DirebearCoat Posted July 21 Share Posted July 21 (edited) I generally sell my food ingredients to inn keepers, and then found myself a bit dissatisfied with them trying to sell back the ingredients back to me. How about a mod that gets the inn keeper to sell you meals made with the ingredients you sold to them. For example, the inn keeper may not have had any venison on the menu until you showed up and sold them venison. Now venison will be on the menu. Venison chops, venison stew, and other venison dinners will now be available. They didn't have bread on the menu, but you sold them wheat. Now, they have bread on the menu. You sold them cabbage, carrots, tomatoes, potatoes, chicken, pheasant, rabbit, and now they have rotisserie chicken with roasted vegetables, oven roasted pheasant with herbed-butter baked potatoes, and hearty rabbit stew. If you sell them mammoth cheese bowl. They'll then have, in their inventory mammoth cheese cake. If you don't sell them any ingredients, then they'll have very basic, simple fair, and their menu choices will be meager and inconsistent. If you sell them a wide range of ingredients, then their menus will be more varied and sumptuous. You might even start seeing items made with ingredients you haven't been selling them (a sign of the inn's growing prosperity). For example, lets say you've been selling ingredients over a period of one in game month, venison, chicken, pheasant, goat and a variety of vegetables. Then one day, you go to the inn and they suddenly have a wide variety of beers, wines, and spirits, a wide range of deserts, and meals made with ingredients that you didn't sell to them: Barbecue horse, braised beef, grilled dog ribs, wild boar meat (imported from Solstien), and all kinds of seafood. If you kill a dragon nearby a town, you might get a small chance of seeing dragon burgers on the menu at the inn (in that town - for a limited time), sold with a side of fried potato sticks with a savory tomato puree dipping sauce. Edited July 21 by DirebearCoat 1 Link to comment Share on other sites More sharing options...
BlazeStryker Posted July 22 Share Posted July 22 Said mod would then need to either be patched to the several mods that add food items individually or detect them for patching in all those recipes. I admit to going the other direction, buying raw meats off hunters when I don't feel like hunting and paying at least in part with inn fare or extra farm produce (I have mods in and buy from farms, too!) Link to comment Share on other sites More sharing options...
anjenthedog Posted July 27 Share Posted July 27 Yeah, I got a bit dissatisfied with that too. There is no consumption outside the player's own. None, zip zilch. Kinda a lame oversight. Now I just use Bag of Trash and don't bother selling to vendors. Maybe use them early on (up to ~level 20 or so) and move on after, as your wallet gets heavy enough selling things isn't quite as necessary. (Bag of Trash isn't quite as lucrative as having high speech skills and selling to vendors) Link to comment Share on other sites More sharing options...
DirebearCoat Posted July 29 Author Share Posted July 29 (edited) On 7/21/2024 at 9:06 PM, BlazeStryker said: Said mod would then need to either be patched to the several mods that add food items individually or detect them for patching in all those recipes. I was giving this some thought. I admit that I don't know much about modding. So far, I'm just an enduser of mods, and have barely learned how to understand dependencies. However, I was looking at your comment and had this thought. In my proposal, I was thinking about existing ingredients in the game. Existing recipes made with existing in game ingredients, and NEW RECIPES (included in this new mod) that are made with EXISTING in game ingredients. The inn keepers would have very limited offerings, until you started bringing in ingredients. Then, their offerings would begin to expand to the existing in game recipes. The new recipes (made as part of this mod) would show up, but the new recipes would be made from existing in game ingredients. It would be the inn keepers providing these meals and presenting the various dishes, not the player character cooking at home. Why is it necessary to worry about other mods? If another mod invented new ingredients, then the new mod ingredients would simply not be used by the inn keeper. Also, if another mod created new recipes using existing ingredients, because they were not part of the mod I'm proposing, these other recipes simply won't show up as offerings by the inn keeper. Or, if they did show up, it would be among the "meager selections offered by the inn keeper" before you started bringing in fresh ingredients. The mod should still work, just not with the new ingredients and not with the recipes created by other mods. Those other mods likely would not be affected, either. Those mods likely are for the player character cooking at home, not the inn keeper cooking for their patrons at the inn. EDIT: I'd like to add another detail to the mod idea. If you stop selling ingredients to any particular inn, their offerings would gradually decrease, back to their meager offerings. Edited July 29 by DirebearCoat Link to comment Share on other sites More sharing options...
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