textures/SetDressing/Signage, but the billboard is still the old one. If I had looked a little closer before I began, I would have realized the one at Red Rocket is already cleaner than this one started out. So... Does anyone know the name of the .dds file for the Red Rocket Billboard? https://imgur.com/a/h2kM5vP Nevermind. The right one was one with BillboardsLrgNukaCola08 and 04 combined. So I was able to just copy and paste mine on the the top half of the other.
  2. That's what I did. I now have prewar grass on the End Road at Starlight Drive-In. Thanks for your Help. On the other side of the road you can see my earlier attempt at covering the end road with sunken scrubs and prewar grass.
  3. I just clicked on edit, and changed them in here. I thought that would be enough. I clearly have a lot of reading to do on the CK, but I'll get back to playing the game first. Thank-you for your effort though.
  4. Thanks DieFeM, but adding that to the ini didn't make the changes show. Thanks Zorkaz, I can disable the road end with the console. Thanks RoNin1971, Once I learn how to extract the loose files I'll try that, but I've been playing the game since Christmas and haven't made it to Diamond City yet. I need to stop getting sidetracked with mods and modding, and play the game. EDIT: I tried adding a new version of the road with player.placeatme 0008412c 1 , but it still had post war textures. I should have said, I have the GOG version of the game, and had to modify the CK to make it work with it. (perhaps it only "seems" to work?)
  5. So I finally got the creation kit working with the GOG version. I tried to make a very simple mod, to change the textures of the Sanctuary End Road to pre-war ones. (because neither of the road mods I use include the End Road.) I edited the nif to use the pre-war ones, and they show in the render. Saved it and loaded the esp, but the change didn't show up in the game. My current modded save or a new game with only this esp and fast start. It's many years since I modded Skyrim, and I'm sure it's something basic I've forgotten, but what?
  6. I use this one https://www.nexusmods.com/fallout4/mods/59555?tab=posts
  7. I found it! Structures/Metal/Pre-War Sanctuary/ Misc Obvious really. I don't know how I missed it.
  8. That's one of the mods I use, so it might be there. It's annoying because I already used it the other day, and now I've been searching for more than an hour. I've still got to get to Concord and find my son!
  9. One of the mods I use (or perhaps it is base game content) gives you the girder that holds up the carport in the player's Sanctuary home. I've used it before, but now I can't find what category it is under. Even that white pole in the middle would do.
  10. Did you ever figure this out? I always get 0 results
  11. It's been a long time since I modded Skyrim, but you need to look at texture sets. In the Creation Kit, in the Object window, go to Miscellaneous and TextureSet, right click in the window and choose New Add your texture files. Then assign the new set ID to the Blue Palace.
  12. Are you actually writing admin? If you go to C:\users\admin\AppData\Local\Skyrim Special Edition GOG is the plugins.txt there?
  13. I answered your other post about the command line switches, but there is a WIP version 311 of Wrye Bash that works with GOG you can get from their discord. https://discord.gg/eBryTXG https://www.dropbox.com/sh/gfz6ga6ctuduj6j/AACmPrgl_JPI63z8RZ6esfW0a?dl=0 I didn't make a bash patch because I don't use enough mods to need one.
  14. Don't delete SSEEdit.exe, the game doesn't use the shortcut, you do. From the beginning: Go to where ever you put SSEEdit.exe and right click on it > Send To > Desktop (create shortcut) Right click on the new shortcut > Properties and the target line will end in SSEEdit.exe" Now copy this -D:"E:\Games\Skyrim Anniversary Edition\Data" -I:"C:\Users\John\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini" -P:"C:\Users\John\AppData\Local\Skyrim Special Edition GOG\plugins.txt" Then in the target field, put your cursor after the " add a space, and then paste. Going back to the SSEEdit.exe" should now look like this: Now you just replace John with your username, and replace E:\Games with the drive letter and folder you installed the game in. Once you have a working shortcut, cut and paste the same command line switches to the SSEEditQuickAutoClean.exe shortcut.
  15. Thanks 7531Leonidas, but that's not an option if you have the GOG version. And it wouldn't solve my problem, as I don't want the CC mods that the latest USSEP version makes masters. So I had intended to do what HedgehogMods31 had done, but if it's going to cause issues I'll give it a miss. You might be able to remove them with SSEEdit, but it's probably more trouble than the mod is worth.
  16. Engine bug fixes will need a new .dll for the GOG version SSEEdit can be installed anywhere, but needs command line switches to tell it where to find the files. Create a shortcut for SSEEdit, and after the ...SSEEdit.exe" leave a space and add -D:"E:\Games\Skyrim Anniversary Edition\Data" -I:"C:\Users\Username\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini" -P:"C:\Users\Username\AppData\Local\Skyrim Special Edition GOG\plugins.txt" Of couse you would change E:\Games to where ever you installed the game. And you replace UserName with your actual user name. Unfortunately I believe Steam is the only place to get the Creation Kit. It to requires a little modding to work with GOG.
  17. That's unfortunate, guess I won't be using USSEP then.
  18. Did you install the updated GOG version of game_skyrimse.dll for MO2 ? https://www.nexusmods.com/skyrimspecialedition/mods/6194?tab=files
  19. Not true MO2 supports the GOG & Epic versions.
  20. I don't know what I'm doing, but what's wrong is the DLC files are encrypted. It seems Bioware only wanted people who frequent pirate sites to be able to mod them.
  21. Click on "Options" on the top right of the screen you are showing above. You will get a screen like this. It doesn't matter where you put your override and dazip mods, as long as you browse to them and set the path. As you see above, I just made sub folders in the mod manager folder. Then the mods you put in that folder will appear in the lower part of your screenshot, where you will right click on them and choose "install" After you set the paths in the options tab, you will probably have to close down DAO Mod Manager and restart it for the mods to show up.
  22. Does this link work for you? https://www.gamepressure.com/download.asp?ID=58852 You can check if you have a firewall exception by clicking on the Windows Security icon on your task bar. > Firewall and network protection > Allow an app through the firewall. and see if the updater is there. When you try to run the updater, do you see this screen when you click on the log tab? The only other thing I can think of is that Win 11 sets your user documents to use one drive by default. Maybe the path to your documents is too long, or contains symbols that the updater doesn't recognize, or the updater service is just denied access to. I don't use one drive so I'm not sure.
  23. You can use Dragon Age Mod Manager to install Dazip files. https://www.nexusmods.com/dragonage/mods/277 When you try to run daupdater.exe does the log tab show you the correct paths, or give you any indication of what it can't find? Did you give it an exception through the windows defender firewall? daupdater does work with Win 11.
  24. Thank-you for your reply. It is helpful that you use Origin and still get DA Download Manager (DADM) Could not connect to DADM Control Server! I was thinking it might have been related to me using the GOG version, just as DAUpdater can't connect with the GOG version unless you edit the path in the registry. But editing the path did not allow it to connect to the DADM Control Server! I'm now wondering if the control server hasn't been shut down. I would like to hear from anyone who still can connect to it, as I think the Wardens Armory feature probably relied on it. EDIT: YES! I got it working! It was my own stupidity. I hadn't created a ECLod.ini in the bin_ship folder. Once you do that, your DragonAge_1.log file becomes one solely for the Warden's Armory, and you can copy the appropriate lines to your DragonAge.ini
  25. Has anybody managed to get the warden's armory part of the winter forge to work? Anything I put in the wardens armory disappears, and there is no reference to it in my DragonAge_1.log file. The only thing that might be related is: DA Download Manager (DADM) Service was started! DA Download Manager (DADM) OpenService failed (1060) General Initialize - Initialization Complete DA Download Manager (DADM) Attempting to connect to DADM Control Server! DA Download Manager (DADM) Could not connect to DADM Control Server! DA Download Manager (DADM) Restarting DADM HeartBeat! DA Download Manager (DADM) OpenService failed (1060) General Loading - Start General Loading - End OnlineFeatures Wallet balance requested. OnlineFeatures Login successful. OnlineFeatures Wallet balance error.
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