Kaban4ik1337 Posted August 18 Share Posted August 18 (edited) I've been playing with Lazy Scav (Lazy Scav - An AutoLoot Mod for Starfield at Starfield Nexus - Mods and Community (nexusmods.com)) for several days, and yesterday it just had stopped working. I can't toggle it via console, it prints: Script command "LZScav" not found. I've installed all my mods with vortex and have several creations enabled. I have lots of mods installed, but I haven't seen such a problem before. Also I haven't installed any new mods that time. Edited August 18 by Kaban4ik1337 Link to comment Share on other sites More sharing options...
smr1957 Posted August 19 Share Posted August 19 That mod was made and released before the Starfield Creation Kit was released, and has never been updated with the CK. Any mod that is not a simple graphics replacer containing no plugin, and which was made prior to the release of the CK and not updated, should NOT be used, regardless of how much you may want to, as the chances are high it will cause issues in your game. And any mod that causes or has the potential to cause issues should be dropped. From the pinned topic Helpful Links, References, and News, Section 4 - Modding the Game: THE GOLDEN RULE OF MODDING "No matter how good a mod may look or sound, no matter how much you may really want a mod, if the mod does not work as it should, causes issues in your game, or even seems to have the potential to cause issues, dump the mod. A game that does not work is no game at all." Also, the lack of a Posts page on the mod, also raises red flags as far as I am concerned. Furthermore, if you remove the mod, roll back to a save made before you installed it, as data gets baked into the save (and there is absolutely no reason to believe Starfield is different in this regard than any other Bethesda games), and this will cause issues if you continue the playthrough using the current save. A HOPEFUL SUGGESTION If the above is just too much for you to contemplate on this current playthrough, and you wish to continue despite the risk of further issues in your game, you can try simply reinstalling the mod - this might work, at least for a while - and that would allow you to continue (albeit with a game that is basically potentially in a broken state due to using a non-CK created mod). Good luck! Link to comment Share on other sites More sharing options...
Kaban4ik1337 Posted August 19 Author Share Posted August 19 Thanks for help! What issues are you talking about? If you are talking about the save file corruption, i think it isn't my case because i still can load the save with or without this mod (it still just doing nothing in game). Also i can load the save without any mods having no problems (some items and buildings, related to mods, obviously just disappear, and nothing else happens). Link to comment Share on other sites More sharing options...
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