Jump to content

(Temporary) REV 8 exit bug fix, but is it a good idea?


Inolas

Recommended Posts

I used player.moveto on a nearby object then tcl (because you're stuck in it).
Played around with it for 10 minutes and it seems to work just fine, companion even jumps out too.

But I'm wondering if that's a good idea?

Link to comment
Share on other sites

Open the Console, click on REV-8 then type "Activate 14". This will cause the player to Activate REV-8 which, if you're sitting in it, means "to exit". (If not, then enter). The Activate process is used by the vanilla mechanics to interact with Furniture forms (REV-8 is technically a Furniture). It should be a bit better than 14.MoveTo 14.

Link to comment
Share on other sites

Posted (edited)
11 hours ago, HeyYou said:

Post your load list, it's likely one of your mods giving you grief.

Tried that already, it was StarHUD

 

3 hours ago, LarannKiar said:

Open the Console, click on REV-8 then type "Activate 14". This will cause the player to Activate REV-8 which, if you're sitting in it, means "to exit". (If not, then enter). The Activate process is used by the vanilla mechanics to interact with Furniture forms (REV-8 is technically a Furniture). It should be a bit better than 14.MoveTo 14.

Works like a charm!
Made a hotkey for Activate 14, but prid doesn't work because it seems to change ID and the ID I found with help rev 4 doesn't either
Still thank a lot million time better solution than mine!

Edited by Inolas
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...