Vatanabe Posted August 8 Author Share Posted August 8 (edited) On 8/7/2024 at 5:00 AM, Karna5 said: Hi, Vatanabe. Okay, I have an installation procedure you can use which should work with CBBE 3BA and the DX Necromancer robes. I just tested it. 1. The requirements on the installation list say to use HDT-SMP (Skinned Mesh Physics) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) This is obviously wrong for any Anniversary Edition users. I realize you know this, but I'm explicitly stating this for any other readers who may come across this post. The AE users must use FSMP and not the above. Even if they have FSMP installed, adding the above will break their SMP. 2. The requirements say to use the CBBE BodySlide files. This is also wrong. CBBE and CBBE 3BA are not the same thing. I ignored the installation of that (knowing it would complicate and possibly break things). I did not install this. 3. The 3BA bodyslide files were missing a group. Outfits for CBBE 3BA need a group to tell BodySlide they need to use the 3BA group and not the CBBE group. I had to create a group file. I'm attaching it here if you want it. Just stick it in your BodySlide's Group directory. 4. Once you have the group file, select the group in BodySlide and batch build it to the 3BA preset of your choice. That's it. Building any other files aside from what's in that group file or installing any other mods such as SMP or CBBE can cause conflicts and problems. DX Necro 3BA SMP.xml 2.82 kB · 1 download Ok, I followed your guide step by step and downloaded your file and finally now everything works perfectly. However, I had to do an extra step, even though I selected the whole set with the body of my choice in batch, in-game some pieces still didn't fit the body, so I had to build them on bodyslide one by one, but in the end everything worked, now finally the physics work!! I probably did it between 3BA and 3BBB, I had built a group, but inside it I had put 3BA, 3BBB and Necromancer, doing so evidently created some conflict that made the physics not work. Thank you so much for the help! However, I noticed one thing, for the boots, when the PG is still, they fit perfectly, when he walks instead he tends to slightly interpenetrate with the shirt of the legs, do you think there is a way to avoid this happening? Could I make some changes to the body in bodyslide maybe? Edited August 8 by Vatanabe 1 Link to comment Share on other sites More sharing options...
Karna5 Posted August 8 Share Posted August 8 1 hour ago, Vatanabe said: However, I noticed one thing, for the boots, when the PG is still, they fit perfectly, when he walks instead he tends to slightly interpenetrate with the shirt of the legs, do you think there is a way to avoid this happening? Could I make some changes to the body in bodyslide maybe? If this were Fallout 4 I'd know Outfit Studio inside out and could fix pretty much anything, but I've only been playing Skyrim a bit over a month since returning from six years off of it, so I haven't quite figured out how to fix 3BA projects in Outfit Studio yet. I spent a couple of hours trying to fix Vtaw Wardrobe 5 to work with 3BA (because it's built for 3BBB) and finally gave up. I'm sorry I don't yet know how to fix projects in Skyrim AE yet. If I knew I'd tell you and help. I'm sorry I can't. 1 Link to comment Share on other sites More sharing options...
Vatanabe Posted August 8 Author Share Posted August 8 1 hour ago, Karna5 said: If this were Fallout 4 I'd know Outfit Studio inside out and could fix pretty much anything, but I've only been playing Skyrim a bit over a month since returning from six years off of it, so I haven't quite figured out how to fix 3BA projects in Outfit Studio yet. I spent a couple of hours trying to fix Vtaw Wardrobe 5 to work with 3BA (because it's built for 3BBB) and finally gave up. I'm sorry I don't yet know how to fix projects in Skyrim AE yet. If I knew I'd tell you and help. I'm sorry I can't. The same goes for me, I returned to Skyrim after years, the last time I modded it with the Legendary Edition, to give you an idea of how many years it was since I played it! At the time I also used Outfit studio, now I can't even import a dress, I've forgotten everything! For example, I would like to be able to enlarge the hood of the "melodic raven" mod, which is splendid but unfortunately it was done badly, practically on hundreds of hairs that I have, only a couple do not come out of the hood, making that piece of clothing practically useless and it's a shame because it's one of my favorite hoods that I've found! I should start watching some tutorials again maybe, too bad the time available is short! Thanks anyway for the help, I can finally use this beautiful set! Link to comment Share on other sites More sharing options...
Karna5 Posted August 8 Share Posted August 8 15 minutes ago, Vatanabe said: I would like to be able to enlarge the hood of the "melodic raven" mod, which is splendid but unfortunately it was done badly, practically on hundreds of hairs that I have, only a couple do not come out of the hood, making that piece of clothing practically useless You may be in luck with fixing a hood because it's much easier than fixing anything which uses sliders. The reason is when you adjust the position or shape of a mesh, all the sliders are lost. But the bones are not lost. And hoods in general don't use sliders. So you lose nothing adjusting them in Outfit Studio. 1. Find the hood mesh in your game directory. And back it up so you can restore it without having to reinstall the mod. 2. Now open outfit studio and import the mesh. You almost can't go wrong in what method you pick, and it's up to you if you end up saving the project for use in BodySlide. It's not really necessary for what you want to do. 3. Inflate/Deflate or Resize to your heart's content. In Fallout 4 often I also import the character head to help me keep track of where the head would be in game, but I don't keep the head in the mesh I end up exporting. You can either delete it when you're done, or give it an always-on hidden zap sliders if you end up saving the project. 4. Export the NIF over the original when you're done. That's it. It might sound hard, and it might be a little confusing at first, but since you have a background in all that, I doubt you'll have much trouble. If this were an outfit with sliders then it's way harder. But hoods, helmets and even hairs are not too bad to fix. You should try it! Link to comment Share on other sites More sharing options...
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