novapunk3701 Posted September 13 Share Posted September 13 Would really like to use it in my game. I tried modding it in myself but I failed miserable. I had no clue what I was doing and was asking chatgbt what to do. Here is a link to the image: https://1drv.ms/i/c/c73776d2d21e7e0a/EXQf0jTQ3IpMrzXUHivBTGQBS_Og14OmbZp6Y2Az7pp6wA Link to comment Share on other sites More sharing options...
lilkandeekid Posted September 16 Share Posted September 16 First step, you would need to convert your flag png into texture files that the game can use (.dds format). Bare minimum you'll need 3 - a diffuse, normal, and smooth/specular, these will end in _d.dds, _n.dds, and _s.dds respectively. It would be wise to extract the texture files for one of the current flags to see how its mapped, then match it and use a material swap like most of the flags. Link to comment Share on other sites More sharing options...
teridactyl Posted September 17 Share Posted September 17 Kinggath has a very good, basic video tutorial on how to save DDS files. There's a lot of contradictory information out there about how to save diffuse, normal, and specular files, compression types, etc. you'll want to save the diffuse as DXT1 most likely. Normal and Spec are DXT5. But this gives a decent high-level overview of what all that means. Bethesda Mod School - Custom Textures, etc. Link to comment Share on other sites More sharing options...
RoNin1971 Posted September 17 Share Posted September 17 DXT1 is for opaque diffuse. The flags however use transparency. So DXT5 would be needed at least. Link to comment Share on other sites More sharing options...
ImmortalAbsol Posted September 18 Share Posted September 18 You can also ask nicely on a mod that includes a lot of flags for factions. Nice design. Link to comment Share on other sites More sharing options...
pepperman35 Posted September 19 Share Posted September 19 Okay, I quickly added it into the game to see what it might look like waving on a straightened flagpole. Link to comment Share on other sites More sharing options...
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