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Posted

I have been experimenting with creating a SPID file to add some Beyond Reach outfits (specifically from the 'Better Meshes' sub mod) to the Breton NPCs in the Haafstad and the Border of Highrock mod. I followed a tutorial video, and - as far as I can tell - did everything right. But the game doesn't seem to be able to recognize what I put in the .ini file.

Can anyone tell me what I'm doing wrong here? The SPID log shows that it recognizes the Haafstad_DISTR.ini file as being present, and as being a SPID file, but it doesn't seem to be reading or implementing anything I wrote.

File name: Haafstad_DISTR.ini

Quote

 

;Breton Soldiers in Highrock wear Highrock Armor

Outfit - 0xFA63~BRarmor.esp|BorderBretonsoldier|NONE|NONE|NONE|NONE|100

;Breton Soldiers in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|BorderBretonsoldier02|NONE|NONE|NONE|NONE|100

;Breton Soldiers in Highrock wear Highrock Armor

Outfit - 0xFA63~BRarmor.esp|BorderBretonsoldier03|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0xFA63~BRarmor.esp|LvlGuardBreton|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0xFA63~BRarmor.esp|JehannaGuard01|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|JehannaGuard02|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0xFA63~BRarmor.esp|JehannaGuard03|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|JehannaGuard04|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard001|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard002|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard003|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard01|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard02|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard03|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard04|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard05|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard06|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard07|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard08|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard09|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard10|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard11|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard12|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard13|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard14|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard15|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard16|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard17|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard18|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard19|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard20|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard21|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard22|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard23|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard24|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard25|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard26|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard27|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard28|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard29|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard30|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard31|NONE|NONE|NONE|NONE|100

;Breton Guards in Highrock wear Highrock Armor

Outfit - 0x1167~BRarmor.esp|KirkmoreGuard32|NONE|NONE|NONE|NONE|100

;Breton Officers in Highrock wear Highrock Armor

Outfit - 0xFA62~BRarmor.esp|BorderBretonOfficer|NONE|NONE|NONE|NONE|100

;Breton Officers in Highrock wear Highrock Armor

Outfit - 0xFA62~BRarmor.esp|Kirkmoreofficer|NONE|NONE|NONE|NONE|100

;Breton Knights in Highrock wear Highrock Armor

Outfit - 0xFA62~BRarmor.esp|Kirkmoreknight|NONE|NONE|NONE|NONE|100

 

 

Posted

It looks like you are trying to distribute outfits to templated NPCs.    I would look carefully at what those actors are.  

For example, if I try to set outfit for 'EncBandit01Melee1HImperialM', it will do nothing, since it uses EncBandit01Melee as template, and is set to use its inventory.

But EncBandit01TemplateMelee, even though it is templated on EncBandit00Template, is not set to use its template's inventory - so assigning outfit here should work.

 

  • Like 2
Posted
11 hours ago, scorrp10 said:

It looks like you are trying to distribute outfits to templated NPCs.    I would look carefully at what those actors are.  

For example, if I try to set outfit for 'EncBandit01Melee1HImperialM', it will do nothing, since it uses EncBandit01Melee as template, and is set to use its inventory.

But EncBandit01TemplateMelee, even though it is templated on EncBandit00Template, is not set to use its template's inventory - so assigning outfit here should work.

 

Got it. Thanks!

Is it possible to remove the template in SSEedit without completely breaking the mod? If so, how would I accomplish that? 

Posted
12 hours ago, scorrp10 said:

It looks like you are trying to distribute outfits to templated NPCs.    I would look carefully at what those actors are.  

For example, if I try to set outfit for 'EncBandit01Melee1HImperialM', it will do nothing, since it uses EncBandit01Melee as template, and is set to use its inventory.

But EncBandit01TemplateMelee, even though it is templated on EncBandit00Template, is not set to use its template's inventory - so assigning outfit here should work.

 

Alright... Well, I removed all the references to default outfits and templates covering those NPCs in SSEedit. Now... They're just naked.

How can I tell if my SPID is actually active or not, and how do I troubleshoot it if it isn't?

Posted

You should not have done that.  You just need to be sure that in SPID, you change the outfits for actor records that don't have 'use Inventory' checked in their template box.

Posted (edited)
14 hours ago, scorrp10 said:

You should not have done that.  You just need to be sure that in SPID, you change the outfits for actor records that don't have 'use Inventory' checked in their template box.

Unfortunately, if that's the case for all the NPCs in this mod, that's going to completely defeat my purpose here. I guess I'll just have to learn to change their outfits the old fashioned way.

Also, just for my own education, what are you referring to here, and where do I find it? I'm in the mod's folder structure in xEdit right now, in the "Non-Player Character (Actor)" tab, looking at an NPC which has as their "TPLT - Template," "LCharGuardImperial [LVLN:000E7B2C]." I don't see ANY "checks" whatsoever, let alone one that says "use inventory."

Everyone says xEdit is so easy. Frankly, I feel like I need a CompSci degree to understand even the fundamentals of this damn thing. lol

Edit:

Are you referring to this??

image.thumb.png.3cf5bde68416b7a8b2228774dc800620.png

It doesn't look like this NPC even has the flag you're talking about... Which brings me back to my original issue; why the heck isn't the SPID working then? Did I do it wrong?

Edited by gathomas88
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