abraincell8 Posted September 1 Share Posted September 1 For starter, I am new (past 1 week or so, haha) so I apologized if I don't understand some things. I managed to get a custom npc with added dialogues and voice running. I am adding new dialogue branch with two responses. One response to be spoken only if relationshiprank is less than 3, the other one to be spoken once relationshiprank is equal or greater than 3. I set condition getrelationshiprank and set parameter according to what I stated previous. When I fired up the game, the dialogue line is there, voice is there, but npc said the response that supposed to be spoken only once relationshiprank is 3 or greater. As you see, it is in the first line of topic response line, and I don't know how to move it up besides deleting the top one, and with the condition I want to apply I thought then it should not matter. It is a new game start, so relationshiprank is still 0 when i checked. Please refer to pictures to see what I did wrong, i only attached screen shot of sections with info in it, quest objective and quest stages are blank, basically i made question that can be asked to npc until you get the higher relationshiprank response. I don't think getinfaction is necessary, since he is the only one with the dialogue, but i put it in anyway because. I tried to see master file if there's any dialogues that similar, but only the courting one is similar, but not really, so not really helpful. Any thoughts would be greatly appreciated, and please don't make fun of the dialogue, it's cheezy, i know and I hope everyone understand what i am trying to do with this dialogue... haha, english is my second language so bear with me. Thank you Link to comment Share on other sites More sharing options...
scorrp10 Posted September 2 Share Posted September 2 You have not set a target for getrelationshiprank. You need to edit the condition, click target, and look for 'Player'. Oh, the getinfaction check is needed if you want the dialogue to be available only when NPC is actually your follower. 2 Link to comment Share on other sites More sharing options...
abraincell8 Posted September 8 Author Share Posted September 8 OOO! i'll try that!!!! thanks thanks thanks thanks!!!!! Link to comment Share on other sites More sharing options...
abraincell8 Posted September 8 Author Share Posted September 8 @scorrp10 Thanks for the suggestion, I tried it out, added faction too, i changed the relationshiprank in console to see if it will trigger the other response with higher relationshiprank, he still said the other response for lower relationshiprank. Haha, nothing easy eh? I wonder if I have to attach script to this dialogue for it to work..... another learning ...... Thank you again! Link to comment Share on other sites More sharing options...
scorrp10 Posted September 9 Share Posted September 9 Do you still have those 'deleted' and 'empty' entries there? I would clean it up using SSEEdit. And paste what your dialogue selection and conditions looks like. Also, that phrase has 'Say Once' flag. You sure that NPC did not already say that line once in your current game? Link to comment Share on other sites More sharing options...
ArcaneTourist Posted September 12 Share Posted September 12 Pull your mod into SSEedit occasionally and do a "check for errors". It will show you dialogue problems that the CK won't alert you to. Link to comment Share on other sites More sharing options...
Recommended Posts