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Posted

Have you looked on the 'Mods' page for the lightning bolt conflict indicator to the far right of the SkyUI mod line?  I don't think that it works w/script overrides, but you can check...

You could also try an internet search for ski_playerloadgamealias.pex to see if there is information out there.

Posted

SkyUI comes with a .bsa, so there won't be a conflict.   

When one pulls files for a mod into bsa, it is very common for this script to get pulled in, since it gets attached to player alias on the mod's MCM quest.   However, nobody changes this script, so it should be safe to ignore this warning.

Still, a cleaner solution (for mod devs) would be to create a new script to attach to player alias, and have that script extend SKI_PlayerLoadGameAlias.

Posted
  On 9/25/2024 at 2:39 PM, 7531Leonidas said:

Have you looked on the 'Mods' page for the lightning bolt conflict indicator to the far right of the SkyUI mod line?  I don't think that it works w/script overrides, but you can check...

You could also try an internet search for ski_playerloadgamealias.pex to see if there is information out there.

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Thanks for the reply, there's no lightening bolt icon but with a little detective work it seems the Sofia Follower BSA has that script in it so that's what overwriting, probably the easiest thing to do is make sure skyUI  loads after Sofia and that should do it.

Posted

Depends on which version of Sofia you use.   If you use .bsa version,  then yes, it would work.   If you have the loose files version....   then no.    But then you can simply delete the ski_playerloadgamealias.pex from your Data/Scripts. (Or from Sofia's staging folder)    

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