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BurnTM

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  1. Hattest Du nach dem Deaktivieren ein neues Spiel gestartet und mal probiert? Manche Änderungen wirken sich leider dauerhaft in eine Savegame aus. Nein, Du hattest nur deine Spielversion nicht genannt - ScoutBr0s Original ist für 1.31 und die von MetVarner wurde für Next-Gen aktualisiert.
  2. Bei der Shield-Mod hast Du bestimmt ScoutBr0s Original. https://www.nexusmods.com/witcher3/mods/2356 Aus dem Merger kann man aber sehen, dass diese eben nicht vollständig installiert ist: Tatsächlich würde ich dazu raten, die Items die Du aus Hoods und Shields im Inventar hast mal zu löschen, einen neuen Spielstand zu erstellen und anschließend die Mods mal deaktivierst. Wenn Du danach Items wieder normal verzaubern (lassen) kannst, hast Du den Übeltäter. Eine weitere Möglichkeit wäre die Mod RemoveUpgradeSaveRunes. Die zu deaktivieren könnte sogar noch ein besserer erster Schritt sein.
  3. Mach mal bitte eine Liste mit ALLEN installierten Mods und poste diese hier. Und wirklich alle .. nicht nur jene, von denen Du ausgehst, dass der Fehler dadurch verursacht wird. Des Weiteren... spielst Du NG oder Classic? Oh... und bei der Shields Mod - hast Du die Version von MetVarner genommen oder die Originale von ScoutBro?
  4. For what I can see, I suggest that you have an issue with item mods. I have used FSQI and Hoods by myself and had not such an issue - that's why I say these two hardly cause the problem. I did never use ESGO, so I can't say so much about it, but it seems to just modify variables for the ingame mathematics but not the items itself - so also just a "maybe" for me. I would concentrate on the other three - and since Lynchden mentioned that he had a similar problem and also used the Autoloot mod, I suggest you to deactive at least this one (and also delete the coresponding merge), load an old manual save and give it another try (perhaps you should start a new game without that mods for testing.
  5. As I could see from your other post, you have a very specific list of mods installed. I recommend you, to add some Bugfix- and QoL-Mods like Brothers in Arms - TW3 Bug Fix and Restored Content Collection Also, you should revisit the mod categories - there are a lot of improvements in case of quality and performance. Do yourself a favor and search for "Restored Content" mods - there is a whole bunch of them and I suggest you to take a look on those of ElementaryLewis, Tinnaib and glassfish777. For example: Restored Content - Additional Potions I believe that most of your complaints will be gone afterwards.
  6. That ain't a bug and therefore doesn't need a fix. Toxicity will start lowering itself, after potions and/or decoctions ran out. To speed this up, use white honey or meditate if possible.
  7. If you've missed to win against the Baron, just take a look around his room and you will find the card on a shelf and a note with the other players of Velen.
  8. You'll have to wait until the Battle of Kaer Morhen quest is completed. After that, you are able to talk to Triss again and can go on with the Soldiers Statuette quest.
  9. I'm not sure.. are you using "The Witcher 3 Mod Manager" or Vortex? If Mod Manager.. did you set the right path for your game executable? Also, when using Mod Manager you drag & drop the compressed files (7z, zip, rar, etc.), not the extracted folders.
  10. Besides cutscenes and dialogues, you can save nearly everywhere and every time.. it's as free as an 90s shooter. So nope, there ain't no such mod and believe me, there won't be at any given time... maybe unless you learn how to mod for yourself. Edith mentions: one of the most reknown modders for TW3 on Nexus already answered your question nearly two months ago. If there would be a mod or even a possibility, he wouldn't have blocked your wish with the same answer as mine was.
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