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Any mod recommendations for a new user?


RedHeadAngel

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1 hour ago, drsemmel said:

See, thats how good I am at putting my foot in it ^^ 😄
No, I am not concerned that you do illegal stuff and I am sure, your parents raised you right 🙂  I just wanted to point out that the rabbithole that is LL can get pretty dark sometimes.

I know. I was just elaborating.

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On a light hearted note, I remember back in the 1980s a friend of mine who was a lawyer said, "If you ever think you're being bugged, make a point of saying every day, 'Gosh, I sure have been a law abiding citizen today.'"

drsemmel, the reaction you got from RedHeadAngel to your caution was just her stating, "Gosh, I sure have been a law abiding citizen today."

This is good practice regardless of the topic, haha.

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5 hours ago, Karna5 said:

drsemmel, the reaction you got from RedHeadAngel to your caution was just her stating, "Gosh, I sure have been a law abiding citizen today."

I wanted to keep my mouth shut, but could´t help myself. I have a sister who is 17 and I am almost 10 years older, so I have the natural impulse to know it all 😄

 

5 hours ago, Karna5 said:

On a light hearted note, I remember back in the 1980s a friend of mine who was a lawyer said, "If you ever think you're being bugged, make a point of saying every day, 'Gosh, I sure have been a law abiding citizen today.'"

Thats good life advice 😄 . Also, reminds me of 80ies movies set during the cold war. ^^

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I have to correct something I said earlier in this thread about lifetime premium. @Karna5 was right: it takes 30k UD for lifetime premium. I know that now, because I got the notification when I logged in today. ^^
I don´t remember, where I read it was 90k, but I firmly believed that - sorry 🙂

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@RedHeadAngel say are survival/immersion or large quest mod something you're interested in? I do have some recommendation on that part tho one mod specificaly can be quite the hassle to install (seasons for skyrim)

Edited by alphafr
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9 hours ago, alphafr said:

@RedHeadAngel say are survival/immersion or large quest mod something you're interested in? I do have some recommendation on that part tho one mod specificaly can be quite the hassle to install (seasons for skyrim)

It sounds like something I'd try my hand at.

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4 hours ago, SirCadsimar said:

Not going to bother looking back in this thread to see if this was mentioned already (15 pages)

I can respect that.

4 hours ago, SirCadsimar said:

Where Are You - Lookup And Track Followers and other NPCs

it's great to use to find NPCs, much easier to use than the basic unmodded console command jargon.

That looks pretty nifty. Once I finish with my current project, I'll give it a whirl.

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1 minute ago, RedHeadAngel said:

I can respect that.

That looks pretty nifty. Once I finish with my current project, I'll give it a whirl.

Aye, it's a light plugin so it requires none of the 255 limited regular mod slots, and is safe to install mid-playthrough, tested that myself.  Although it might not work with heavily modified NPCs.

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1 hour ago, RedHeadAngel said:

It sounds like something I'd try my hand at.

 

Survival/immersion mods I use atm

 

Wet & Cold (character visual)

Last Seed or Sunhelm (basic needs) 

 

Wintersun : if you wanna follow one of the many Aedra, Daedric Prince or entities of the TES universe, Sheogorath is as random as you'd expect

 

Skill of the Wild (note this will remove your character map indicator permanently, compass and sneak indicator are locked behind the campfire "wayfarer" skill tree)

 

Hunterborn+Hunterborn animation (adds new food recipes, include skinning animals, new alchemy reagents, but also rather tedious with skinning large animals taking an in game day causing thirst hunger and sleep to borderline drop to 0 after one bear)

If you want skinned animal models after skinning I can tell you how (tho gotta test myself first if it works)

 

Campfire + Frostfall : camping and hypothermia management

 

No fast travel + SWIFT : remove map based fast travel for a ESO Wayshrine system instead

 

Immersive encounters + creatures (so travel feels less empty)

 

Keep it clean + shorter animation patch: you get dirty overtime giving disease resist and speech craft penalties, inns get bathrooms

 

Season of skyrim : somewhat complicated mod to set up (Need to do LoD generation) but allow as it says to have all 4 seasons even if winter vs the rest is way more noticeable I personally have issue to see the difference between non winter seasons but could be me botching something during the process

 

GROWL+Moonlight tale mini + Sacrosant : vampire and Werewolf overhaul, Moonlight tale mini allow for 3 fancy WW models (one being a female model) and multiple fur colors that you can swap at any moment in MCM but I disable its other features to use GROWL for the game play part

 

Fluffwork : fluffy animals pelts, has patches for many things including werewolf 

 

NPC focused mod

 

Project ja-Kha'jay : Appearence overhaul of khajits (a lot of variation compared to vanilla where they're nearly all look alike) + their race's unique quirk of physical appearance (some are very tall, some smaller, some nearly human looking but that's for unique NPC moslty)

 

Complete NPC overhaul Argonian or Children of the Hist + Bigger Argonian tail or Male-Female Bigger(er) Argonian Tails : tail mod is because they seriously don't fit body proportion in vanilla + its physics enabled

 

Children of the Pariah - An Orc NPC Overhaul : name says it 

 

 More NSFW based

Spoiler

Ferility mod V3 : full menstrual cycle and pregnancy mod if you want to raise your own children rather than adopt them (do disable child training or children spawn as adult potential follower alongside random insemination or things get weird, enable player only for performances), supports all races models for both the baby item and when it grow up to a child

Oromance : Ostim addon to romance, seduce become BF/GF and marry any NPC rather than the abrupt "hey nice amulet wanna be my wife/husband?", more organic relationship

 

 

Quest related (quite large mods)

 

Legacy of the Dragonborn (LotD) + LotD curator (latter is a QoL telling you what you have displayed or carry on you already) (Warning new game mandatory) : open up a museum with a high elf, be send to gather powerfull artifacts to display or use for youself.

With quests and more as you fill up the museum (without telling more yes you can save that character if you attack his killer first like you do in Markarth) fully voiced and S tier quality to be honest

 

Beyond the Reach (one of the most known early DLC sized mod) : this one is told be DARK as its author made it while undergoing depression, thin of it as the worst out of people with a few bright carrier of hope

 

Other Beyond type of mod : there are other such as Bruma and one based in blackmarsh being wip

 

Triology of Vicn's mods (Vigilant (moslty voiced) + Glemoril (still wip) + Unslaad (unvoiced sadly or cringy AI voice) played in this particular order) this is a dark lore based mod referring to the end of time when the Kalpa ends, while its VERY lore based it feels off sometime

 

Darkend : a souls like mod, no quest so to speak, explore and uncover the story told through book, journal and the environment : warning enemies are nearly all lvl 75 there

 

Clockwork city : a detective mod featuring intrigue, murder and a lot of time traveling, this mod won an award for its writing and even become its own game latter to tell about its quality

 

Unreleased mod to look foward too

 

Oddysey of the Dragonborn (by the creator of LotD, still a year or two before its released) will act as epilogue to the Dragonborn's story after Alduin : facing the Thalmor and send you all over Tamriel for epic adventures with your fellow museum and archaeologist members

Apostasy : lore friendly end of time (Kalpa's end) inspired mod from what I've understood


 

 

Edited by alphafr
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