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How do I have one quest begin after the previous has been completed in a questline chain?


gookey

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In quest stages, if on a stage, you check either 'Complete Quest' or 'Fail Quest' box, you can choose which quest will start next.    That is one option.

Another option, in any script that gets run in the course of your quest - dialogue fragment, quest stage fragment, script on an alias, etc.  you can declare a quest property, fill it with your next quest, and in a proper place, call Start() method on that property.

You can also start quests via Story Manager events, when some event  occurs (i.e player talk to actor or increase level), you can put completion of prior quest as a condition on the SM node.     

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