NeinGaming Posted September 6 Share Posted September 6 For no-fast travel survival I want to randomly spawns peeps wandering around and offering to take the player to certain locations/hubs in exchange for something. The cheaper options should come with the risk of finding yourself in a random spot along the route you would have taken if your character had executed the travel package. My first (and only, tbh) idea is making an invisible NPC in the captive faction, being a ghost, or whatever else is needed to make them not messed with, that has an insane speed multiplier. That NPC starts to travel, some time gets passed and the the player gets Game.FastTravel()'d to wherever the NPC is currently. Then I disable and markfordelete the marker NPC, version 0.1 done. That doesn't seem impossibly complicated even for noob me, but I wanted to put this out there because maybe there's a simpler way to achieve that. 1 Link to comment Share on other sites More sharing options...
NeinGaming Posted September 25 Author Share Posted September 25 I wanted to take a stab at this but the first thing I found out was that https://falloutck.uesp.net/wiki/PassTime_-_Game Quote This function is not working as intended. Instead of passing the specified number of hours, this function always passes 100 in-game hours But the upside is, since I can't do what I wanted (simply, anyway), I decided to just go the total jank route. I already made something that just spawns random people and enemies and has them travel between points selected from form lists. So when activating (talking to) a neutral, if they happen to be traveling to a place at least 30k units away, they just pop up a message box "I'm going somewhere, wanna come with?", and you can say yes or no. If you say yes, 100 hours pass, you end up *somewhere* (and the NPC isn't there, even though I moveto'd the player to them? I need to experiment with this more), and depending on your survival settings you're either just very tired and hungry and thirsty, or nearly dead. Perfect. Link to comment Share on other sites More sharing options...
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