just59 Posted August 28, 2024 Share Posted August 28, 2024 Hello, I'm still new to modding. That's why I need your help. I'm in the process of creating a mod for making wigs. MiscHair Wigs build Since I want to bring the whole thing into the game with a little background, I still need a suitable workbench. At the moment it's being made at the chemical workbench. But this doesn't fit with the look. I'm imagining a table with heads for the wigs, paints, scissors and a comb. Unfortunately, I have no idea how to make something like that. Perhaps someone has a template and instructions for me. Later, magazines on how to make the wigs could be distributed. Link to comment Share on other sites More sharing options...
Zorkaz Posted August 28, 2024 Share Posted August 28, 2024 Years ago I made this. Don't ask me how I made it since I forgot, but looking at the objects and keywords might give you a clue on how to do it. https://www.nexusmods.com/fallout4/mods/36726 Link to comment Share on other sites More sharing options...
lilkandeekid Posted August 29, 2024 Share Posted August 29, 2024 A workbench is mainly just a Furniture with a script attached and some keywords for animation + item linking. Hardest part is the custom .nif (3D model). A simple way would be to use CK/NifSkope to add together some of the games assets into a single .nif. After you have that, easiest bet is probably to just copy the chem bench as a new record, change the name and .nif, then swap out the keyword "WorkbenchChemlab [KYWD:00102158]" for your custom keyword that is also in your constructible objects. Link to comment Share on other sites More sharing options...
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