thegodoflions Posted September 21 Share Posted September 21 Please help, don't know how to read this. Buffout crash log: Fallout 4 v1.10.984 Buffout 4 v1.35.1 Jul 5 2024 20:37:23 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7AB0EDA1F Fallout4.exe+201DA1F mov [rdi+0x4C], al [Compatibility] F4EE: true [Debug] Symcache: c:symcache WaitForDebugger: false [Fixes] ActorIsHostileToActor: true BSLightingShaderMaterialGlowmap: true BackportedBA2Support: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true FixScriptPageAllocation: true FixToggleScriptsCommand: true GameDataReady: true GreyMovies: true InteriorNavCut: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true PipboyLightInvFix: true SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true WorkBenchSwap: true [Patches] Achievements: true BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: true HavokMemorySystem: true INISettingCollection: true InputSwitch: false MaxStdIO: 2048 MemoryManager: false MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true [Tweaks] MaxPapyrusOpsPerFrame: 500 [Warnings] CreateTexture2D: true ImageSpaceAdapter: true SYSTEM SPECS: OS: Microsoft Windows 11 Pro v10.0.22621 CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i5-13600K GPU #1: Nvidia AD104 [GeForce RTX 4070 Ti] GPU #2: Intel Raptor Lake-S GT1 [UHD Graphics 770] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 22.19 GB/63.77 GB PROBABLE CALL STACK: [ 0] 0x7FF7AB0EDA1F Fallout4.exe+201DA1F mov [rdi+0x4C], al | FUN_14201ceb0_201DA1F -> 2316432+0xB6F mov [rdi+0x4C], al [ 1] 0x7FF7AB147900 Fallout4.exe+2077900 mov r13, rax | FUN_142077830_2077900 -> 2317856+0xD0 mov r13, rax [ 2] 0x7FF7AB175A6A Fallout4.exe+20A5A6A mov [r12+r15*1], edi | BSMTAManager::RegisterObjects_20A5A6A -> 2318478+0xDA mov [r12+r15*1], edi [ 3] 0x7FF7AB175450 Fallout4.exe+20A5450 lea rcx, [0x00007FF7AC839600] | BSMTAManager::EndAccumulation_20A5450 -> 2318474+0xB0 lea rcx, [0x00007FF7AC839600] [ 4] 0x7FF7AB16566F Fallout4.exe+209566F mov [0x00007FF7ABDF6659], r13b | FUN_1420951c0_209566F -> 2318292+0x4AF mov [0x00007FF7ABDF6659], r13b [ 5] 0x7FF7AB16CDC3 Fallout4.exe+209CDC3 call [0x00007FF7ACD76988] | FUN_14209caf0_209CDC3 -> 2318321+0x2D3 call [0x00007FF7ACD76988] [ 6] 0x7FF7A9C8264F Fallout4.exe+0BB264F test dil, dil | FUN_140bb2570_BB264F -> 2228969+0xDF test dil, dil [ 7] 0x7FF7A9C7D889 Fallout4.exe+0BAD889 jmp 0x00007FF7A9C7D94A | FUN_140bad6a0_BAD889 -> 2228913+0x1E9 jmp 0x00007FF7A9C7D94A [ 8] 0x7FF7A9C7EB01 Fallout4.exe+0BAEB01 xor ecx, ecx | FUN_140bade20_BAEB01 -> 2228917+0xCE1 xor ecx, ecx [ 9] 0x7FF7A9C79CE0 Fallout4.exe+0BA9CE0 mov rbx, [0x00007FF7AC10ABA8] | Main::Run_BA9CE0 -> 2718225+0xF0 mov rbx, [0x00007FF7AC10ABA8] [10] 0x7FF7AB23193A Fallout4.exe+216193A mov ebx, eax | FUN_142161834_216193A -> 2725539+0x106 mov ebx, eax [11] 0x7FFA038E257D KERNEL32.DLL+001257D [12] 0x7FFA0438AF28 ntdll.dll+005AF28 REGISTERS: RAX 0x19 (size_t) [25] RCX 0x26563FDB188 (void*) RDX 0x0 (size_t) [0] RBX 0x1E (size_t) [30] RSP 0xF24B8FEFA0 (void*) RBP 0x8180400201 (size_t) [556202459649] RSI 0x26568348658 (BSLightingShaderProperty*) Flags: 0x8180400201 Name: "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldWoodFloor01.BGSM" RTTIName: "BSLightingShaderProperty" Name: "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldWoodFloor01.BGSM" RDI 0x0 (size_t) [0] R8 0x1 (size_t) [1] R9 0x26557613E30 (BSTriShape*) Name: "BldgShellFloorWood01:10" RTTIName: "BSTriShape" Flags: e Checking Parent: Name: "BldgShellFloorWood01" RTTIName: "BSFadeNode" Flags: 4214080400e Checking Parent: RTTIName: "NiNode" Flags: 80002000280e Checking Parent: RTTIName: "BSMultiBoundNode" Flags: 4002000280e Checking Parent: Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: 8002000280e Checking Parent: Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: 2000280e Checking Parent: Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: 2000280e Name: "BldgShellFloorWood01:10" R10 0x0 (size_t) [0] R11 0xF24B8FEF20 (void*) R12 0x1A (size_t) [26] R13 0x0 (size_t) [0] R14 0x26557613E30 (BSTriShape*) Name: "BldgShellFloorWood01:10" RTTIName: "BSTriShape" Flags: e Checking Parent: Name: "BldgShellFloorWood01" RTTIName: "BSFadeNode" Flags: 4214080400e Checking Parent: RTTIName: "NiNode" Flags: 80002000280e Checking Parent: RTTIName: "BSMultiBoundNode" Flags: 4002000280e Checking Parent: Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: 8002000280e Checking Parent: Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: 2000280e Checking Parent: Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: 2000280e Name: "BldgShellFloorWood01:10" R15 0x26568348690 (void*) STACK: [RSP+0 ] 0x2652B773320 (BSDFPrePassShader*) [RSP+8 ] 0x26563FDB188 (void*) [RSP+10 ] 0x7FF700000003 (size_t) [140698833649667] [RSP+18 ] 0x7FF700000002 (size_t) [140698833649666] [RSP+20 ] 0x26557613E30 (BSTriShape*) Name: "BldgShellFloorWood01:10" RTTIName: "BSTriShape" Flags: e Checking Parent: Name: "BldgShellFloorWood01" RTTIName: "BSFadeNode" Flags: 4214080400e Checking Parent: RTTIName: "NiNode" Flags: 80002000280e Checking Parent: RTTIName: "BSMultiBoundNode" Flags: 4002000280e Checking Parent: Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: 8002000280e Checking Parent: Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: 2000280e Checking Parent: Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: 2000280e Name: "BldgShellFloorWood01:10" [RSP+28 ] 0x26500000006 (size_t) [2632814952454] [RSP+30 ] 0x0 (size_t) [0] [RSP+38 ] 0x0 (size_t) [0] [RSP+40 ] 0x7FF7AB345908 (void* -> Fallout4.exe+2275908 shl byte ptr [rcx], 0x01 | FUN_142249a50_2275908) [RSP+48 ] 0x7FF7ACD76C48 (void* -> Fallout4.exe+3CA6C48 shr ah, 0x29 | FUN_14229e738_3CA6C48) [RSP+50 ] 0x2653C000003 (void*) [RSP+58 ] 0x0 (size_t) [0] [RSP+60 ] 0x0 (size_t) [0] [RSP+68 ] 0x0 (size_t) [0] [RSP+70 ] 0x0 (size_t) [0] [RSP+78 ] 0x26563FDB1D4 (void*) [RSP+80 ] 0x0 (size_t) [0] [RSP+88 ] 0x26575E28520 (void*) [RSP+90 ] 0x0 (size_t) [0] [RSP+98 ] 0x0 (size_t) [0] [RSP+A0 ] 0x0 (size_t) [0] [RSP+A8 ] 0x0 (size_t) [0] [RSP+B0 ] 0x0 (size_t) [0] [RSP+B8 ] 0x0 (size_t) [0] [RSP+C0 ] 0x0 (size_t) [0] [RSP+C8 ] 0x0 (size_t) [0] [RSP+D0 ] 0x4A095440 (size_t) [1242125376] [RSP+D8 ] 0x0 (size_t) [0] [RSP+E0 ] 0x26575E28520 (void*) [RSP+E8 ] 0x2657D048830 (BSShaderAccumulator*) [RSP+F0 ] 0x7FF7ACD76C48 (void* -> Fallout4.exe+3CA6C48 shr ah, 0x29 | FUN_14229e738_3CA6C48) [RSP+F8 ] 0x0 (size_t) [0] [RSP+100 ] 0x26568348658 (BSLightingShaderProperty*) Flags: 0x8180400201 Name: "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldWoodFloor01.BGSM" RTTIName: "BSLightingShaderProperty" Name: "C:\Projects\Fallout4\Build\PC\Data\materials\Interiors\Building\BldWoodFloor01.BGSM" [RSP+108 ] 0x0 (size_t) [0] [RSP+110 ] 0x0 (size_t) [0] [RSP+118 ] 0x7FF7AB147900 (void* -> Fallout4.exe+2077900 mov r13, rax | FUN_142077830_2077900) [RSP+120 ] 0x26557613E30 (BSTriShape*) Name: "BldgShellFloorWood01:10" RTTIName: "BSTriShape" Flags: e Checking Parent: Name: "BldgShellFloorWood01" RTTIName: "BSFadeNode" Flags: 4214080400e Checking Parent: RTTIName: "NiNode" Flags: 80002000280e Checking Parent: RTTIName: "BSMultiBoundNode" Flags: 4002000280e Checking Parent: Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: 8002000280e Checking Parent: Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: 2000280e Checking Parent: Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: 2000280e Name: "BldgShellFloorWood01:10" [RSP+128 ] 0x2655F3759DF (void*) [RSP+130 ] 0x2653F800000 (TESObjectCELL*) File: "PRP.esp" Modified by: A Forest.esp -> PRP.esp Flags: 0x0004000B EditorID: "Wilderness" FormID: 0x0000DE28 FormType: kCELL (63) File: "PRP.esp" Modified by: A Forest.esp -> PRP.esp Flags: 0x0004000B EditorID: "Wilderness" FormID: 0x0000DE28 FormType: kCELL (63) [RSP+138 ] 0x2657D048830 (BSShaderAccumulator*) [RSP+140 ] 0x265589CAF70 (void*) [RSP+148 ] 0x3F80000000000001 (size_t) [4575657221408423937] [RSP+150 ] 0x0 (size_t) [0] [RSP+158 ] 0x2652B415700 (void*) [RSP+160 ] 0x2655DA2B440 (NiAlphaProperty*) [RSP+168 ] 0x3 (size_t) [3] [RSP+170 ] 0x26552F90001 (void*) [RSP+178 ] 0xF24B8FF130 (void*) [RSP+180 ] 0x265568BA540 (BSLightingShaderMaterial*) [RSP+188 ] 0x0 (size_t) [0] [RSP+190 ] 0x0 (size_t) [0] [RSP+198 ] 0x3F8000003F800000 (size_t) [4575657222473777152] [RSP+1A0 ] 0x26575E28520 (void*) [RSP+1A8 ] 0x265C3BDE1E0 (void*) [RSP+1B0 ] 0x7FF7ACD76C48 (void* -> Fallout4.exe+3CA6C48 shr ah, 0x29 | FUN_14229e738_3CA6C48) [RSP+1B8 ] 0x1564 (size_t) [5476] [RSP+1C0 ] 0x0 (size_t) [0] [RSP+1C8 ] 0x0 (size_t) [0] [RSP+1D0 ] 0x1568 (size_t) [5480] [RSP+1D8 ] 0x7FF7AB175A6A (void* -> Fallout4.exe+20A5A6A mov [r12+r15*1], edi | BSMTAManager::RegisterObjects_20A5A6A) [RSP+1E0 ] 0x2657D048830 (BSShaderAccumulator*) [RSP+1E8 ] 0x26557613E30 (BSTriShape*) Name: "BldgShellFloorWood01:10" RTTIName: "BSTriShape" Flags: e Checking Parent: Name: "BldgShellFloorWood01" RTTIName: "BSFadeNode" Flags: 4214080400e Checking Parent: RTTIName: "NiNode" Flags: 80002000280e Checking Parent: RTTIName: "BSMultiBoundNode" Flags: 4002000280e Checking Parent: Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: 8002000280e Checking Parent: Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: 2000280e Checking Parent: Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: 2000280e Name: "BldgShellFloorWood01:10" [RSP+1F0 ] 0x0 (size_t) [0] [RSP+1F8 ] 0x26500000000 (size_t) [2632814952448] [RSP+200 ] 0x3 (size_t) [3] [RSP+208 ] 0x2652B6CED00 (NiCamera*) Name: "WorldRoot Camera" RTTIName: "NiCamera" Flags: e Checking Parent: Name: "WorldRoot CameraNode" RTTIName: "NiNode" Flags: e Checking Parent: Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: 2000280e Name: "WorldRoot Camera" [RSP+210 ] 0x0 (size_t) [0] [RSP+218 ] 0x2652B6CDDE0 (void*) [RSP+220 ] 0x7FF7ACD76C48 (void* -> Fallout4.exe+3CA6C48 shr ah, 0x29 | FUN_14229e738_3CA6C48) [RSP+228 ] 0x7FF7AB175450 (void* -> Fallout4.exe+20A5450 lea rcx, [0x00007FF7AC839600] | BSMTAManager::EndAccumulation_20A5450) [RSP+230 ] 0x0 (size_t) [0] [RSP+238 ] 0x18 (size_t) [24] [RSP+240 ] 0x0 (size_t) [0] [RSP+248 ] 0x0 (size_t) [0] [RSP+250 ] 0x0 (size_t) [0] [RSP+258 ] 0x7FF7AA7957BD (void* -> Fallout4.exe+16C57BD mov rdi, [rsp+0x48] | FUN_1416c5660_16C57BD) [RSP+260 ] 0x2652B6CED00 (NiCamera*) Name: "WorldRoot Camera" RTTIName: "NiCamera" Flags: e Checking Parent: Name: "WorldRoot CameraNode" RTTIName: "NiNode" Flags: e Checking Parent: Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: 2000280e Name: "WorldRoot Camera" [RSP+268 ] 0x26575E28EE0 (void*) [RSP+270 ] 0x0 (size_t) [0] [RSP+278 ] 0x2652B6CDDE0 (void*) [RSP+280 ] 0x0 (size_t) [0] [RSP+288 ] 0x7FF7AB16566F (void* -> Fallout4.exe+209566F mov [0x00007FF7ABDF6659], r13b | FUN_1420951c0_209566F) [RSP+290 ] 0x265ADCA4398 (void*) [RSP+298 ] 0x0 (size_t) [0] [RSP+2A0 ] 0x0 (size_t) [0] [RSP+2A8 ] 0x0 (size_t) [0] [RSP+2B0 ] 0x7FF7ACD76A70 (void* -> Fallout4.exe+3CA6A70 add bh, cl | FUN_14229e738_3CA6A70) [RSP+2B8 ] 0x1 (size_t) [1] [RSP+2C0 ] 0x2652B6CED00 (NiCamera*) Name: "WorldRoot Camera" RTTIName: "NiCamera" Flags: e Checking Parent: Name: "WorldRoot CameraNode" RTTIName: "NiNode" Flags: e Checking Parent: Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: 2000280e Name: "WorldRoot Camera" [RSP+2C8 ] 0x26575E28EE0 (void*) [RSP+2D0 ] 0x0 (size_t) [0] [RSP+2D8 ] 0x0 (size_t) [0] [RSP+2E0 ] 0x2 (size_t) [2] [RSP+2E8 ] 0x7FF7AB16CDC3 (void* -> Fallout4.exe+209CDC3 call [0x00007FF7ACD76988] | FUN_14209caf0_209CDC3) [RSP+2F0 ] 0x0 (size_t) [0] [RSP+2F8 ] 0x2657D0485A0 (Main*) [RSP+300 ] 0x1 (size_t) [1] [RSP+308 ] 0x2654E437100 (void*) [RSP+310 ] 0xF24B8FF300 (void*) [RSP+318 ] 0x2654D14EF80 (void*) [RSP+320 ] 0x457A0000 (size_t) [1165623296] [RSP+328 ] 0x7FF7ACD72D80 (void* -> Fallout4.exe+3CA2D80 | FUN_14229e738_3CA2D80) [RSP+330 ] 0x2654E436540 (void*) [RSP+338 ] 0x0 (size_t) [0] [RSP+340 ] 0x7FF7ACD76A08 (void* -> Fallout4.exe+3CA6A08 add dword ptr [rcx], 0x423C3E54 | FUN_14229e738_3CA6A08) [RSP+348 ] 0x442F0000 (size_t) [1143930880] [RSP+350 ] 0x7FF7ACD72D98 (void* -> Fallout4.exe+3CA2D98 | FUN_14229e738_3CA2D98) [RSP+358 ] 0x2654E436A40 (void*) [RSP+360 ] 0xBF786ACA3E62A36F (size_t) [uint: 13796894875312104303 int: -4649849198397447313] [RSP+368 ] 0x3DC65618 (size_t) [1036408344] [RSP+370 ] 0xBF786ACA3E62A36F (size_t) [uint: 13796894875312104303 int: -4649849198397447313] [RSP+378 ] 0x3DC65618 (size_t) [1036408344] [RSP+380 ] 0xC74C89AAC5C2BC0F (size_t) [uint: 14361004678332988431 int: -4085739395376563185] [RSP+388 ] 0x7FF7441EC917 (size_t) [140699976517911] [RSP+390 ] 0xC74C92CFC5C2ABA6 (size_t) [uint: 14361014732851424166 int: -4085729340858127450] [RSP+398 ] 0x441ECDD5 (size_t) [1142869461] [RSP+3A0 ] 0x4A095440 (size_t) [1242125376] [RSP+3A8 ] 0x0 (size_t) [0] [RSP+3B0 ] 0x2652B6CED00 (NiCamera*) Name: "WorldRoot Camera" RTTIName: "NiCamera" Flags: e Checking Parent: Name: "WorldRoot CameraNode" RTTIName: "NiNode" Flags: e Checking Parent: Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: 2000280e Name: "WorldRoot Camera" [RSP+3B8 ] 0x26575E28EE0 (void*) [RSP+3C0 ] 0x1 (size_t) [1] [RSP+3C8 ] 0x0 (size_t) [0] [RSP+3D0 ] 0x9C0 (size_t) [2496] [RSP+3D8 ] 0x7FF7A9C8264F (void* -> Fallout4.exe+0BB264F test dil, dil | FUN_140bb2570_BB264F) [RSP+3E0 ] 0x2 (size_t) [2] [RSP+3E8 ] 0x0 (size_t) [0] [RSP+3F0 ] 0x2657D0485A0 (Main*) [RSP+3F8 ] 0x2657D0485A0 (Main*) [RSP+400 ] 0x2657AB0FFE0 (BSGeometryListCullingProcess*) [RSP+408 ] 0x7FF7A9C7D889 (void* -> Fallout4.exe+0BAD889 jmp 0x00007FF7A9C7D94A | FUN_140bad6a0_BAD889) [RSP+410 ] 0x2657D0485A0 (Main*) [RSP+418 ] 0xF24B8FF580 (void*) [RSP+420 ] 0x26575E28520 (void*) [RSP+428 ] 0x0 (size_t) [0] [RSP+430 ] 0x2659CE5B400 (void*) [RSP+438 ] 0x7FF7A931BDBD (void* -> Fallout4.exe+024BDBD mov rbx, [rsp+0x30] | ExtraDataList::GetExtraData_24BDBD) [RSP+440 ] 0x26551652A98 (void*) [RSP+448 ] 0x7FF7AB344CE8 (void* -> Fallout4.exe+2274CE8 | FUN_142249a50_2274CE8) [RSP+450 ] 0x2657D0485A8 (void*) [RSP+458 ] 0x7FF7AA60F632 (void* -> Fallout4.exe+153F632 mov [rdi], rax | FUN_14153f5e0_153F632) [RSP+460 ] 0x2659CE5B440 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF0D5F1B FormType: kNPC_ (45) File: "DLCCoast.esm" Flags: 0x00000009 FormID: 0x030204A4 FormType: kACHR (65) [RSP+468 ] 0x7FF7A93052EB (void* -> Fallout4.exe+02352EB test rax, rax | ExtraDataList::GetPrimitive_2352EB) [RSP+470 ] 0x0 (size_t) [0] [RSP+478 ] 0x26558ED6EA4 (void*) [RSP+480 ] 0x2657D0485A8 (void*) [RSP+488 ] 0x7FF7AA60F36B (void* -> Fallout4.exe+153F36B test al, al | BSTArrayBase::AddUninitialized_153F36B) [RSP+490 ] 0x2657D0485B8 (void*) [RSP+498 ] 0x7FF7A95DFE03 (void* -> Fallout4.exe+050FE03 test rax, rax | FUN_14050fdc0_50FE03) [RSP+4A0 ] 0x0 (size_t) [0] [RSP+4A8 ] 0x7FF7AA61A2A0 (void* -> Fallout4.exe+154A2A0 test dil, dil | FUN_14154a1b0_154A2A0) [RSP+4B0 ] 0xF24B8FF4B8 (void*) [RSP+4B8 ] 0x4 (size_t) [4] [RSP+4C0 ] 0x26558ED6EA0 (void*) [RSP+4C8 ] 0x7FF7A9C85B92 (void* -> Fallout4.exe+0BB5B92 mov rcx, [rax+0x108] | FUN_140bb5ae0_BB5B92) [RSP+4D0 ] 0x265CF497880 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF0D6255 FormType: kNPC_ (45) File: "DLCCoast.esm" Flags: 0x00400409 FormID: 0x0302D4B1 FormType: kACHR (65) [RSP+4D8 ] 0x2657AB0FFE0 (BSGeometryListCullingProcess*) [RSP+4E0 ] 0x9C0 (size_t) [2496] [RSP+4E8 ] 0x1 (size_t) [1] [RSP+4F0 ] 0x7FF7AB344CE8 (void* -> Fallout4.exe+2274CE8 | FUN_142249a50_2274CE8) [RSP+4F8 ] 0x2657D0485A8 (void*) [RSP+500 ] 0x45DDA5E8C551027E (size_t) [5034362377631498878] [RSP+508 ] 0xC4875526 (size_t) [3297203494] [RSP+510 ] 0x0 (size_t) [0] [RSP+518 ] 0x7FF7A9C85879 (void* -> Fallout4.exe+0BB5879 mov eax, [rdi+0x10] | FUN_140bb57e0_BB5879) [RSP+520 ] 0x4A095440 (size_t) [1242125376] [RSP+528 ] 0x0 (size_t) [0] [RSP+530 ] 0x2652B6CED00 (NiCamera*) Name: "WorldRoot Camera" RTTIName: "NiCamera" Flags: e Checking Parent: Name: "WorldRoot CameraNode" RTTIName: "NiNode" Flags: e Checking Parent: Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: 2000280e Name: "WorldRoot Camera" [RSP+538 ] 0x1 (size_t) [1] [RSP+540 ] 0x2652B6CED00 (NiCamera*) Name: "WorldRoot Camera" RTTIName: "NiCamera" Flags: e Checking Parent: Name: "WorldRoot CameraNode" RTTIName: "NiNode" Flags: e Checking Parent: Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: 2000280e Name: "WorldRoot Camera" [RSP+548 ] 0x2657D0485A0 (Main*) [RSP+550 ] 0x2657D0485A0 (Main*) [RSP+558 ] 0x7FF7A9C7EB01 (void* -> Fallout4.exe+0BAEB01 xor ecx, ecx | FUN_140bade20_BAEB01) [RSP+560 ] 0x2 (size_t) [2] [RSP+568 ] 0x26575E28520 (void*) [RSP+570 ] 0x2657AB0FFE0 (BSGeometryListCullingProcess*) [RSP+578 ] 0xF24B8FF580 (void*) [RSP+580 ] 0x7FF94BB2D801 (void* -> gameoverlayrenderer64.dll+014D801 add [rax], al) [RSP+588 ] 0x7FF94BA7CEEB (void* -> gameoverlayrenderer64.dll+009CEEB test al, al) [RSP+590 ] 0x1 (size_t) [1] [RSP+598 ] 0x7FF900000000 (size_t) [140707423584256] [RSP+5A0 ] 0x0 (size_t) [0] [RSP+5A8 ] 0x0 (size_t) [0] [RSP+5B0 ] 0x70 (size_t) [112] [RSP+5B8 ] 0xFFFFFFFFFFFFFFFF (size_t) [uint: 18446744073709551615 int: -1] [RSP+5C0 ] 0x0 (size_t) [0] [RSP+5C8 ] 0xF24B8FF688 (void*) [RSP+5D0 ] 0x265766E3C10 (void*) [RSP+5D8 ] 0x7FFA030D1909 (void* -> USER32.dll+0021909 lea r11, [rsp+0x40]) [RSP+5E0 ] 0x3D00 (size_t) [15616] [RSP+5E8 ] 0x0 (size_t) [0] [RSP+5F0 ] 0x0 (size_t) [0] [RSP+5F8 ] 0x4A095440 (size_t) [1242125376] [RSP+600 ] 0xF24B8FF598 (char*) "@T J" [RSP+608 ] 0x2657D0485A0 (Main*) [RSP+610 ] 0x0 (size_t) [0] [RSP+618 ] 0x18003FDB5 (void* -> d3d11.dll+003FDB5 mov eax, 0x01) [RSP+620 ] 0x91134 (size_t) [594228] [RSP+628 ] 0xF24B8FF610 (void*) [RSP+630 ] 0x91134 (size_t) [594228] [RSP+638 ] 0x0 (size_t) [0] [RSP+640 ] 0x91134 (size_t) [594228] [RSP+648 ] 0x7FF94BA7D12E (void* -> gameoverlayrenderer64.dll+009D12E add rsp, 0x38) [RSP+650 ] 0x2657D048501 (void*) [RSP+658 ] 0x0 (size_t) [0] [RSP+660 ] 0x0 (size_t) [0] [RSP+668 ] 0x0 (size_t) [0] [RSP+670 ] 0x0 (size_t) [0] [RSP+678 ] 0x43800000780 (size_t) [4638564681600] [RSP+680 ] 0x2657D048501 (void*) [RSP+688 ] 0x7FF7A9C7DD80 (void* -> Fallout4.exe+0BADD80 movaps xmm6, [rsp+0x90] | FUN_140badb00_BADD80) [RSP+690 ] 0x2657D048501 (void*) [RSP+698 ] 0xF24B8FF689 (void*) [RSP+6A0 ] 0x0 (size_t) [0] [RSP+6A8 ] 0x91134 (size_t) [594228] [RSP+6B0 ] 0xF200000001 (size_t) [1039382085633] [RSP+6B8 ] 0xF24B8FF608 (void*) [RSP+6C0 ] 0xF24B8FF60C (void*) [RSP+6C8 ] 0x10E000001E0 (size_t) [1159641170400] [RSP+6D0 ] 0x32A000005A0 (size_t) [3478923511200] [RSP+6D8 ] 0x0 (size_t) [0] [RSP+6E0 ] 0x43800000780 (size_t) [4638564681600] [RSP+6E8 ] 0x91134 (size_t) [594228] [RSP+6F0 ] 0x200 (size_t) [512] [RSP+6F8 ] 0x0 (size_t) [0] [RSP+700 ] 0x1170461 (size_t) [18285665] [RSP+708 ] 0x46105D72468 (size_t) [4814756324456] [RSP+710 ] 0xBF800000 (size_t) [3212836864] [RSP+718 ] 0x0 (size_t) [0] [RSP+720 ] 0x0 (size_t) [0] [RSP+728 ] 0x0 (size_t) [0] [RSP+730 ] 0x0 (size_t) [0] [RSP+738 ] 0x0 (size_t) [0] [RSP+740 ] 0x0 (size_t) [0] [RSP+748 ] 0x7FF7A9C79CE0 (void* -> Fallout4.exe+0BA9CE0 mov rbx, [0x00007FF7AC10ABA8] | Main::Run_BA9CE0) [RSP+750 ] 0x91134 (size_t) [594228] [RSP+758 ] 0x0 (size_t) [0] [RSP+760 ] 0x0 (size_t) [0] [RSP+768 ] 0x7FFA01F6585C (void* -> ucrtbase.dll+002585C test eax, eax) [RSP+770 ] 0x26575E2C466 (char*) """ [RSP+778 ] 0x0 (size_t) [0] [RSP+780 ] 0x0 (size_t) [0] [RSP+788 ] 0x0 (size_t) [0] [RSP+790 ] 0x0 (size_t) [0] [RSP+798 ] 0x7FF7AB23193A (void* -> Fallout4.exe+216193A mov ebx, eax | FUN_142161834_216193A) [RSP+7A0 ] 0xA (size_t) [10] [RSP+7A8 ] 0xA (size_t) [10] [RSP+7B0 ] 0x7FF7AD117310 (void* -> Fallout4.exe+4047310 call 0x00007FF7AD117315 | FUN_14229e738_4047310) [RSP+7B8 ] 0xF24B78A000 (void*) [RSP+7C0 ] 0x0 (size_t) [0] [RSP+7C8 ] 0x0 (size_t) [0] [RSP+7D0 ] 0x0 (size_t) [0] [RSP+7D8 ] 0x7FFA038E257D (void* -> KERNEL32.DLL+001257D mov ecx, eax) [RSP+7E0 ] 0x0 (size_t) [0] [RSP+7E8 ] 0x0 (size_t) [0] [RSP+7F0 ] 0x0 (size_t) [0] [RSP+7F8 ] 0x0 (size_t) [0] [RSP+800 ] 0x0 (size_t) [0] [RSP+808 ] 0x7FFA0438AF28 (void* -> ntdll.dll+005AF28 jmp 0x00007FFA0438AF49) [RSP+810 ] 0x0 (size_t) [0] [RSP+818 ] 0x0 (size_t) [0] [RSP+820 ] 0x0 (size_t) [0] [RSP+828 ] 0x0 (size_t) [0] [RSP+830 ] 0x0 (size_t) [0] [RSP+838 ] 0x0 (size_t) [0] [RSP+840 ] 0xF6E9BC5D00000000 (size_t) [uint: 17791958910521835520 int: -654785163187716096] [RSP+848 ] 0x0 (size_t) [0] [RSP+850 ] 0x4F0FFFFFB30 (size_t) [5433133628208] [RSP+858 ] 0x7FFA01CF0920 (void* -> KERNELBASE.dll+0160920 mov [rsp+0x10], rbx) [RSP+860 ] 0xF24B8FE0C0 (void*) [RSP+868 ] 0xB935ABE80003FFD7 (size_t) [uint: 13345762083703357399 int: -5100981990006194217] [RSP+870 ] 0x7FFAF726B57D (size_t) [140715865060733] [RSP+878 ] 0xF24B8FE0C0 (void*) [RSP+880 ] 0x0 (size_t) [0] [RSP+888 ] 0x0 (size_t) [0] [RSP+890 ] 0x0 (size_t) [0] [RSP+898 ] 0x0 (size_t) [0] [RSP+8A0 ] 0x0 (size_t) [0] [RSP+8A8 ] 0x0 (size_t) [0] [RSP+8B0 ] 0x0 (size_t) [0] [RSP+8B8 ] 0x0 (size_t) [0] [RSP+8C0 ] 0x0 (size_t) [0] [RSP+8C8 ] 0x0 (size_t) [0] [RSP+8D0 ] 0x0 (size_t) [0] [RSP+8D8 ] 0x0 (size_t) [0] [RSP+8E0 ] 0x0 (size_t) [0] [RSP+8E8 ] 0x0 (size_t) [0] [RSP+8F0 ] 0x0 (size_t) [0] [RSP+8F8 ] 0x0 (size_t) [0] [RSP+900 ] 0x0 (size_t) [0] [RSP+908 ] 0x0 (size_t) [0] [RSP+910 ] 0x0 (size_t) [0] [RSP+918 ] 0x0 (size_t) [0] [RSP+920 ] 0x0 (size_t) [0] [RSP+928 ] 0x0 (size_t) [0] [RSP+930 ] 0x0 (size_t) [0] [RSP+938 ] 0x0 (size_t) [0] [RSP+940 ] 0x0 (size_t) [0] [RSP+948 ] 0x0 (size_t) [0] [RSP+950 ] 0x0 (size_t) [0] [RSP+958 ] 0x0 (size_t) [0] [RSP+960 ] 0x0 (size_t) [0] [RSP+968 ] 0x0 (size_t) [0] [RSP+970 ] 0x0 (size_t) [0] [RSP+978 ] 0x0 (size_t) [0] [RSP+980 ] 0x0 (size_t) [0] [RSP+988 ] 0x0 (size_t) [0] [RSP+990 ] 0x0 (size_t) [0] [RSP+998 ] 0x0 (size_t) [0] [RSP+9A0 ] 0x0 (size_t) [0] [RSP+9A8 ] 0x0 (size_t) [0] [RSP+9B0 ] 0x0 (size_t) [0] [RSP+9B8 ] 0x0 (size_t) [0] [RSP+9C0 ] 0x0 (size_t) [0] [RSP+9C8 ] 0x0 (size_t) [0] [RSP+9D0 ] 0x0 (size_t) [0] [RSP+9D8 ] 0x0 (size_t) [0] [RSP+9E0 ] 0x0 (size_t) [0] [RSP+9E8 ] 0x0 (size_t) [0] [RSP+9F0 ] 0x0 (size_t) [0] [RSP+9F8 ] 0x0 (size_t) [0] [RSP+A00 ] 0x0 (size_t) [0] [RSP+A08 ] 0x0 (size_t) [0] [RSP+A10 ] 0x0 (size_t) [0] [RSP+A18 ] 0x0 (size_t) [0] [RSP+A20 ] 0x0 (size_t) [0] [RSP+A28 ] 0x0 (size_t) [0] [RSP+A30 ] 0x0 (size_t) [0] [RSP+A38 ] 0x0 (size_t) [0] [RSP+A40 ] 0x0 (size_t) [0] [RSP+A48 ] 0x0 (size_t) [0] [RSP+A50 ] 0x0 (size_t) [0] [RSP+A58 ] 0x0 (size_t) [0] [RSP+A60 ] 0x0 (size_t) [0] [RSP+A68 ] 0x0 (size_t) [0] [RSP+A70 ] 0x0 (size_t) [0] [RSP+A78 ] 0x0 (size_t) [0] [RSP+A80 ] 0x0 (size_t) [0] [RSP+A88 ] 0x0 (size_t) [0] [RSP+A90 ] 0x0 (size_t) [0] [RSP+A98 ] 0x0 (size_t) [0] [RSP+AA0 ] 0x0 (size_t) [0] [RSP+AA8 ] 0x0 (size_t) [0] [RSP+AB0 ] 0x0 (size_t) [0] [RSP+AB8 ] 0x0 (size_t) [0] [RSP+AC0 ] 0x0 (size_t) [0] [RSP+AC8 ] 0x0 (size_t) [0] [RSP+AD0 ] 0x0 (size_t) [0] [RSP+AD8 ] 0x0 (size_t) [0] [RSP+AE0 ] 0x0 (size_t) [0] [RSP+AE8 ] 0x0 (size_t) [0] [RSP+AF0 ] 0x0 (size_t) [0] [RSP+AF8 ] 0x0 (size_t) [0] [RSP+B00 ] 0x0 (size_t) [0] [RSP+B08 ] 0x0 (size_t) [0] [RSP+B10 ] 0x0 (size_t) [0] [RSP+B18 ] 0x0 (size_t) [0] [RSP+B20 ] 0x0 (size_t) [0] [RSP+B28 ] 0x0 (size_t) [0] [RSP+B30 ] 0x0 (size_t) [0] [RSP+B38 ] 0x0 (size_t) [0] [RSP+B40 ] 0x0 (size_t) [0] [RSP+B48 ] 0x0 (size_t) [0] [RSP+B50 ] 0x0 (size_t) [0] [RSP+B58 ] 0x0 (size_t) [0] [RSP+B60 ] 0x0 (size_t) [0] [RSP+B68 ] 0x0 (size_t) [0] [RSP+B70 ] 0x0 (size_t) [0] [RSP+B78 ] 0x0 (size_t) [0] [RSP+B80 ] 0x0 (size_t) [0] [RSP+B88 ] 0x0 (size_t) [0] [RSP+B90 ] 0x0 (size_t) [0] [RSP+B98 ] 0x0 (size_t) [0] [RSP+BA0 ] 0x0 (size_t) [0] [RSP+BA8 ] 0x0 (size_t) [0] [RSP+BB0 ] 0x0 (size_t) [0] [RSP+BB8 ] 0x0 (size_t) [0] [RSP+BC0 ] 0x0 (size_t) [0] [RSP+BC8 ] 0x0 (size_t) [0] [RSP+BD0 ] 0x0 (size_t) [0] [RSP+BD8 ] 0x0 (size_t) [0] [RSP+BE0 ] 0x0 (size_t) [0] [RSP+BE8 ] 0x0 (size_t) [0] [RSP+BF0 ] 0x0 (size_t) [0] [RSP+BF8 ] 0x0 (size_t) [0] [RSP+C00 ] 0x0 (size_t) [0] [RSP+C08 ] 0x0 (size_t) [0] [RSP+C10 ] 0x0 (size_t) [0] [RSP+C18 ] 0x0 (size_t) [0] [RSP+C20 ] 0x0 (size_t) [0] [RSP+C28 ] 0x0 (size_t) [0] [RSP+C30 ] 0x0 (size_t) [0] [RSP+C38 ] 0x0 (size_t) [0] [RSP+C40 ] 0x0 (size_t) [0] [RSP+C48 ] 0x0 (size_t) [0] [RSP+C50 ] 0x0 (size_t) [0] [RSP+C58 ] 0x0 (size_t) [0] [RSP+C60 ] 0x0 (size_t) [0] [RSP+C68 ] 0x0 (size_t) [0] [RSP+C70 ] 0x0 (size_t) [0] [RSP+C78 ] 0x0 (size_t) [0] [RSP+C80 ] 0x0 (size_t) [0] [RSP+C88 ] 0x0 (size_t) [0] [RSP+C90 ] 0x0 (size_t) [0] [RSP+C98 ] 0x0 (size_t) [0] [RSP+CA0 ] 0x0 (size_t) [0] [RSP+CA8 ] 0x0 (size_t) [0] [RSP+CB0 ] 0x0 (size_t) [0] [RSP+CB8 ] 0x0 (size_t) [0] [RSP+CC0 ] 0x0 (size_t) [0] [RSP+CC8 ] 0x0 (size_t) [0] [RSP+CD0 ] 0x0 (size_t) [0] [RSP+CD8 ] 0x0 (size_t) [0] [RSP+CE0 ] 0x0 (size_t) [0] [RSP+CE8 ] 0x0 (size_t) [0] [RSP+CF0 ] 0x0 (size_t) [0] [RSP+CF8 ] 0x0 (size_t) [0] [RSP+D00 ] 0x0 (size_t) [0] [RSP+D08 ] 0x0 (size_t) [0] [RSP+D10 ] 0x0 (size_t) [0] [RSP+D18 ] 0x0 (size_t) [0] [RSP+D20 ] 0x0 (size_t) [0] [RSP+D28 ] 0x0 (size_t) [0] [RSP+D30 ] 0x0 (size_t) [0] [RSP+D38 ] 0x0 (size_t) [0] [RSP+D40 ] 0x0 (size_t) [0] [RSP+D48 ] 0x0 (size_t) [0] [RSP+D50 ] 0x0 (size_t) [0] [RSP+D58 ] 0x0 (size_t) [0] [RSP+D60 ] 0x0 (size_t) [0] [RSP+D68 ] 0x0 (size_t) [0] [RSP+D70 ] 0x0 (size_t) [0] [RSP+D78 ] 0x0 (size_t) [0] [RSP+D80 ] 0x0 (size_t) [0] [RSP+D88 ] 0x0 (size_t) [0] [RSP+D90 ] 0x0 (size_t) [0] [RSP+D98 ] 0x0 (size_t) [0] [RSP+DA0 ] 0x0 (size_t) [0] [RSP+DA8 ] 0x0 (size_t) [0] [RSP+DB0 ] 0x0 (size_t) [0] [RSP+DB8 ] 0x0 (size_t) [0] [RSP+DC0 ] 0x0 (size_t) [0] [RSP+DC8 ] 0x0 (size_t) [0] [RSP+DD0 ] 0x0 (size_t) [0] [RSP+DD8 ] 0x0 (size_t) [0] [RSP+DE0 ] 0x0 (size_t) [0] [RSP+DE8 ] 0x0 (size_t) [0] [RSP+DF0 ] 0x0 (size_t) [0] [RSP+DF8 ] 0x0 (size_t) [0] [RSP+E00 ] 0x0 (size_t) [0] [RSP+E08 ] 0x0 (size_t) [0] [RSP+E10 ] 0x0 (size_t) [0] [RSP+E18 ] 0x0 (size_t) [0] [RSP+E20 ] 0x0 (size_t) [0] [RSP+E28 ] 0x0 (size_t) [0] [RSP+E30 ] 0x0 (size_t) [0] [RSP+E38 ] 0x0 (size_t) [0] [RSP+E40 ] 0x0 (size_t) [0] [RSP+E48 ] 0x0 (size_t) [0] [RSP+E50 ] 0x0 (size_t) [0] [RSP+E58 ] 0x0 (size_t) [0] [RSP+E60 ] 0x0 (size_t) [0] [RSP+E68 ] 0x0 (size_t) [0] [RSP+E70 ] 0x0 (size_t) [0] [RSP+E78 ] 0x0 (size_t) [0] [RSP+E80 ] 0x0 (size_t) [0] [RSP+E88 ] 0x0 (size_t) [0] [RSP+E90 ] 0x0 (size_t) [0] [RSP+E98 ] 0x0 (size_t) [0] [RSP+EA0 ] 0x0 (size_t) [0] [RSP+EA8 ] 0x0 (size_t) [0] [RSP+EB0 ] 0x0 (size_t) [0] [RSP+EB8 ] 0x0 (size_t) [0] [RSP+EC0 ] 0x0 (size_t) [0] [RSP+EC8 ] 0x0 (size_t) [0] [RSP+ED0 ] 0x0 (size_t) [0] [RSP+ED8 ] 0x0 (size_t) [0] [RSP+EE0 ] 0x0 (size_t) [0] [RSP+EE8 ] 0x0 (size_t) [0] [RSP+EF0 ] 0x0 (size_t) [0] [RSP+EF8 ] 0x0 (size_t) [0] [RSP+F00 ] 0x0 (size_t) [0] [RSP+F08 ] 0x0 (size_t) [0] [RSP+F10 ] 0x0 (size_t) [0] [RSP+F18 ] 0x0 (size_t) [0] [RSP+F20 ] 0x0 (size_t) [0] [RSP+F28 ] 0x0 (size_t) [0] [RSP+F30 ] 0x0 (size_t) [0] [RSP+F38 ] 0x0 (size_t) [0] [RSP+F40 ] 0x0 (size_t) [0] [RSP+F48 ] 0x0 (size_t) [0] [RSP+F50 ] 0x0 (size_t) [0] [RSP+F58 ] 0x0 (size_t) [0] [RSP+F60 ] 0x0 (size_t) [0] [RSP+F68 ] 0x0 (size_t) [0] [RSP+F70 ] 0x0 (size_t) [0] [RSP+F78 ] 0x0 (size_t) [0] [RSP+F80 ] 0x0 (size_t) [0] [RSP+F88 ] 0x0 (size_t) [0] [RSP+F90 ] 0x0 (size_t) [0] [RSP+F98 ] 0x0 (size_t) [0] [RSP+FA0 ] 0x0 (size_t) [0] [RSP+FA8 ] 0x0 (size_t) [0] [RSP+FB0 ] 0x0 (size_t) [0] [RSP+FB8 ] 0x0 (size_t) [0] [RSP+FC0 ] 0x0 (size_t) [0] [RSP+FC8 ] 0x0 (size_t) [0] [RSP+FD0 ] 0x0 (size_t) [0] [RSP+FD8 ] 0x0 (size_t) [0] [RSP+FE0 ] 0x0 (size_t) [0] [RSP+FE8 ] 0x0 (size_t) [0] [RSP+FF0 ] 0x0 (size_t) [0] [RSP+FF8 ] 0x0 (size_t) [0] [RSP+1000] 0x0 (size_t) [0] [RSP+1008] 0x0 (size_t) [0] [RSP+1010] 0x0 (size_t) [0] [RSP+1018] 0x0 (size_t) [0] [RSP+1020] 0x0 (size_t) [0] [RSP+1028] 0x0 (size_t) [0] [RSP+1030] 0x0 (size_t) [0] [RSP+1038] 0x0 (size_t) [0] [RSP+1040] 0x0 (size_t) [0] [RSP+1048] 0x0 (size_t) [0] [RSP+1050] 0x0 (size_t) [0] [RSP+1058] 0x0 (size_t) [0] MODULES: XINPUT1_3.dll 0x000000400000 X3DAudio1_7.dll 0x000062660000 d3d11.dll 0x000180000000 Dock64.dll 0x02656EC70000 Fallout4.exe 0x7FF7A90D0000 d3dcompiler_47_64.dll 0x7FF92E920000 NvCamera64.dll 0x7FF92ED30000 d3dcompiler_46e.dll 0x7FF943AA0000 steamclient64.dll 0x7FF945710000 gameoverlayrenderer64.dll 0x7FF94B9E0000 x-cell-fo4.dll 0x7FF94BB80000 ShadowBoostFO4.dll 0x7FF94BC70000 ResampleDmo.DLL 0x7FF94FE60000 DSOUND.DLL 0x7FF94FF20000 HHS.dll 0x7FF9520B0000 Buffout4.dll 0x7FF9521A0000 GCBugFix.dll 0x7FF955E30000 tier0_s64.dll 0x7FF956CD0000 f4ee.dll 0x7FF957AD0000 XAudio2_7.dll 0x7FF963F00000 f4se_1_10_984.dll 0x7FF965D30000 D3DCOMPILER_43.dll 0x7FF966F30000 msdmo.dll 0x7FF9686E0000 winmmbase.dll 0x7FF968A90000 MSVCR110.dll 0x7FF984D60000 mcm.dll 0x7FF985270000 wsfw_identifier.dll 0x7FF986890000 HighFPSPhysicsFix.dll 0x7FF9892D0000 GLXRM_ScalingFlagRemover.dll 0x7FF989A60000 XDI.dll 0x7FF989F00000 nvspcap64.dll 0x7FF98A070000 BakaMaxPapyrusOps.dll 0x7FF98A3A0000 WeaponDebrisCrashFix.dll 0x7FF98EA70000 vstdlib_s64.dll 0x7FF98ECE0000 SprintStutteringFix.dll 0x7FF9954F0000 place.dll 0x7FF998990000 MSVCP110.dll 0x7FF9989F0000 MessageBus.dll 0x7FF99DC30000 DINPUT8.dll 0x7FF99E370000 GFSDK_SSAO_D3D11.win64.dll 0x7FF99E700000 BakaScrapHeap.dll 0x7FF9A1B30000 FloatingDamage.dll 0x7FF9A1DF0000 flexRelease_x64.dll 0x7FF9A21A0000 bink2w64.dll 0x7FF9A22F0000 cudart64_75.dll 0x7FF9A24C0000 crafting_highlight_fix.dll 0x7FF9A3DA0000 nvppex.dll 0x7FF9B74D0000 CONCRT140.dll 0x7FF9B8760000 GFSDK_GodraysLib.x64.dll 0x7FF9BB330000 flexExtRelease_x64.dll 0x7FF9BC2D0000 d3dx11_43.dll 0x7FF9BE0E0000 steam_api64.dll 0x7FF9BEEE0000 la_d3d11.dll 0x7FF9C3430000 xinput1_4.dll 0x7FF9D74A0000 Windows.UI.dll 0x7FF9DA550000 VCRUNTIME140.dll 0x7FF9DBCF0000 MSVCP140.dll 0x7FF9DC090000 VCRUNTIME140_1.dll 0x7FF9E0610000 inputhost.dll 0x7FF9E2400000 MSVCP140_ATOMIC_WAIT.dll 0x7FF9E33E0000 nvwgf2umx.dll 0x7FF9E7B50000 NvMessageBus.dll 0x7FF9ECFF0000 XINPUT9_1_0.dll 0x7FF9EDAE0000 AUDIOSES.DLL 0x7FF9EDE90000 textinputframework.dll 0x7FF9EE1B0000 nvToolsExt64_1.dll 0x7FF9EE8C0000 ncryptsslp.dll 0x7FF9F0BD0000 webio.dll 0x7FF9F0E40000 nvapi64.dll 0x7FF9F1990000 nvgpucomp64.dll 0x7FF9F2090000 nvldumdx.dll 0x7FF9F54F0000 dbghelp.dll 0x7FF9F62F0000 WINMM.dll 0x7FF9F6540000 MMDevApi.dll 0x7FF9F77A0000 fwpuclnt.dll 0x7FF9F86D0000 drvstore.dll 0x7FF9F8A10000 cryptnet.dll 0x7FF9F8CB0000 VERSION.dll 0x7FF9F8F30000 CoreUIComponents.dll 0x7FF9FA500000 dhcpcsvc.DLL 0x7FF9FABE0000 avrt.dll 0x7FF9FAC50000 WINHTTP.dll 0x7FF9FAE60000 rasadhlp.dll 0x7FF9FB280000 directxdatabasehelper.dll 0x7FF9FB420000 WINNSI.DLL 0x7FF9FCB00000 D3DCOMPILER_47.dll 0x7FF9FCFD0000 d3d11.Dll 0x7FF9FDC30000 dcomp.dll 0x7FF9FDEB0000 CoreMessaging.dll 0x7FF9FE620000 WindowsCodecs.dll 0x7FF9FE9D0000 uxtheme.dll 0x7FF9FEB90000 dxcore.dll 0x7FF9FEC80000 dxgi.dll 0x7FF9FECC0000 dwmapi.dll 0x7FF9FEED0000 resourcepolicyclient.dll 0x7FF9FF040000 wintypes.dll 0x7FF9FF440000 windows.storage.dll 0x7FF9FF580000 HID.DLL 0x7FF9FFE90000 IPHLPAPI.DLL 0x7FFA00160000 DNSAPI.dll 0x7FFA001D0000 UMPDC.dll 0x7FFA004A0000 powrprof.dll 0x7FFA004C0000 Secur32.dll 0x7FFA00540000 schannel.DLL 0x7FFA005B0000 rsaenh.dll 0x7FFA006B0000 kernel.appcore.dll 0x7FFA00750000 ntmarta.dll 0x7FFA00860000 SSPICLI.DLL 0x7FFA009B0000 MSWSOCK.dll 0x7FFA00BB0000 gpapi.dll 0x7FFA00C20000 wldp.dll 0x7FFA00E30000 CRYPTBASE.DLL 0x7FFA00EE0000 CRYPTSP.dll 0x7FFA00F00000 msasn1.dll 0x7FFA00F50000 NTASN1.dll 0x7FFA00FD0000 ncrypt.dll 0x7FFA01010000 CFGMGR32.dll 0x7FFA01310000 devobj.dll 0x7FFA01360000 DPAPI.DLL 0x7FFA013B0000 profapi.dll 0x7FFA01580000 gdi32full.dll 0x7FFA01650000 wintrust.dll 0x7FFA01770000 CRYPT32.dll 0x7FFA017E0000 win32u.dll 0x7FFA01A10000 msvcp_win.dll 0x7FFA01A40000 bcryptPrimitives.dll 0x7FFA01AE0000 bcrypt.dll 0x7FFA01B60000 KERNELBASE.dll 0x7FFA01B90000 ucrtbase.dll 0x7FFA01F40000 sechost.dll 0x7FFA02060000 WS2_32.dll 0x7FFA02110000 MSCTF.dll 0x7FFA02190000 SHELL32.dll 0x7FFA022F0000 combase.dll 0x7FFA02B60000 USER32.dll 0x7FFA030B0000 SETUPAPI.dll 0x7FFA032C0000 clbcatq.dll 0x7FFA03740000 OLEAUT32.dll 0x7FFA037F0000 KERNEL32.DLL 0x7FFA038D0000 NSI.dll 0x7FFA03A30000 GDI32.dll 0x7FFA03A40000 shlwapi.dll 0x7FFA03A70000 PSAPI.DLL 0x7FFA03C30000 IMM32.DLL 0x7FFA03C40000 ADVAPI32.dll 0x7FFA03C90000 SHCORE.dll 0x7FFA03D50000 RPCRT4.dll 0x7FFA03F30000 imagehlp.dll 0x7FFA04070000 msvcrt.dll 0x7FFA04090000 ole32.dll 0x7FFA04140000 ntdll.dll 0x7FFA04330000 F4SE PLUGINS: BakaMaxPapyrusOps.dll v2.0.1 BakaScrapHeap.dll v2 Buffout4.dll v1.35.1 crafting_highlight_fix.dll f4ee.dll FloatingDamage.dll GCBugFix.dll GLXRM_ScalingFlagRemover.dll v1 HHS.dll HighFPSPhysicsFix.dll mcm.dll place.dll ShadowBoostFO4.dll SprintStutteringFix.dll v1.3 WeaponDebrisCrashFix.dll v1.3 wsfw_identifier.dll x-cell-fo4.dll v1.4 XDI.dll PLUGINS: [00]Fallout4.esm [01]DLCRobot.esm [02]DLCworkshop01.esm [03]DLCCoast.esm [04]DLCworkshop02.esm [05]DLCworkshop03.esm [06]DLCNukaWorld.esm [FE]ccBGSFO4044-HellfirePowerArmor.esl [FE]ccBGSFO4115-X02.esl [FE]ccBGSFO4116-HeavyFlamer.esl [FE]ccBGSFO4110-WS_Enclave.esl [FE]ccBGSFO4096-AS_Enclave.esl [FE]ccFSVFO4007-Halloween.esl [FE]ccBGSFO4046-TesCan.esl [FE]ccSBJFO4003-Grenade.esl [FE]ccOTMFO4001-Remnants.esl [07]Unofficial Fallout 4 Patch.esp [08]ArmorKeywords.esm [09]XDI.esm [0A]HUDFramework.esm [0B]WorkshopFramework.esm [FE]PPF.esm [0C]CleanMySettlement.esm [FE]Community Fixes Merged.esp [0D]NoraSpouse.esm [0E]CompanionIvy.esm [0F]SS2.esm [10]SS2_XPAC_Chapter2.esm [11]SS2_XPAC_Chapter3.esm [12]CheatBunker.esm [FE]Climb_The_Commonwealth.esl [13]CALIBER-COMPLEX.esm [FE]CanarySaveFileMonitor.esl [FE]DundeeStoryWealthOutpostPack.esl [14]ExtendedWeaponSystem.esm [FE]GCM_DLC_Automatron.esl [FE]GCM_DLC_Far_Harbor.esl [FE]GavMan_CastleMar22_CityPlan.esl [FE]HiPolyFacesCompanionPlugin.esl [15]Darlene.esm [16]Homemaker.esm [FE]DundeeStoryWealthCityPlansPack02.esl [FE]DundeeStoryWealthCityPlansPack01.esl [FE]M84FlashBang.esl [FE]Skb-MinigunsRebirth.esl [17]ProjectHelljumper.esm [18]Overlays.esm [FE]Munitions - An Ammo Expansion.esl [FE]Munitions - Vanilla Ammo Addon.esl [FE]ReversedWorkshopShader.esl [19]TacticalReload.esm [FE]UNSCCrewpack.esl [1A]WeaponsFramework.esm [FE]SS2CityPlanContest_Abernathy_GavMan_S3.esl [FE]SS2CityPlanContest_BostonAirport_GwenstheName_S3.esl [FE]SS2CityPlanContest_BostonAirport_NigauD_S3.esl [FE]SS2CityPlanContest_BostonAirport_xMORIDARx_S3.esl [FE]SS2CityPlanContest_BunkerHIll_Karvoc_S2.esl [FE]SS2CityPlanContest_BunkerHill_Ausplat_S2.esl [FE]SS2CityPlanContest_BunkerHill_NigauD_S3.esl [FE]SS2CityPlanContest_BunkerHill_WaningGibbous_S3.esl [FE]SS2CityPlanContest_CoastalCottage_Cessori_S3.esl [FE]SS2CityPlanContest_CoastalCottage_CryingCube2_S3.esl [FE]SS2CityPlanContest_CoastalCottage_PhilTCasual_S1.esl [FE]SS2CityPlanContest_CountryCrossing_Myrmarachne_S1.esl [FE]SS2CityPlanContest_CountyCrossing_SimSatan_S3.esl [FE]SS2CityPlanContest_CountyCrossing_TTG_S1.esl [FE]SS2CityPlanContest_CountyCrossing_WaningGibbous_S3.esl [FE]SS2CityPlanContest_Covenant_GavMan_S3.esl [FE]SS2CityPlanContest_Covenant_harkness13_S2.esl [FE]SS2CityPlanContest_CroupManor_Gavman_S3.esl [FE]SS2CityPlanContest_CroupManor_Karvoc_S3.esl [FE]SS2CityPlanContest_CroupManor_NDCowdy_S1.esl [FE]SS2CityPlanContest_CroupManor_WaningGibbous_S3.esl [FE]SS2CityPlanContest_CroupManor_alan0n_S3.esl [FE]SS2CityPlanContest_CroupManor_reina_S3.esl [FE]SS2CityPlanContest_DaltonFarm_Choochoo1_S3.esl [FE]SS2CityPlanContest_DaltonFarm_KezzDaddy_S3.esl [FE]SS2CityPlanContest_DaltonFarm_NDCowdy_S2.esl [FE]SS2CityPlanContest_DaltonFarm_veelynnlove_S3.esl [FE]SS2CityPlanContest_EchoLakeLumber_KynthiaBarnes_S2.esl [FE]SS2CityPlanContest_EchoLakeLumber_NDCowdy_S2.esl [FE]SS2CityPlanContest_EchoLakeLumber_aSemioticGhost_S2.esl [FE]SS2CityPlanContest_EgretToursMarina_Blackbelt_S3.esl [FE]SS2CityPlanContest_EgretToursMarina_GavMan_S3.esl [FE]SS2CityPlanContest_EgretToursMarina_NDCowdy_S1.esl [FE]SS2CityPlanContest_FinchFarm_Gavman_S3.esl [FE]SS2CityPlanContest_FinchFarm_Karvoc_S3.esl [FE]SS2CityPlanContest_FinchFarm_Myrmarachne_S1.esl [FE]SS2CityPlanContest_FinchFarm_NigauD_S3.esl [FE]SS2CityPlanContest_Graygarden_Cessori_S3.esl [FE]SS2CityPlanContest_Graygarden_CodeNamed1_S3.esl [FE]SS2CityPlanContest_Graygarden_UNDRCVRGmrLdy_S3.esl [FE]SS2CityPlanContest_Graygarden_tate1066_S3.esl [FE]SS2CityPlanContest_GreentopNursery_Cessori_S3.esl [FE]SS2CityPlanContest_GreentopNursery_MadGax_S3.esl [FE]SS2CityPlanContest_GreentopNursery_NigauD_S3.esl [FE]SS2CityPlanContest_GreentopNursery_UNDRCVRGmrLdy_S3.esl [FE]SS2CityPlanContest_GreentopNursery_altasilvapuer_S1.esl [FE]SS2CityPlanContest_GreentopNursery_tate1066_S3.esl [FE]SS2CityPlanContest_GreentopNursery_veelynnlove_S3.esl [FE]SS2CityPlanContest_HangmansAlley_FenPhile_S3.esl [FE]SS2CityPlanContest_HangmansAlley_Freddrick_S3.esl [FE]SS2CityPlanContest_HangmansAlley_NDCowdy_S1.esl [FE]SS2CityPlanContest_HangmansAlley_Phil_T_Casual_S1.esl [FE]SS2CityPlanContest_HangmansAlley_xMORIDARx_S3.esl [FE]SS2CityPlanContest_JamaicaPlain_Gavman_S3.esl [FE]SS2CityPlanContest_JamaicaPlain_NiGaud_S3.esl [FE]SS2CityPlanContest_JamaicaPlain_harkness13_S1.esl [FE]SS2CityPlanContest_KingsportLighthouse_Carinth_S3.esl [FE]SS2CityPlanContest_KingsportLighthouse_Karvoc_S3.esl [FE]SS2CityPlanContest_KingsportLighthouse_KynthiaBarnes_S1.esl [FE]SS2CityPlanContest_KingsportLighthouse_WaningGibbous_S3.esl [FE]SS2CityPlanContest_KingsportLighthouse_altasilvapuer_S1.esl [FE]SS2CityPlanContest_KingsportLighthouse_harkness13_S1.esl [FE]SS2CityPlanContest_LongfellowsCabin_Ausplat_S2.esl [FE]SS2CityPlanContest_LongfellowsCabin_GavMan_S3.esl [FE]SS2CityPlanContest_LongfellowsCabin_Kharon93_S2.esl [FE]SS2CityPlanContest_LongfellowsCabin_KynthiaBarnes_S2.esl [FE]SS2CityPlanContest_MechanistsLair_Karvoc_S2.esl [FE]SS2CityPlanContest_MechanistsLair_LouAshfield_S3.esl [FE]SS2CityPlanContest_MechanistsLair_NigauD_S3.esl [FE]SS2CityPlanContest_MechanistsLair_UNDRCVRGmrLdy_S3.esl [FE]SS2CityPlanContest_MechanistsLair_tate1066_S3.esl [FE]SS2CityPlanContest_MechanistsLair_veelynnlove_S3.esl [FE]SS2CityPlanContest_Murkwater_Blackbelt_S3.esl [FE]SS2CityPlanContest_Murkwater_Carinth_S3.esl [FE]SS2CityPlanContest_Murkwater_GavMan_S3.esl [FE]SS2CityPlanContest_Murkwater_Karvoc_S3.esl [FE]SS2CityPlanContest_Murkwater_NDCowdy_S1.esl [FE]SS2CityPlanContest_Murkwater_Niguad_S3.esl [FE]SS2CityPlanContest_Murkwater_PyrateLV_S1.esl [FE]SS2CityPlanContest_Murkwater_WaningGibbous_S3.esl [FE]SS2CityPlanContest_NPVCenter_Blackbelt_S3.esl [FE]SS2CityPlanContest_NPVCenter_Carinth_S3.esl [FE]SS2CityPlanContest_NPVCenter_FEAROFCAPS_S3.esl [FE]SS2CityPlanContest_NPVCenter_Myrmarachne_S2.esl [FE]SS2CityPlanContest_NPVCenter_NDCowdy_S2.esl [FE]SS2CityPlanContest_NPVCenter_pedertl_S3.esl [FE]SS2CityPlanContest_NordhagenBeach_Cessori_S3.esl [FE]SS2CityPlanContest_NordhagenBeach_GavMan_S3.esl [FE]SS2CityPlanContest_NordhagenBeach_Myrmarachne_S1.esl [FE]SS2CityPlanContest_NordhagenBeach_Phil_T_Casual_S1.esl [FE]SS2CityPlanContest_NukaRedRocket_Myrmarachne_S1.esl [FE]SS2CityPlanContest_NukaRedRocket_NigauD_S3.esl [FE]SS2CityPlanContest_NukaRedRocket_Skywise_S3.esl [FE]SS2CityPlanContest_NukaRedRocket_UNDRCVRGmrLdy_S3.esl [FE]SS2CityPlanContest_NukaRedRocket_tate1066_S3.esl [FE]SS2CityPlanContest_NukaRedRocket_veelynnlove_S3.esl [FE]SS2CityPlanContest_OberlandStation_CryingCube_S3.esl [FE]SS2CityPlanContest_OberlandStation_Myrmarachne_S1.esl [FE]SS2CityPlanContest_OberlandStation_NigauD_S3.esl [FE]SS2CityPlanContest_OberlandStation_RowanNightstalker_S3.esl [FE]SS2CityPlanContest_OutpostZimonja_Ausplat_S2.esl [FE]SS2CityPlanContest_OutpostZimonja_GavMan_S3.esl [FE]SS2CityPlanContest_OutpostZimonja_Karvoc_S2.esl [FE]SS2CityPlanContest_OutpostZimonja_PhilTCasual_S2.esl [FE]SS2CityPlanContest_OutpostZimonja_WaningGibbous_S3.esl [FE]SS2CityPlanContest_OutpostZimonja_zhinjio_S3.esl [FE]SS2CityPlanContest_RedRocket_NDCowdy_S1.esl [FE]SS2CityPlanContest_RedRocket_Niguad_S3.esl [FE]SS2CityPlanContest_RedRocket_Rudy_S3.esl [FE]SS2CityPlanContest_RedRocket_Tagyrit_S3.esl [FE]SS2CityPlanContest_RedRocket_moonracer_S3.esl [FE]SS2CityPlanContest_RedRocket_xMORIDARx_S3.esl [FE]SS2CityPlanContest_SanctuaryHills_Karvoc_S2.esl [FE]SS2CityPlanContest_SanctuaryHills_Myrmarachne_S2.esl [FE]SS2CityPlanContest_SanctuaryHills_SimSatan_S3.esl [FE]SS2CityPlanContest_SanctuaryHills_WaningGibbous_S3.esl [FE]SS2CityPlanContest_Slog_KynthiaBarnes_S1.esl [FE]SS2CityPlanContest_Slog_NDCowdy_S1.esl [FE]SS2CityPlanContest_Slog_NigauD_S3.esl [FE]SS2CityPlanContest_Slog_WaningGibbous_S3.esl [FE]SS2CityPlanContest_Slog_xMoridarx_S1.esl [FE]SS2CityPlanContest_SomervillePlace_Ausplat_S1.esl [FE]SS2CityPlanContest_SomervillePlace_GavMan_S3.esl [FE]SS2CityPlanContest_SomervillePlace_Karvoc_S3.esl [FE]SS2CityPlanContest_SomervillePlace_tate1066_S3.esl [FE]SS2CityPlanContest_SpectacleIsland_Blackbelt_S3.esl [FE]SS2CityPlanContest_SpectacleIsland_KynthiaBarnes_S1.esl [FE]SS2CityPlanContest_SpectacleIsland_Myrmarachne_S1.esl [FE]SS2CityPlanContest_SpectacleIsland_WaningGibbous_S3.esl [FE]SS2CityPlanContest_StarlightDrivein_Carinth_S3.esl [FE]SS2CityPlanContest_StarlightDrivein_Cessori_S3.esl [FE]SS2CityPlanContest_StarlightDrivein_CryingCube2_S3.esl [FE]SS2CityPlanContest_StarlightDrivein_FenPhile_S3.esl [FE]SS2CityPlanContest_StarlightDrivein_Fredderick_S3.esl [FE]SS2CityPlanContest_StarlightDrivein_GavMan_S3.esl [FE]SS2CityPlanContest_StarlightDrivein_Karvoc_S3.esl [FE]SS2CityPlanContest_StarlightDrivein_Myrmarachne_S1.esl [FE]SS2CityPlanContest_StarlightDrivein_Reina_S3.esl [FE]SS2CityPlanContest_StarlightDrivein_Rudy_S1.esl [FE]SS2CityPlanContest_StarlightDrivein_tate1066_S3.esl [FE]SS2CityPlanContest_StarlightDrivein_veelynnlove_S3.esl [FE]SS2CityPlanContest_StarlightDrivein_zhinjio_S3.esl [FE]SS2CityPlanContest_SunshineTidings_Carinth_S3.esl [FE]SS2CityPlanContest_SunshineTidings_Karvoc_S3.esl [FE]SS2CityPlanContest_SunshineTidings_NigauD_S3.esl [FE]SS2CityPlanContest_TaffingtonBoathouse_KynthiaBarnes_S1.esl [FE]SS2CityPlanContest_TaffingtonBoathouse_NDCowdy_S1.esl [FE]SS2CityPlanContest_TaffingtonBoathouse_SimSatan_S3.esl [FE]SS2CityPlanContest_TaffingtonBoathouse_xMORIDARx_S1.esl [FE]SS2CityPlanContest_Tenpines Bluff_Carinth_S3.esl [FE]SS2CityPlanContest_Tenpines Bluff_Karvoc_S3.esl [FE]SS2CityPlanContest_TheCastle_GavMan_S3.esl [FE]SS2CityPlanContest_TheCastle_Karvoc_S2.esl [FE]SS2CityPlanContest_TheCastle_Karvoc_S3.esl [FE]SS2CityPlanContest_TheCastle_Tarkkh_S3.esl [FE]SS2CityPlanContest_TheCastle_Tori_S2.esl [FE]SS2CityPlanContest_TheCastle_veelynnlove_S3.esl [FE]SS2CityPlanContest_Vault88_Choochoo1_S3.esl [FE]SS2CityPlanContest_Vault88_GavMan_S3.esl [FE]SS2CityPlanContest_Vault88_Myrmarachne_S2.esl [FE]SS2CityPlanContest_Vault88_harkness13_S2.esl [FE]SS2CityPlanContest_Warwick_Karvoc_S3.esl [FE]SS2CityPlanContest_Warwick_Tarkh_S3.esl [FE]SS2CityPlanContest_Warwick_xMORIDARx_S3.esl [1B]NoSharedDogmeatTemplate.esp [FE]Tina De Luca and Doctor Penske Face Gen Data.esp [1C]A Forest.esp [FE]A Forest-Base Mod Patch.esp [1D]SS2Extended.esp [1E]CompanionIvy_Nuka.esp [1F]Reverb and Ambiance Overhaul.esp [20]jsrs.esp [21]Vivid Weathers - FO4.esp [22]Custom Legendary Modifications Remade.esp [23]Vivid Weathers - FO4 - Quest.esp [24]WastelandEnergyShields.esp [25]CheatTerminal.esp [26]Armorsmith Extended.esp [27]Armament.esp [FE]JSRS_Regions.esp [28]AA12.esp [29]MA37.esp [2A]InstituteSettlements2.esp [2B]Eli_Sanctuary Bunker.esp [2C]MisriahArmory.esp [2D]CombinedArmsNV.esp [2E]Mark V Armory.esp [2F]Mark V Armory - WES Patch.esp [30]Eli_Armour_Compendium.esp [31]KSHairdos.esp [32]Trinity.esp [33]CompanionIvy_Mags.esp [34]Ozzys_M4_Platform.esp [35]MK18.esp [36]MK18 Armory Project.esp [FE]MK18 Armory Project 2.esp [37]MK18 Armory Project 3.esp [38]mk14.esp [FE]CastleToIslandMonorail.esp [FE]CastleToIslandMonorail_NavMeshPatch.esp [39]SS2_FDK_TinyLiving.esp [FE]Elzee Recoil Shake.esp [3A]CompanionIvy_quest.esp [3B]ProjectHelljumper.esp [3C]RussianAssaultPack.esp [3D]Wana_SA58.esp [3E]SPR300.esp [3F]LString_Bow.esp [40]ehtyeci_MPX.esp [41]Winters_Bal27.esp [42]AER15.esp [43]ellen.esp [44]SS2WastelandVenturers.esp [45]llamaCompanionHeatherv2.esp [46][SS2 Addon] SimSettlements SuperStructures.esp [47]BH_MCX_Spear.esp [48]FO4 NPCs Travel.esp [49]Annie.esp [4A]RU556.esp [4B]SigMCX.esp [4C]AAC_HoneyBadger.esp [FE]Ozzys_Cod_Modding_Framework.esp [4D]MW2022_P890.esp [4E]MW2023_SOA_Subverter.esp [4F]SS2-Jampads2.esp [50]Ozzys_PDSW528.esp [51]M203.esp [FE]SMMGSpadey.esp [FE]Cyberout77.esp [52]FNX45.esp [53]ODSTStandart.esp [54]BUGS!.esp [55]MoritasBattleRifle.esp [FE]BUGS! - Moritas Rifle Patch.esp [56]Morita_Battle_Rifle_Animations.esp [57]SKKSettlementAttackSystem.esp [58]PIP-Pad.esp [59]LooksMenu Customization Compendium.esp [5A]PIP-Pad_LMCC.esp [5B]THBrows.esp [5C]PIP-Pad_THBrows.esp [FE]ConditionBoy.esp [FE]HighlightConsoleReference.esp [5D]LooksMenu.esp [5E]NoFallDamage.esp [5F]RutahTattooPack_FO4.esp [FE]VividFallout - AiO - BestChoice.esp [60]TrueGrass.esp [61]Lush Vanilla Grass.esp [62]Dog_C418-More_AI!!! - 128.esp [63]SS2_Addon_R2R.esp [64]SS2_ruined_simsettlement_addonpack.esp [65]JunkTownTwo.esp [FE]AER15_DamageModifiers.esp [66]MG42.esp [67]NRAW_Common.esp [FE]NRAW_Ameli.esp [FE]NRAW_ARX160.esp [FE]NRAW_AK12.esp [68]AIO SS.esp [FE]Burst Impact Blast FX.esp [69]FalloutSamurai.esp [6A]SS2-PraRandomAddon.esp [6B]CompVex.esp [FE]Weapons of Fate.esp [6C]FnScar.esp [6D]MP7.esp [6E]Dak20mm.esp [6F]GM6.esp [70]HK_MP5.esp [FE]NRAW_Bal27.esp [71]GIAT_FAMAS.esp [72]HK_UMP.esp [FE]SS2AOP_VaultTecTools.esp [73]Glock19x.esp [74]M1A.esp [75]KrissVector.esp [76]AX50.esp [77]Ada2Human.esp [78]AWKCR - Mod Power Armor Engine Glitch Fix.esp [FE]BH_MCX_Spear_STS_Patch.esp [79]AE Animated Jetpacks.esp [FE]SPR300_TacticalReload.esp [FE]spr_sts_patch.esp [7A]BetterHeadlamps.esp [7B]BetterCompanions.esp [7C]HiPolyFaces.esp [7D]CBBE.esp [7E]Natasha_Face_Texture_Vanilla_Colours.esp [7F]MiscHairstyle.esp [80]N5465 Cait Replacer v1.0.esp [81]Patch Ivy-XDI.esp [82]CompanionsGoHome_A.esp [83]Dogmeat A True Companion Insanity.esp [84]FOrigin12.esp [FE]NRAW_ASM1.esp [85]TacticalReloadVanilla.esp [86]USP .45_by_tooun.esp [87]LeeEnfieldNo4MkI.esp [88]Elysium.esp [89]Esk_NoTeleportingCreatures.esp [FE]ExplosionKnockdown.esp [FE]NRAW_AE4.esp [FE]NRAW_FM4.esp [8A]Energy Shields Slot Fix.esp [FE]FnScar_TacticalReload.esp [FE]FOVSlider.esp [8B]FalloutKensei.esp [8C]NoraSpouseFarHarbor.esp [FE]Lazman Female Outfit Replacer.esp [8D]HN66-SiriusArmor.esp [8E]Ciri.18B5F4.18B5F4.18B5F4.esp [8F]Ellie.23134B.esp [90]Ghost.231346.231346.esp [91]Heather.18B5F3.18B5F3.18B5F3.esp [92]Jodelle.23134A.esp [93]Krisa.esp [94]Lexxa.225B67.225B67.225B67.225B67.esp [95]Lima.225B6A.225B6A.225B6A.225B6A.esp [96]Lin.231349.231349.esp [97]Lora.18B5F7.esp [98]Roxy.225B68.225B68.225B68.225B68.225B68.225B68.esp [99]Triss.23134C.23134C.23134C.23134C.esp [9A]With.225B69.esp [9B]Yennefer.18B5F6.esp [9C]cute.231348.231348.esp [9D]GITS_suit_by_OniNigma.esp [9E]GCM.esp [9F]Girl Preset.esp [A0]Gorgeous_VaultGirlV1_preset2.esp [FE]NRAW_HBRa3.esp [A1]McMillanCS5.esp [FE]NRAW_MORS.esp [A2]HKUSP9mm.esp [FE]Wana SA58 TR.esp [A3]G231_HoldBlock.esp [A4]Homemaker - Unlocked Institute Objects.esp [FE]FO4HHS.esp [A5]AWKCR - Last Resort CTD FIX.esp [A6]Interview.esp [A7]Faster Reloading Speed.esp [A8]K9TacticalHarness.esp [A9]NRAW_KF5.esp [AA]Scopes.esp [AB]USP .45_by_tooun_TR_patch.esp [AC]AzarPonytailHairstyles.esp [FE]LKsCurieSensitive.esp [AD]LongRangeBulletHoles.esp [AE]LevelCap.esp [AF]LooksMirror.esp [B0]LovingCait.esp [B1]LongerPowerLines3x.esp [FE]DisableBloomImod.esp [B2]Lots More Female Hairstyles.esp [B3]ANiceOakTree Hairs.esp [B4]NRAW_MP11.esp [FE]MONSTERaider - Female Mannequin.esp [B5]MWHitFx.esp [FE]MK18_Deluxe.esp [B6]KSHairdos_oel.esp [B7]SSEX.esp [B8]MoreBeards.esp [B9]MoreHairstyles4Female.esp [BA]MoreHairstyles4Male.esp [BB]NoAffinityCooldown.esp [BC]SuperAffinity.esp [BD]BetterSettlers.esp [BE]BetterSettlersCleanFacePack.esp [BF]BetterSettlersCCAPack2.0.esp [C0]BetterSettlersMostlyFemale.esp [C1]BetterSettlersNoLollygagging.esp [C2]Nexus_PMC.esp [C3]Lots More Male Hairstyles.esp [C4]ONIEquipmentOverhaul.esp [C5]PinUpRedLipstick LMCC.esp [FE](SKI) Red's Plinking Target Settlement Object.esp [C6]Binoculars.esp [C7]PlatinumCurieV2.1.esp [C8]Reload Sounds.esp [C9]PMC_extended.esp [CA]Regent.esp [CB]RingOfLowMaintenance.esp [CC]SS2_CityPlanPack_RiseOfTheCommonwealth.esp [CD]ReconPack.esp [FE]SigMCX_MaterialPack.esp [CE]NRAW_SAC3.esp [FE]SigMCX_TacticalReload.esp [CF]NRAW_S12.esp [D0]SS2_XDI Patch.esp [D1]ScrapDeadThings.esp [D2]3dscopes-ccmakeshift.esp [D3]3dscopes-ru556.esp [D4]3dscopes.esp [D5]SettlementMenuManager.esp [D6]ShootingTarget.esp [D7]ohSIM_Sim2_Settlements_Scrappers_Addon.esp [D8]SS2_SIMPDDDD.esp [D9]SnapBeds.esp [DA]Tactical Combat Swimwear.esp [DB]TacticalReloadDLC.esp [FE]Ozzys_PDSW528_TR_Patch.esp [FE]Ozzys_M4_Platform_TRPatch.esp [DC]The Eyes Of Beauty.esp [DD]The Eyes of Beauty Looking Stranger.esp [DE]TheEyesOfBeauty.esp [DF]TheStaffmaster.esp [E0]ToggleableHightechVisionModes.esp [E1]EFF.esp [E2]LeeEnfieldNo4MkI - VIS&AWKCR.esp [E3]VHCE.esp [E4]WES-AE.esp [E5]WestTekTacticalOptics.esp [FE]WestTekDummyOptics.esp [E6]WTTO - Colour Targeting HUD.esp [E7]Vivid Weathers - FO4 - Far Harbor.esp [E8]Vivid Weathers - Natural Bright.esp [E9]Vivid Weathers - Nuka World.esp [EA]WorkshopPlus.esp [EB]goodlooking piper v1.esp [EC]SS2WastelandReconstructionKit.esp [ED]SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp [EE]LightsaberMod.esp [EF]S_Uniform_F.esp [FE]PRP.esp [FE]AlootHomePlate.esp [F0]Vivid Waters.esp Link to comment Share on other sites More sharing options...
subaverage Posted September 21 Share Posted September 21 Hi, I don't konow whether it helps you, but you could try to disable mod 20 (jsrs.esp). It seems that this mod made problems for others, too. Then I see that you have 264 esps in your mod list. At least 10 of them have to be flagged as esl in order to not exceed the esp limit. You have a lot of city plans. Maybe this is simply too much to handle. Link to comment Share on other sites More sharing options...
thegodoflions Posted September 21 Author Share Posted September 21 1 hour ago, subaverage said: Hi, I don't konow whether it helps you, but you could try to disable mod 20 (jsrs.esp). It seems that this mod made problems for others, too. Then I see that you have 264 esps in your mod list. At least 10 of them have to be flagged as esl in order to not exceed the esp limit. You have a lot of city plans. Maybe this is simply too much to handle. thanks for the reply, will try out your suggestions. now I just have to learn how to "flag esps as esl" on vortex Link to comment Share on other sites More sharing options...
subaverage Posted September 21 Share Posted September 21 You do this in Xedit or FO4edit. The max. number or records is 4096 when I remember right. You will find good instructions for this in the net. E.g. youtube. Link to comment Share on other sites More sharing options...
fraquar Posted September 21 Share Posted September 21 (edited) This is just my suggestion - take it for what it's worth. ---------- In my case I deem Tactical Reload a CORE framework (others despise it - a topic for another day) - so it will ALWAYS be in my load order. No exceptions - unless every mod I use is a Remington Rolling Block, Thompson Contender, and the like (and I do have a load order just for that).... ---------- What that means is any mod I will use that leverages Tactical Reload - if it doesn't already have built in support - I merge the appropriate "patch" into the weapon ESP. Copy the Meshes folder (if necessary) to the main mod. In other words, I will never have a TR patch in my load order - unless it's temporary while I'm testing a weapon mod I've never used before. ----------- Once you start getting North of say 300-400 "mods" in your left pane of your mod manager (and there is a good chance 50-100 of those are nothing but patches) - it's a good idea to get rid of some of those entries that really don't need to be there. If for no other reason than keeping your sanity as you scroll down that list. Endorse the patch mod - integrate it into the main weapon - done. ----------- Edited September 21 by fraquar Link to comment Share on other sites More sharing options...
thegodoflions Posted September 22 Author Share Posted September 22 still getting CTD's despite trying all the suggestions. It feels like the game is running out of RAM like it's not recycling it like any normal program should. Link to comment Share on other sites More sharing options...
Frogzilla82 Posted September 23 Share Posted September 23 I found out several of my mods were randomly crashing the game. I had to go though a bunch in nexus and the comments. Many had posted the mod crashing the game. Some mods far too old, and that newer mods replaced them. One was a grass texture that would randomly crash the game. Link to comment Share on other sites More sharing options...
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