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Scaling ?


olnorton

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Are you scaling them in CK or through script?

Unfortunately it does not work with script or console command, at least not predictably. I think I managed to scale something up with retained *collision*, but resizing things like foundations in workshop mode using Place anywhere will neither change the navmesh nor collision. However, editing in CK or even xEdit should work, with some patience and the right window/menu. 

Wasteland workshop have some interesting objects that are navmesh tiles. I usually sink them into the object I've been messing with to repair any displaced navmesh and have raiders walk into vats of radioactive slurry. 

You could have a look at that mod and see how they done it.

*The successfully scaled thing may have been an Actor, which probably scales differently (hitboxes are dynamic)).

 

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37 minutes ago, RaidersClamoring said:

Are you scaling them in CK or through script?

 but resizing things like foundations in workshop mode using Place anywhere will neither change the navmesh nor collision.
 

Just with the console, or Place Anywhere, so thanks, I won't resize them anywhere I want NPC's to walk.

I figured as much, as I had shrunk a floor tile down 90% to use as a cutting board, but the collision didn't change and they couldn't enter the kitchen.

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