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Baldur's Gate 3 Patch 7 support for Vortex


insomnious

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Hey everyone,

First of all, thank you for your patience and extra thanks to the forum members that were keeping the hordes at bay while we worked as quick as we could to get a fix sorted! It's much appreciated when we need to keep an eye on a lot of chats in a lot of different places alongside actually getting the dev work done.

Secondly, the update is done! A restart of Vortex should be all that is needed to pull down the latest version. After the update, this can be checked by going to Extensions, clicking Show Bundled, finding Baldur's Gate 3 and it should say 1.5.1 and not the previous 1.4.2.

I'm going to give a part apology for it taking this long. Arguably, 5 days after game update isn't that long, but it is frustrating for us (as well as you) when we don't get any notice from the game devs and we couldn't get any access to the closed beta. I really did try!! We've done the best we can to get this out ASAP and it's even more complex that we need to support Patch 6 and Patch 7 due to the fact that Larian has let people stay on Patch 6 while mods are updated and bugs are ironed out.

This update should take your existing load order and write the modsettings.lsx file in the correct format for the discovered game version. The updated extension also supports ordering of mods that were installed with the in-game mod manager (IGMM) that was introduced in Patch 7. These are shown as 'Not managed by Vortex' but can still be ordered the same as if Vortex had installed them.

We can, however, only do so much! We wanted to get this version out so people can get back up and running but we are aware that it is early days of Patch 7. For example, the famous ModFixer mod is no longer required but if it's currently installed, it shouldn't hurt (that is Larian's official line). Some mods do have their own implementation of ModFixer that does cause problems. If problems are found by the game when it's launched, then the modsettings.lsx file is reset and the only way is to find what mods are causing the reset. This can be for a few reasons, such invalid UUID format, use of now deprecated Type element, incorrect use of the ModFixer workaround etc.

This excellent community troubleshooting wiki can help to get up and running and most mods will be fixed by the authors as time goes on.

Please let us know what you find out and please poke any mod authors that do need to update their mods to get compatibility to where it needs to be ASAP.

Thanks

insomnious and the Vortex team

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In case anyone's having the same issue as me, vortex wasn't showing 1.5.1 no matter what i did, but after i clicked to disable the 1.4.2 extension for BG3 and then clicking restart vortex, it showed 1.5.1 being available

Edited by SapTheseCasters
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5 minutes ago, insomnious said:

What version of Vortex are you on, it looks super old...? Please update to latest (1.12.3 at time of writing)

1.9.5 So it is old. Set up for "Stable" Auto Update on Vortex. Clearly not been working. Will try manually. Thanks.

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The Vortex update went smoothly in my case.  It didn't really fix my game, but it's the biggest wrinkle ironed out, and now with a fresh install I can start combing through mods.
Of course it's gonna be rough for a few weeks but I really appreciate you guys for being so quick with the update.  This patch hit like a ten tonne truck.  

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Thank you for all your hard work. I'm still on patch 6. Vortex had automatically updated the extension to 1.5.1. When I opened the game, the modsettings.lsx file changed to disable all my mods. I suppose this could be a function meant for patch 7? To prevent conflict or something? But I'm still on patch 6 and I couldn't use 1.4.2 now. What should I do? You said it could support patch 6, and I can install mods and export the load order just fine. But the modsettings file kept changing.

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