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Is there a way to create a custom and unique ammo type (7.62x25)?


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So I want to make a TT-33 weapon mod that takes actual 7.62x25 ammunition. I'm fine with making the weapon, but I can't find anything online about creating a new ammo type. I assume it's easy, maybe just duplicating an ammo type in the GECK and changing the ID and stats, but I honestly have no idea if that's accurate. Any help would be greatly appreciated!

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The TT-33 was made in 9mm, so you might want to consider that caliber instead.

If you really want to use 7.62x25 Tokarev, you have two options.

The first is to use the CaliberX mod, here: https://www.nexusmods.com/newvegas/mods/39981

This mod includes 7.62x25 Tokarev rounds. The upside is that they have done all of the work for you for the new ammo type. The downside is that your mod will require the user to separately install the CaliberX mod. You can always make two versions of your mod, one that uses CaliberX and one that uses the 9mm ammo instead.

The second option is to do all of the work yourself. The upside of this is that everything is contained in your mod. The downside is that you break compatibility with users who are also already using the CaliberX mod.

To make it yourself, you can start by copying an existing round. You can probably get away with using the existing round's model for the cartridge/bullet itself, aka the "projectile" in the GECK. .22 LR is going to be too small, 5.56 will be too narrow and too long, .308 is going to be the right diameter but about twice as long, but then the only time you'll see the model is when the bullets fly through the air, so you won't really notice that the size is off. You'll want to create a new model for the ammo, which is the box the ammo comes in. You can use any of the existing BSA tools to extract one of the existing ammo models and its corresponding texture, then retexture it. If you do a google search for vintage 7.62x25 ammo you'll find images of the original cardboard boxes the Soviet ammo came in which you can use for your retexture.

You will also need to place the ammo somewhere in the world. If you modify vendor chests directly you risk compatibility issues with other mods that alter those same vendor chests. You can use a script to add the ammo to various vendor inventories, or you can place a hidden chest under the ground near the vendor (has to be in the same cell if they are in an indoor cell), and make sure to mark the chest as owned by the vendor.

Personally, I'd make a vanilla 9mm version, then a second version of the mod that uses CaliberX and has both a 9mm version of the pistol and a 7.62x25 version of it.

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