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How does Fallout 4 recognizes custom texture .ba2 file ?


steviex34

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...to get it loaded: Launch CreationKit & select the Fallout4.esm to load. (no need to set anything active). When CK finished loading, immediately "save as..."

Give it a name. e.g. MyDummy.esp

Give your textures archive the same name + textures: e.g. MyDummy - Textures.ba2

Activate the MyDummy mod (either with a mod organiser or within fallouts mod menu.)

Play the game with your new textures.

 

NOTE: Any other mod loaded after yours, with the same textures (filenames) it will overrule yours. (a load order thing).

Meshes, materials & scripts should go to MyDummy - Main.ba2.

Voice-audio should be packed in a MyDummy - Voices_en.ba2 (for english language)

Animations go to MyDummy - Animations.ba2

etc.

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You could consider using BSArchPro to make your .BA2's.

CAO was primarily meant for Skyrim - BSArch (and by extension BSArchPro) was made to handle FO4.

When I see a comment that "it Should work" with FO4 - it's telling me use something that was made with FO4 in mind.

 

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