drsemmel Posted September 18 Share Posted September 18 @Karna5 Ya, I know its a SL problem - its just that in shadowslayer´s case Defeat is the most likely culprid for the teleporting issue. Ostim works differently and does not have this problem at all and ofc its version of Defeat works well. As I said, its probably best, to swtich to over to OSTIM (I will too as soon as I finish my current save) 58 minutes ago, Karna5 said: In Fallout 4 over the years a very stable system of defeat developed by having one mod handle the defeat decision and letting that one mod decide what other mod will handle the defeat. Specifically, AAF Violate handles the actual defeat. Then, depending on your MCM configuration and installed mods, you can be sent to: Public Bondage events Raider Pet events Execution Events Kidnapping (where you have no gear and have to escape a stronghold and get your gear back) Simple assault by up to 9 aggressors I tried making it work in FO4. but ran out of patience lol. It was so clunky and bugged, the animations looked goofy and misaligned (I know, I know that can be helped, but I just decided, it wasn t worth is for me so I gave up), the tagging was all over the place etc. 1 Link to comment Share on other sites More sharing options...
Karna5 Posted September 18 Share Posted September 18 18 minutes ago, drsemmel said: @Karna5 Ya, I know its a SL problem - its just that in shadowslayer´s case Defeat is the most likely culprid for the teleporting issue. Ostim works differently and does not have this problem at all and ofc its version of Defeat works well. As I said, its probably best, to swtich to over to OSTIM (I will too as soon as I finish my current save) I tried making it work in FO4. but ran out of patience lol. It was so clunky and bugged, the animations looked goofy and misaligned (I know, I know that can be helped, but I just decided, it wasn t worth is for me so I gave up), the tagging was all over the place etc. FYI, switching from Sexlab to Ostim Standalone is ridiculously difficult. When I first returned to Skyrim SE, I started with Sexlab. But I frankly disliked it a lot. Getting a stable swap from SL to O took a long couple of weeks and a lot of juggling. If you like Sexlab, I personally don't think you should switch. However, if you don't like it, then the switch is fine but probably going to be one of the hardest things you do in Skyrim. With regard to the animations in Fallout 4 and the alignment, you need to use a patch with all the animation mods. I used the Indarello patch (squirt-something in the title). There's also another patch referenced by something called the "F*c*ing manual" or the like. Please note the Indarello patch is geared more toward heterosexual and lesbian animations (with decent support for male gay), while the other patch is geared more for gay animations. The Indarello patch also has extremely good strapon and hermaphrodite support. You do need to use one of those patches as part of what they do is fix alignments. p.s. for clarity: You cannot use both patches. And they have extremely different installation procedures. The F-manual one requires you install all sorts of supporting mods, while the Indarello patch requires pretty much nothing aside from AAF, a strapon mod and the animations. p.p.s. On a side note, I'm currently at 32262 installed animations for Ostim in my Nemesis. There was recently a post saying Nemesis has a cap of 30k animations. This is incorrect. 1 Link to comment Share on other sites More sharing options...
drsemmel Posted September 18 Share Posted September 18 2 minutes ago, Karna5 said: FYI, switching from Sexlab to Ostim Standalone is ridiculously difficult. When I first returned to Skyrim SE, I started with Sexlab. But I frankly disliked it a lot. Getting a stable swap from SL to O took a long couple of weeks and a lot of juggling. If you like Sexlab, I personally don't think you should switch. However, if you don't like it, then the switch is fine but probably going to be one of the hardest things you do in Skyrim. I like SL - it runs very stable for me. but I know, that most new stuff coming out is made for OSTIM, so sooner or later is has to happen anyways. Installing it and starting a new save should not be so problematic? 5 minutes ago, Karna5 said: With regard to the animations in Fallout 4 and the alignment, you need to use a patch with all the animation mods. I used the Indarello patch (squirt-something in the title). There's also another patch referenced by something called the "F*c*ing manual" or the like. Please note the Indarello patch is geared more toward heterosexual and lesbian animations (with decent support for male gay), while the other patch is geared more for gay animations. The Indarello patch also has extremely good strapon and hermaphrodite support. You do need to use one of those patches as part of what they do is fix alignments. The alignment issue stems from the fact that I use a mod that diversifies height of NPCs in the game. No male gay, no futa, no creature stuff, but my install was still a mess (I wasn t even able to find decent animation packs that are not 8yrs+ old) Thanks a lot for the tip to use an alignemet patch (I did not know they existed, I thought I would have to tinker with them myself). Maybe I ll give it another shot sometime . In Skyrim this was so easy and it works so well. Link to comment Share on other sites More sharing options...
drsemmel Posted September 18 Share Posted September 18 23 minutes ago, Karna5 said: p.p.s. On a side note, I'm currently at 32262 installed animations for Ostim in my Nemesis. There was recently a post saying Nemesis has a cap of 30k animations. This is incorrect. LOL 32k I am at ~18k (and a lot of it not SL related ^^) Link to comment Share on other sites More sharing options...
Karna5 Posted September 18 Share Posted September 18 11 minutes ago, drsemmel said: In Skyrim this was so easy and it works so well In my experience, it seems the Skyrim animations assume the female character is Nord. For instance, if the female is Breton (0.95 base scale instead of 1.0 base scale), the alignment is pretty bad. You can get around it by forcing the Breton to have 1.05 scale (making her base essentially about 1.0), but that's clunky and not really worth it. As for the animations in Fallout 4, you might be installing the wrong ones. The Savage Cabbage and half a dozen other ones whose names temporarily escape me are updated fairly often. Even the older ones like Atomic and Leito had updates, but the main thing is to use one of the patches which both modernizes and makes them work better. Also all the Fallout 4 adult animations are designed for ZAZ Extended Skeleton (ZEX) with Fusion Girl (female) and Body Talk (male). You can use TWB with a different skeleton or some other male bodies, but the animations are written for ZEX which is FG and BT as the core. This said, Fusion Girl is native to OCBPC for physics, and that has not had an update since the "Next Gen" patch. I think you can use OCBP (without the collision), but as that's a downgrade for me I'm not really interested in doing that. 1 Link to comment Share on other sites More sharing options...
drsemmel Posted September 18 Share Posted September 18 1 hour ago, Karna5 said: In my experience, it seems the Skyrim animations assume the female character is Nord. For instance, if the female is Breton (0.95 base scale instead of 1.0 base scale), the alignment is pretty bad. You can get around it by forcing the Breton to have 1.05 scale (making her base essentially about 1.0), but that's clunky and not really worth it. In Skyrim I have animations installed that take height difference into account out of the box (Billys for example). I do not want the characters to rescale for animations. Also, in SL its easy to manually align and save animations that are off. 1 hour ago, Karna5 said: As for the animations in Fallout 4, you might be installing the wrong ones. The Savage Cabbage and half a dozen other ones whose names temporarily escape me are updated fairly often. Even the older ones like Atomic and Leito had updates, but the main thing is to use one of the patches which both modernizes and makes them work better. From the top of my head I know I have Cabbage but yeah, without the patch. ^^ 1 hour ago, Karna5 said: Also all the Fallout 4 adult animations are designed for ZAZ Extended Skeleton (ZEX) with Fusion Girl (female) and Body Talk (male). You can use TWB with a different skeleton or some other male bodies, but the animations are written for ZEX which is FG and BT as the core. I use ZAZ ofc with Bodytalk and CBBE. Wait a second ... do I need FG for it to work properly? Link to comment Share on other sites More sharing options...
Karna5 Posted September 18 Share Posted September 18 32 minutes ago, drsemmel said: do I need FG for it to work properly? CBBE uses the vanilla skeleton (not Zex). It also doesn't have actual genitals. If you really want to use CBBE with adult animations instead of Fusion Girl, you'd have to use True Wasteland Body and whatever skeleton that uses. I've never used that as I've used FG sine around 2018, so I can't begin to guess at the installation procedures. I suppose the TWB page may have advice including what skeleton and physics you should use with it. But yeah, Savage Cabbage, Brave, Leito, Atomic, and a bunch of other main animation types were all made for Fusion Girl which has significant differences from CBBE. Even the knees are all wrong on CBBE. p.s. You should be able to find a list of supported animations in the Indarello Patch page. 1 Link to comment Share on other sites More sharing options...
drsemmel Posted September 18 Share Posted September 18 6 minutes ago, Karna5 said: CBBE uses the vanilla skeleton (not Zex). It also doesn't have actual genitals. That explains a lot. Animarions would start (sometimes ^^), but it looked awful. I thought thats just how it is with FO4 lol. I am not very happy with CBBE in FO4 anyways. Damn it. I guess I ll try FG then and download the patch for alignment. Thanks a lot for clearing this up for me (I was about to give up on it) 1 Link to comment Share on other sites More sharing options...
Karna5 Posted September 19 Share Posted September 19 10 hours ago, drsemmel said: I guess I ll try FG then and download the patch for alignment. I just thought of a couple of things I should mention with regard to Fusion Girl and the animations in question. 1. When you're installing the patch, you'll get a zillion questions on whether you want to overwrite something. You do need to say yes to everything. If the patch gets only partially installed, you can get bad results. 2. Because CBBE does not have genitals in Fallout 4, any texture you use should be one which indicates it supports Fusion Girl. If you use one which doesn't, you'll get discolored genitals. A very, very good texture for FG is the FSM 8k body textures which used to be on Nexus but had its link moved to Loverslab. There are, however, several other very good textures (including several 8k types) which support FG. If you install or use a texture and see discolored genitals, you'll know it doesn't support Fusion Girl Anything which supports FG also supports CBBE, but the converse is not true. 1 Link to comment Share on other sites More sharing options...
drsemmel Posted September 19 Share Posted September 19 6 hours ago, Karna5 said: 2. Because CBBE does not have genitals in Fallout 4 My animations performed so bad, that I did not even notice that they were just painted on 1 Link to comment Share on other sites More sharing options...
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