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I designed a new institute flag based on the American flag


novapunk3701

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First step, you would need to convert your flag png into texture files that the game can use (.dds format).  Bare minimum you'll need 3 - a diffuse, normal, and smooth/specular, these will end in _d.dds, _n.dds, and _s.dds respectively.
It would be wise to extract the texture files for one of the current flags to see how its mapped, then match it and use a material swap like most of the flags.

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Kinggath has a very good, basic video tutorial on how to save DDS files. There's a lot of contradictory information out there about how to save diffuse, normal, and specular files, compression types, etc. you'll want to save the diffuse as DXT1 most likely. Normal and Spec are DXT5.

But this gives a decent high-level overview of what all that means. Bethesda Mod School - Custom Textures, etc. 

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