vinc1234567 Posted July 14 Share Posted July 14 (edited) Anyone knows difference between these two commands/conditions/states? - whatever im not programmer, im noob. What they impact? One is for entering combat state, when near enemy NPCs, but what the second one? Im working on audio mod Less music, which tweaks music during exploration and combat. Currently there is disabled music for both these "conditions", which in game disables combat music during exploration. Combat music during story fights and bosses is still working with these two conditions off. part of the code from sound script: Spoiler private function GameStateToString( enumName : ESoundGameState ) : string { switch ( enumName ) { case ESGS_Default: return ""; case ESGS_Exploration: return lim_StringToggled("exploration"); case ESGS_ExplorationNight: return lim_StringToggled("exploration_night"); case ESGS_Focus: return lim_StringToggled("focus_exploration"); case ESGS_FocusNight: return lim_StringToggled("focus_exploration_night"); case ESGS_Combat: if (lim_muted) { return ""; } else { return "exploration"; } case ESGS_ExplorationNight: if (lim_muted) { return ""; } else { return "exploration_night"; } case ESGS_CombatMonsterHunt: if (lim_muted) { return ""; } else { return "exploration"; } case ESGS_ExplorationNight: if (lim_muted) { return ""; } else { return "exploration_night"; } case ESGS_Dialog: if (lim_muted) { return ""; } else { return "dialog_scene"; } case ESGS_DialogNight: if (lim_muted) { return ""; } else { return "dialog_scene_night"; } case ESGS_Cutscene: return "cutscene"; case ESGS_Minigame: return ""; case ESGS_Death: return ""; case ESGS_Movie: return "movie"; case ESGS_Boat: return "boat"; case ESGS_MusicOnly: return "music_only"; case ESGS_Underwater: return "underwater"; case ESGS_UnderwaterCombat: return ""; case ESGS_FocusUnderwater: return "underwater_focus"; case ESGS_FocusUnderwaterCombat: return ""; case ESGS_Paused: return ""; case ESGS_Gwent: return "gwent"; default: return ""; } } Edited July 15 by vinc1234567 Link to comment Share on other sites More sharing options...
BurnTM Posted July 15 Share Posted July 15 I guess ESGS_CombatMonsterHunt triggers when near monster NPCs. I suggest you to join the Wolven Workshop Discord ... ElementaryLewis is right when he mentions, that the necessary and appropriate persons won't read this here. Link to comment Share on other sites More sharing options...
vinc1234567 Posted July 15 Author Share Posted July 15 and other one when near human enemy NPCs... yeah that makes sense. thanks Link to comment Share on other sites More sharing options...
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