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Does Bethesda.net have an API? Could future versions of MO2/Vortex have integration so I can get CC content after downgrading etc?


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So this Bards College paid mod just dropped. It looks pretty cool actually. Maybe I havnt tried the right free mods, but the Bards definitely needed some love IMO.

It doesnt look "throw out 3 years of setting up custom things" levels of cool tho. But for 10 bucks I think I would consider it, on the right day.

 

Im an AE user with CC content installed, then downgraded, with BEES support. AFAIK, this new Creation should be compatible to drop in my load order and play, technically. But I literally cannot get it, even if I wanted to pay for it.

 

Would be nice if there was some option for hardcore modders to "top up" after being highly customized. Like if Nexus had an official portal for Bethesda and official creators, or if MO2/Vortex could login to Bethesda.net, verify licensing and give the OK to get the plugin even if your downgraded, or what have you.

I think it would encourage more integration and derivative works on Creations. Like why would any of the shout/perk/animation/NPC modders bother upgrading this Creation's stuff if it isnt easily accessible outside of a separate vanilla install along side your main game?

 

Just seems silly to me. Or maybe Im way off.

 

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There is professional API, none of them free and you need to registered game developer, so what are you talking about? Just pay for it.  It also shows you do not understand what proprietary means, or are looking for get A round

@ Casual Readers

Edit 1  before someone mention free one like vortex, ? They are GET ONLY SYSTEMS or at best make a list to GET ONLY

EDIT 2 use unreal engine ? and release something without paying for a license, you will be in a world of pain when they sue you.

@LeastDegenAzuraEnjoyer here an idea, convince the SKSE team to make console versions, Bethesda/Microsoft may throw you a bone, and make things easier for you. All for one, and one for all, to bad it will never happen

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