steviex34 Posted September 24 Share Posted September 24 Hello everyone. Fallout 4 is loading my loose custom textures correctly, but when i pack them all into one .ba2 file, then it fails to load those textures altogether. This is what i did so far but nothing has worked yet. Link to comment Share on other sites More sharing options...
RoNin1971 Posted September 24 Share Posted September 24 it doesnt. To load a ba2 archive it needs an .esp plugin (with same name just add "-textures". without (empty / dummy) esp loose files are your only option. Link to comment Share on other sites More sharing options...
RoNin1971 Posted September 25 Share Posted September 25 ...to get it loaded: Launch CreationKit & select the Fallout4.esm to load. (no need to set anything active). When CK finished loading, immediately "save as..." Give it a name. e.g. MyDummy.esp Give your textures archive the same name + textures: e.g. MyDummy - Textures.ba2 Activate the MyDummy mod (either with a mod organiser or within fallouts mod menu.) Play the game with your new textures. NOTE: Any other mod loaded after yours, with the same textures (filenames) it will overrule yours. (a load order thing). Meshes, materials & scripts should go to MyDummy - Main.ba2. Voice-audio should be packed in a MyDummy - Voices_en.ba2 (for english language) Animations go to MyDummy - Animations.ba2 etc. Link to comment Share on other sites More sharing options...
fraquar Posted September 29 Share Posted September 29 You could consider using BSArchPro to make your .BA2's. CAO was primarily meant for Skyrim - BSArch (and by extension BSArchPro) was made to handle FO4. When I see a comment that "it Should work" with FO4 - it's telling me use something that was made with FO4 in mind. Link to comment Share on other sites More sharing options...
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