DP1021 Posted August 27, 2024 Share Posted August 27, 2024 I've been having an issue with OAR where none of the OAR animation packs I installed will load. They all appear in the UI, but on the loading bar, I get 244/244 animations loaded (I have more than 244). I have everything that needs to be installed for OAR; I use Pandora (yes, I've run it), and I can't find any fix. I've tried switching back to nemesis/FNIS, and I've deleted every mod I have related to OAR and reinstalling, but no matter what I do, my character and every single other character is stuck in an A pose; if anyone has a fix or any advice, I would appreciate the help. Link to comment Share on other sites More sharing options...
drsemmel Posted August 27, 2024 Share Posted August 27, 2024 Have you tried open up OAR ingame (I have a custom shortcut, so I don´t know, what the default is) and checked, what is says? Do you use nemesis and if so, have you updated your animations there? (you said, you switched back and I guess that means you use either one or the other at the same time) Link to comment Share on other sites More sharing options...
DP1021 Posted August 27, 2024 Author Share Posted August 27, 2024 Thanks for taking the time to answer. I switched from Nemesis/fins to Pandora, and I've run it multiple times. I've completely gotten rid of Nemesis/FNIS. I'm not sure if the issue has anything to do with Pandora or not, but everything was working fine before. The only thing that really changed was that I added a few more animation mods and started a new save. I'm thoroughly stuck on this one, and I'm trying to avoid a whole mod wipe haha Link to comment Share on other sites More sharing options...
drsemmel Posted August 27, 2024 Share Posted August 27, 2024 4 hours ago, DP1021 said: I'm thoroughly stuck on this one, and I'm trying to avoid a whole mod wipe haha With animations, a mod wipe should not be necessary. Look at every animations mod site and find out, if it has other requirements and look into your OAR ingame (there is a shortcut to open it) - it can tell you a lot. I have no experience with Pandora - I use Nemesis (with FNIS dummy) with OAR and the only time I had a problem was with some conditions for weapon styles (solved it because OAR told me exactly what the issue was). But you do not get a warning from OAR when booting up the game, right? So OAR does not even recognise your animations - that is strange. 2 Link to comment Share on other sites More sharing options...
DP1021 Posted August 27, 2024 Author Share Posted August 27, 2024 I know. I honestly have no idea how to fix it. I'm just hoping whoever had this problem and fixed it sees one of my posts. I appreciate the help, though. I'll try seeing if any animation packs I have installed overlap. Maybe that's causing them not to load. Link to comment Share on other sites More sharing options...
alphafr Posted August 28, 2024 Share Posted August 28, 2024 Try generating animation without Pandora, maybe its the behaviors file not being compatible for whatever reason Check load order if something could interfere with the animation mod themselves Link to comment Share on other sites More sharing options...
CryingGuy Posted December 28, 2024 Share Posted December 28, 2024 Try to reinstall xpmsse without weapon styles. Link to comment Share on other sites More sharing options...
weiht68 Posted December 30, 2024 Share Posted December 30, 2024 I use now only Pandora + Vortex so my advice would be in this way. When you install Pandora new (i am not sure with the last version) then it was a problem that Pandora was not building a FNIS data file. The workaround was to install FNIS (or do not uninstall) run it once and let FNIS enabled but use only Pandora which is taking over the ownership of the data file. When you run Pandora and you have FNIS/Nemesis animations then you would see in the results all your FNIS/Nemesis animations. When you then deploy your mods again Vortex would open a window about external changes. Here you should also see your FNIS data file. If you don't see it run FNIS again and deploy. If you don't have also now a FNIS data file then remove FNIS and Pandora. Take a purge mod and deploy again. Reinstall first FNIS (to be sure you get a data file) run FNIS, deploy and check if you can find the FNIS data file in your mod list. When you see it you can try to start and check or install Pandora again and let it run, deploy and check then. Link to comment Share on other sites More sharing options...
scorrp10 Posted December 30, 2024 Share Posted December 30, 2024 Why are you even TALKING about FNIS/Nemesis/Pandora in connection with OAR? They are entirely different animals that have practically nothing to do with each other. The game essentially has a database of animations, where a given string ultimately corresponds to an hkx file under meshes\actors\character\animations. I.e. "IdleWallLeanStart" animation event plays meshes\actors\character\animations\wall_idlebackloop.hkx file, which is the vanilla wall lean animation. With DAR or OAR, when an animation command is issued, the file that will be played can be different, depending if conditions are met. For example, in my case, if the actor is female and not a child, and a random(0.5) roll is satisfied, the game will, in response to "IdleWallLeanStart", play Meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\90046500\wall_idlebackloop.hkx instead. However, some mods add entirely NEW animations to the game. Such as posers, dance mods, adult mods, etc. These require the animation database to be updated in order to add new command strings, corresponding to new animation files (i.e. "7GOM34" -> meshes\actors\character\animations\GomaPeroPero1\7GOM34.hkx) - and then these new animation commands will be invoked via mod scripts as necessary. Updating of the database is what FNIS/Nemesis/Pandora does. DAR or OAR, in response to an EXISTING animation command, will play an alternate file, if the conditions are satisfied. That is, mods that provide alternate animations via DAR/OAR do not NEED new commands added, therefore, they do not require FNIS or such. Sure, it is possible for one mod to add NEW animations, and then another mod to provide alternates to those new animations via OAR, but I don't recall ever seeing anything of the sort. Bottom line, if OAR animation replacements are not working for you, chances are some of the mods have botched conditions or potentially conflicts. Did you check OAR log in Documents\My Games\Skyrim Special Edition\SKSE? Link to comment Share on other sites More sharing options...
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