gookey Posted September 6 Share Posted September 6 I am creating a questline for my custom follower which has more than 1 quest. I get my first quest completed, but the secon one won't start. I tried almost all the troubleshooting methods and it still won't work. Link to comment Share on other sites More sharing options...
xkkmEl Posted September 6 Share Posted September 6 Use quest fragment scripts. In the CK, open the quest and go to the quest stages tab. Add a final stage. In that final stage's script fragment box, add a line to start the next quest (and create+fill the corresponding property). Link to comment Share on other sites More sharing options...
scorrp10 Posted September 9 Share Posted September 9 In quest stages, if on a stage, you check either 'Complete Quest' or 'Fail Quest' box, you can choose which quest will start next. That is one option. Another option, in any script that gets run in the course of your quest - dialogue fragment, quest stage fragment, script on an alias, etc. you can declare a quest property, fill it with your next quest, and in a proper place, call Start() method on that property. You can also start quests via Story Manager events, when some event occurs (i.e player talk to actor or increase level), you can put completion of prior quest as a condition on the SM node. Link to comment Share on other sites More sharing options...
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