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insomnious

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insomnious last won the day on February 15

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Nexus Mods Profile

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About insomnious

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  • Staff Role
    Vortex Developer
  • Discord ID
    .insomnious
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    United Kingdom

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  1. Is anyone able to test the latest beta of Vortex and let us know if the problem has been resolved? It's been a hard one for us to find and fix but we've had limited reports that the beta is working better for them. You can switch update channels in Vortex > Settings Thanks insomnious
  2. Great to hear, thanks for letting us know insomnious
  3. We've just pushed a new beta (1.12.0-beta.2) to fix this which Vortex should auto-download next time it loads. Some context for this fix - we enhanced our plugin parser to detect medium plugins which are currently only available for Starfield - unfortunately the plugin format is quite different between SF and the older games (which use a completely different location for the light flag). We thought we could just use the header version to decide where the light flag is located, but that didn't work as planned as some plugins appear to have the same header version as Starfield. The good news is - your plugins are still light even if Vortex was complaining about them being regular - it was mostly a UI issue but unfortunately it triggered a set of tests we have in place which may have hindered some mod setups. Thank you for beta testing and let us know if you find anything else! insomnious
  4. We've just pushed a new beta (1.12.0-beta.2) to fix this which Vortex should auto-download next time it loads. Some context for this fix - we enhanced our plugin parser to detect medium plugins which are currently only available for Starfield - unfortunately the plugin format is quite different between SF and the older games (which use a completely different location for the light flag). We thought we could just use the header version to decide where the light flag is located, but that didn't work as planned as some plugins appear to have the same header version as Starfield. The good news is - your plugins are still light even if Vortex was complaining about them being regular - it was mostly a UI issue but unfortunately it triggered a set of tests we have in place which may have hindered some mod setups. Thank you for beta testing and let us know if you find anything else! insomnious
  5. We've just pushed a new beta (1.12.0-beta.2) to fix this which Vortex should auto-download next time it loads. Some context for this fix - we enhanced our plugin parser to detect medium plugins which are currently only available for Starfield - unfortunately the plugin format is quite different between SF and the older games (which use a completely different location for the light flag). We thought we could just use the header version to decide where the light flag is located, but that didn't work as planned as some plugins appear to have the same header version as Starfield. The good news is - your plugins are still light even if Vortex was complaining about them being regular - it was mostly a UI issue but unfortunately it triggered a set of tests we have in place which may have hindered some mod setups. Thank you for beta testing and let us know if you find anything else! insomnious
  6. I'm pleased to say we are working on a Save Game feature for Starfield but I don't want to give a timescale yet as we've just released a new Vortex beta and we are dealing with a couple small things that have cropped up since. I will say we are talking weeks and not months - a lot of the hard work has already been completed since Starfield changed the way it worked and (as always) likes to do things a bit differently to previous Bethesda games. First iteration of this feature I wouldn't call 'management', but it is analyzing what mods you have, what plugins are expected by the save and highlighting any discrepancies. Let us know what other Save related features would be useful and we can see what we can do. Thanks
  7. Sorry you are having problems with the latest beta but thank you for the info. We are looking into this as we speak. Glad the downgrade helped to resolve for now. Thanks, insomnious
  8. Definitely vortex.log, but all of the .log files in %APPDATA%\Vortex (normally C:\Users\<username>\AppData\Roaming\Vortex) if possibly please. Might be worth zipping them up together if there are a few. vortex1.log, vortex2.log etc. Thanks
  9. Hey @Zanderat Sorry that you are having a problem, could you send me your log files if possible please? Here or DM, whatever your comfortable with. Thanks
  10. Hi all The fix is live and ready to go. Restarting Vortex should prompt an auto update of the extensions, if not you can get it from https://www.nexusmods.com/site/mods/634?tab=files The notification is mostly redundant with latest Starfield (1.12) but we left it in for now to provide a bit of backwards compatibility while people are holding out on updating the game. It's simply highlighting the need to deploy to get an accurate snapshot of where everything is. In a few weeks we'll most likely be removing that check altogether. Let us know how you get on Thanks insomnious
  11. Thanks for bringing this up. We've noticed this as well and currently working on a small fix to stop the notification from appearing incorrectly. From what I've noticed so far, things are fine (regardless of the notification) and it's not stopping Vortex or Starfield from working correctly. The plugins are where they should be and Vortex is just showing the notification by mistake. If that is any difference, please let us know but the fix shouldn't be too long. Regards, insomnious
  12. Sorry you are having problems. Looks like your system was struggling to connect to GitHub. Is this still happening after restarting Vortex? Regards, insomnious
  13. @SP3CNAZ Patch is done and will be available at 0900 BST. A Vortex restart after this time should be all that is needed and the updated Witcher 3 extension version will show as 1.6.4. Thanks for your patience and please let us know if it solves it Regards, insomnious
  14. We are as a priority actively working on improving the visibility of cross-modtype conflicts. In the meantime, we are close to finishing an update that will allow these conflicts to be fixed manually and act more like pre-1.10 Vortex. This update will be mostly finished today and then we need to test and tweak internally over the few days. We don't recommend turning this specific conflict checking off but we aren't ignoring your plight and really do want users to be able to mod and play their games! It's not outside the realm of possibility that we are missing a bug that we can't easily nail down to fix. Either way, hopefully this will help because as Picky said, disabling core extensions isn't ideal as problems can downward spiral pretty quickly. Will have an update for you soon, thanks as always for your patience. insomnious
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