Skybroom Posted July 22 Share Posted July 22 (edited) I am making a dialogue oriented mod where NPCs will spare comments on Player Followers' (not Player's) stats (armor, etc.). I did that by creating a Quest Alias (Follower) to fill matching reference in Loaded Area. I succeeded in that. The only thing I noticed: NPCs would fire their line while not necessary being in front of the actor (Player's Follower) they addressing their line to. They can be around the corner of the building or even sleeping in bed, and they still fire their line. That's rediculous. I need to specify conditions, like GetLineOfSight or something. Question is, can I use GetLineOfSight for a dialogue condition, and how to do that? Edited July 22 by Skybroom added more details Link to comment Share on other sites More sharing options...
dylbill Posted July 22 Share Posted July 22 You could use a combination of GetLineOfSight and GetDistance conditions. Btw here is a list of CK conditions. https://ck.uesp.net/wiki/Condition_Functions Link to comment Share on other sites More sharing options...
PeterMartyr Posted July 24 Share Posted July 24 two NPC chatting or one commenting to the other? that a scene https://ck.uesp.net/wiki/Category:Scenes https://ck.uesp.net/wiki/Category:Scenes#:~:text=the scene loops.-,Random Conversations,-[edit | You still need those dialogue conditions too Link to comment Share on other sites More sharing options...
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