Jump to content

DAR (dynamic animation replacer) code. help how to find them skyrim LE


Rodr1sen

Recommended Posts

Hello, would someone be so kind as to guide me to know where I get the DAR armor codes from? 
I need to create a condition so that my character performs an action when jumping without her boots on, any boot, either mod or vanilla, but I can't find anything on Google, or I am not putting the search terms correctly
The jump is jogging and forward (something common what one does all the time) that's why I set the condition for her to use a spell in the left hand and none in the right, trying to prevent her from doing it on each jump, but the idle one is not executed (probably because it is armed in that moment)

I put the semicolon (;) in front because I don't know if that's how it is done in the posts, they are not included in the DAR conditions file

;IsActorBase("Skyrim.esm" | 0x00000007) AND
;IsEquippedLeftType(13) AND
;IsEquippedRightType(0) AND
;NOT IsInCombat() AND
;IsRunning() AND
;IsInAir() AND
;IsMovementDirection(1) AND
;NOT IsMovementDirection(2) AND
;NOT IsMovementDirection(4)

but maybe putting the boot restriction on and removing equipment from hands can get lucky and make it work

I wanted to use Better Jumping to get it in condition for the second jump, but it's beyond my understanding.

By putting it like this it works, except that it sprinting and it takes away the immersion because I want to use it, for example, to jump into the water from a dock or a rock when there is a river or water below.

;IsActorBase("Skyrim.esm" | 0x00000007) AND
;NOT IsInCombat() AND
;IsSprinting() AND
;IsInAir() AND
;IsMovementDirection(1) AND
;NOT IsMovementDirection(2) AND
;NOT IsMovementDirection(4)

I'm just a newbie who knows how to use copy paste. I have no other knowledge

Thank you very much in advance if anyone has the solution

Edited by Rodr1sen
Link to comment
Share on other sites

Are you trying to make a character USE A SPELL under certain conditions?  DAR does not do that.    What it does is:

When game engine directs an actor to perform a certain animation, which plays a specific animation .hkx file ...

DAR, based on certain conditions, can make the engine play a substitute hkx file.

For example when a jumping animation plays, it can be replaced with a sommersault animation if the actor is not wearing anything with keyword "ArmorBoots"

Link to comment
Share on other sites

Hello, no, I'm not trying to get her to execute the spell, that's why I put "equipped" and yes, what I'm looking for is how to put a condition one that isn't wearing boots so I can delet the equipment command of the hands, but I don't know how to write the value so that it is correct, you say that if I put:
;NOT IsEquippedArmorsBoots()         without ;

Is that the correct way for DAR to interpret it?
thank you

Edited by Rodr1sen
Link to comment
Share on other sites

I can't get it to work, thank you very much for your time and the information you have given me, I will try to modify another condition and try until one to see what result I can obtain until find a possibility, very grateful for your help

Edited by Rodr1sen
Link to comment
Share on other sites

Well, until I managed to find a solution I did what I know how to do, copy and paste. I supplanted the names of an idle jump from a mod that uses a key to activate it and I put the idle ones according to how I thought it could be (I don't have any program to see or make animations) at least they turned out well, for now I will use this way until I find a solution to the other one since this way I lose two mods by using only one.

this is how it looks

please, don't pay attention to the low textures or the low fps, my pc is old and can't handle that much

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...